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Drop normalized_get_direction, use physical distances instead
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Hans de Goede <hdegoede@redhat.com>
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3 changed files with 4 additions and 7 deletions
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@ -185,7 +185,6 @@ static uint32_t
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tp_gesture_get_direction(struct tp_dispatch *tp, struct tp_touch *touch,
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unsigned int nfingers)
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{
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struct normalized_coords normalized;
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struct phys_coords mm;
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struct device_float_coords delta;
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double move_threshold = 1.0; /* mm */
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@ -198,9 +197,7 @@ tp_gesture_get_direction(struct tp_dispatch *tp, struct tp_touch *touch,
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if (length_in_mm(mm) < move_threshold)
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return UNDEFINED_DIRECTION;
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normalized = tp_normalize_delta(tp, delta);
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return normalized_get_direction(normalized);
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return phys_get_direction(mm);
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}
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static void
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@ -623,7 +623,7 @@ tp_palm_detect_move_out_of_edge(struct tp_dispatch *tp,
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if (time < t->palm.time + PALM_TIMEOUT &&
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(t->point.x > tp->palm.left_edge && t->point.x < tp->palm.right_edge)) {
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delta = device_delta(t->point, t->palm.first);
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dirs = normalized_get_direction(tp_normalize_delta(tp, delta));
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dirs = phys_get_direction(tp_phys_delta(tp, delta));
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if ((dirs & DIRECTIONS) && !(dirs & ~DIRECTIONS))
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return true;
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}
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@ -763,9 +763,9 @@ xy_get_direction(double x, double y)
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}
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static inline uint32_t
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normalized_get_direction(struct normalized_coords norm)
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phys_get_direction(struct phys_coords mm)
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{
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return xy_get_direction(norm.x, norm.y);
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return xy_get_direction(mm.x, mm.y);
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}
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/**
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