Before hold gestures where implemented, when a thumb was detected it
was enough to reset the state machine.
However, now it is possible to detect a thumb while a hold gesture is
in course.
Cancel any ongoing gesture when a thumb is detected to avoid dropping
the gesture end event.
See #693
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
(cherry picked from commit 5e44861e0e)
During the transition from GESTURE_STATE_HOLD_AND_MOTION to
GESTURE_STATE_POINTER_MOTION the last pointer motion event was
processed twice.
Fix#680
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
When one finger is used to hold, tiny pointer movement deltas can easily
end the gesture.
Add a movement threshold to avoid small movement, before or after the hold
timeout, ending the gesture and make the hold-to-interact user
interaction more reliable.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Move the calculation of first_moved and first_mm up inside
tp_gesture_detect_motion_gestures in order to be able to use their
values in the one finger code path.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
The tool used to generate diagrams (draw.io) is now diagrams.net.
Update the URL in the comments.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
When 1 or 2 fingers are used to hold, use a faster timer to make the
"hold to stop kinetic scrolling" user interaction feel more immediate.
Also handle double tap and tap and drag interations to send only one
hold gesture instead of two.
Holding with 3 or 4 fingers remains the same to try to avoid callers
missusing hold gestures to build their own tap implementation.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Hold gestures are notifications about fingers on the touchpad.
There is no coordinate attached to a hold gesture, merely the number of fingers.
A hold gesture starts when the user places a finger on the touchpad and
ends when all fingers are lifted. It is cancelled when the finger(s) move
past applicable thresholds and trigger some other interaction like pointer
movement or scrolling.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Valgrind can be too slow to run some time based tests. In those cases, we
need to disable hold gestures.
Add the required functions to configure hold gestures: enable, disable,
get default state and get current state.
Keep them private as they are intended to be used only from the tests.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
At the moment, every gesture is triggered by motion. In order to implement
gestures not based on motion, like hold, it is required to filter the unwanted
motion inside the gesture state machine so it transits to the correct states.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Refactor the gesture state machine to integrate pointer motion as an extra state
of the state machine.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
When pinching, the thumb tends to move slower than the finger, so we may
suppress it too early.
Add a grace period during which it may be revived.
Signed-off-by: novenary <streetwalkermc@gmail.com>
A pinch is defined as two fingers moving in different directions, and a
scroll as two fingers moving in the same direction.
Often enough when the user is trying to pinch, we may initially see both
fingers moving in the same direction and decide that they want to
scroll.
Add a grace period during which we may transition to a pinch in those
situations.
Test fix: touchpad_trackpoint_buttons_2fg_scroll emits movements that
change the distance between fingers, which triggers this new transition
and makes the test fail; correct this.
Signed-off-by: novenary <streetwalkermc@gmail.com>
Move the code in used to detect motion based gestures (scroll, swipe and pinch)
to tp_gesture_detect_motion_gestures.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Move tp_gesture_same_directions, tp_gesture_mm_moved and tp_gesture_init_pinch
to be able to use them in future commits.
Signed-off-by: José Expósito <jose.exposito89@gmail.com>
Make sure the unaccelerated deltas are comparable to scroll deltas.
edit by whot:
The original intention of the unaccelerated motion data here was to provide
both accelerated and unaccelerated motion for gestures so it was possible to
have 1:1 mapping from gesture motion to screen activity.
Normalizing to 1000dpi this way would've worked for mice but touchpad
acceleration also includes the TP_MAGIC_SLOWDOWN (amongst other tricks) which
slows down motion to around 27% *before* applying the acceleration function.
On a 1000dpi touchpad (~40 units/mm) simply normalizing touchpad motion to
1000dpi results in pointer motion that is way too fast, it's lacking that
slowdown to 27% of original speed.
This results in the accelerated and unaccelerated gesture data being in
effectively two different coordinate systems with the caller having no ability
to relate the two.
Switching to the special constant acceleration applies that slowdown and
matches the data to the part of the acceleration curve where no (additional)
acceleration is applied.
It makes the gesture unaccelerated data comparable to the accelerated data
and to scroll data which uses the same process.
Fixes#582
Signed-off-by: Alexander Mikhaylenko <alexm@gnome.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
!292 improved libinput's ability to detect multiple-finger clicks when
the fingers were not aligned close to horizontally. However that caused
thumb detection to fail in several use cases.
This patch restores thumb detection for
- 2+ finger physical clickpad presses
- resting thumb while two-finger scrolling
- touches in the thumb exclusion area during multi-finger taps
and improves pinch detection when thumb is centered below fingers.
It also further enhances the flexibility of finger position for 2-, 3-,
or 4-finger taps: if all tapping fingers land on the touchpad within a
short time (currently 100ms), they will all count regardless of
position (unless below the lower_thumb_line).
Signed-off-by: Matt Mayfield <mdmayfield@yahoo.com>
inner/outer refer more to static thresholds when really what we have here is a
minimum movement before we look at the touch, and a maximum one after which
it's largely ignored.
