To avoid having a button left press and a button right release if the number
of fingers changes.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
This is about to become more complicated with the support for software button
areas. Move it to a separate file to have it logically grouped together.
No functional changes.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
On clickpads, clicking the pad usually causes some motion events. To avoid
erroneous movements, lock all fingers into position on the click and don't
allow for motion events until a finger moves past a given threshold
(currently 2% of the touchpad diagonal).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
On a clickpad, one finger has be on the trackpad to trigger a physical button
press. For drag and drop, we still want motion events though when a second
finger is down.
This patch adds finger-pinning. If the touchpad is pressed, the pressing
finger is "pinned" and ignored for further motion events. A second finger may
then be used to drag.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Unused at the moment, but will be used later to determine if a finger should
trigger motion events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
On touchpads without physical buttons, the number of fingers on the touchpad
at the time the physical click happens decides the button type. 1/2/3 fingers
is handled left/right/middle.
We also swallow the motion event on the actual click event, this reduces
erroneous motion events by a bit. More processing is needed here though.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This enables two-finger scrolling and two- and three-finger tapping on a
single-touch touchpad if BTN_TOOL_DOUBLETAP and BTN_TOOL_TRIPLETAP is set.
These require a bit of special processing:
BTN_TOUCH is set with the first finger down, but somewhat randomly unset and
re-set when switching between the various BTN_TOOL_*TAP values.
BTN_TOOL_<N>TAP is only set for N fingers down, thus a double->triple move
will see a release for DOUBLETAP and a press for TRIPLETAP. This may happen in
the same event, or across two consecutive events.
This patch adds a fake_touches mask to the touchpad struct. The mask is set
for each matching BTN_* event and used to count the number of expected
fake touchpoints. From that we begin/end the number of actual touchpoints
required. Fake touchpoints take their x/y coordinates from the first
touchpoint, which reads ABS_X/ABS_Y.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Touchpads without ABS_MT_SLOT create 5 slots by default (for up to QUINTTAP)
and ABS_X/Y is mapped to the 0-slot touchpoint. This commit adds handling for
a single finger, no BTN_TOOL_DOUBLETAP or similar is being processed yet.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is a fairly rough approach, but can be handled more fine-grained later.
Require a minimum of 1 unit to start scrolling and lock the scrolling in the
initial direction, so further scroll events are limited to that direction
only.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
On ClickPads (touchpads without phys. middle/right buttons) it is important to
know whether a physical click is queued up. The finger position or number of
fingers decide which button event to send.
This isn't currently used, we still just send the button number at the moment.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The tapping state implementation will be in a separate file, so let's make
sure we can access the structs we need.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>