Straight-up rename, no functional changes.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Allowing gestures when holding a physical click enables tasks like
switching workspaces while dragging an icon, but this should only be
possible with a *thumb* holding down the clickpad, not fingers. This
commit restores the ability to hold down the clickpad with two or three
fingers to right- or middle-drag.
Fixes#339, #340
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Instead of a simple yes/no/maybe for thumbs, have a more extensive state
machine that keeps track of the thumb. Since we only support one thumb anyway,
the tracking moves to the tp_dispatch struct.
Test case changes:
touchpad_clickfinger_3fg_tool_position:
with better thumb detection we can now handle this properly and expect a
right button (2fg) press for the test case
touchpad_thumb_no_doublethumb_with_timeout:
two thumbs are now always two fingers, so let's switch to axis events here
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Check if there's a thumb if we have two touches. If one finger moves but
the thumb remains still, we assume that one is really a thumb. But if the
thumb moves while the finger is still, let's assume this is a 2-finger scroll.
Extracted from Matt Mayfield's thumb detection patchset
We can't detect pinch when gestures are off anyway, so we don't need to check
the finger distances.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Put some basic location checks in, if the fingers are next to each other and
vertically close, assume scroll over swipe.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>:
When a touchpad has thumb detection enabled, avoid false-positive gestures
involving a resting thumb by using two thresholds: inner and outer.
While both touches remain inside their inner thresholds, remain in UNKNOWN
state to allow for accurate gesture detection even with no timeout.
If both touches move outside their inner thresholds, start a pinch or
swipe/scroll gesture according to direction, as usual.
If one touch moves outside its outer threshold while the other has not yet
exceeded its inner threshold, and thumb detection is enabled, then if one
touch is >20mm lower, mark it as a thumb and cancel the gesture.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Currently the same as tp_touch_active() but this will change.
No functional changes.
Extracted from Matt Mayfield's thumb detection patches.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The previously 'scroll'-named timeout is also used for swipe, so let's rename
it. And the pinch one isn't used at all.
Extracted from Matt Mayfield's thumb detection patches.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This makes two-finger scrolling in straight lines easier, while still
allowing free/diagonal movement. It works in three stages:
1) Initial movement
- For the first few millimeters, scroll movements within 30 degrees
of horizontal or vertical are straightened to 90-degree angles.
- Scroll movements close to 45 degree diagonals are unchanged.
- If movement continues very close to straight horizontal or
vertical, stage 2 begins and the axis lock engages.
- If movement continues along a diagonal, stage 2 is skipped and
free scrolling is immediately enabled.
2) Axis lock
- If the user scrolls fairly closely to straight vertical, no
horizontal movement will happen at all, and vice versa.
- It is possible to switch between straight vertical and straight
horizontal, and the axis lock will automatically change.
- If deliberate diagonal movement is detected at any point, stage
3 begins and the axis lock disengages.
3) Free scrolling
- Scrolling is unconstrained until the fingers are lifted.
Two fingers on the touchpad, they're 40x40mm apart, that's a pinch. But only
after a timeout because we don't want to start a 2fg gesture if the user puts
down the third/fourth finger within the next few ms.
Related to: https://bugs.freedesktop.org/show_bug.cgi?id=99830
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Previously, touchpad deltas were converted to 1000-dpi normalized coordinates
and handled from there. This changed in bdd4264d61 (1.6)
when the filter functions started taking device coordinates instead. Since
then, we used to convert the device delta to normalized coordinates, then
(often immediately) convert back to device coordinates, albeit for equal x/y
resolution. This isn't necessary, we can just convert the device coordinates
to x/y-equal resolution device coordinates and pass those on.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We don't know the position of the third finger on 2-slot touchpads, differing
between swipe and pinch is reliable. Simply disable 3-finger pinch and always
use swipe; 3fg pinch is uncommon anyway and it's better to have one of the
gestures working reliably than both unreliably.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Instead of reimplementing a for loop every time.
Signed-off-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Prefix device log messages with the device's sysname so it's more obvious
where the messages are coming from. This makes it much easier to grep for a
specific device's messages but also adds some identifier to messages that
were previously without any identifier (e.g. all the state machine debugging)
All info and error messages also automatically prefix the device name, so
those messages are standardised too, e.g
an info message now:
event4 - SynPS/2 Synaptics TouchPad: is tagged by udev as: Touchpad
a debug message now:
event4 - using pressure-based touch detection
And since this required changing a lot of the strings in messages anyway,
polish a few minor things too.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Hans de Goede <hdegoede@redhat.com>
Now that the acceleration code doesn't use dpi-normalized coordinates anymore,
we don't need to use them in the touchpad code. Switch to physical distances
instead, it makes debugging a lot saner.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
If the fingers rest on the touchpad without moving for a timeout, switch to
pinch or swipe based on the finger position. We already switched to two-finger
scrolling based on the timeout, now we also do so for 3 and 4 finger gestures.
This gives us better reaction to small movements.
This also fixes previously unreachable code: the test for the finger position
required at least 3 fingers down but was within a condition that ensured only
2 fingers were down. This was introduced in 11917061fe.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>