The single finger requirement dates back to when we couldn't configure the
scroll method. Now we can, so let's run the tests on as many suitable devices
as possible.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Just to make sure it is enabled (it should be anyway).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Once we have a doubletap, enter a loop in the state machine where we can tap
multiple times and either get a multi-click or a multi-click drag-and-drop.
The sequence down/up down/up down/up produces a triple-click. The sequence
down/up down/up down/up down produces a triple-click with a button down for
dragging. Yes, that glorious octuple-tap-and-drag, it is now possible. World
domination has been achieved, thank you for playing.
We don't know when we finish tapping now, so add a timeout to send the last
click event once the finger has been released for the last time. This
guarantees that the timestamp of the last button down is later than the
last release. This avoids the bug fixed in synaptics commit
xf86-input-synaptics-1.8.0-21-g37d34f0 (some application don't handle
doubletap correctly without the timestamps).
This works for double-tap immediately, for multi-tap we need to remember the
timestamp of the first press event and use it for the release event so that
there's a forced gap between the release and the second press.
https://bugs.freedesktop.org/show_bug.cgi?id=89511
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
This is just the required framework, it's not hooked up to anything just yet.
Hooking it up comes as separate commit to better detail why/when a device
supports emulation.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
https://bugzilla.redhat.com/show_bug.cgi?id=1209753 lists a touchpad 76mm wide
that suffers from palm touches
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Touches in the exclusion zone are ignored for palm detection and don't move
the cursor. Tapping however triggers before we know whether something is a
palm or not, so we get erroneous button clickst.
If a tap happens in the top half of the touchpad, within the palm exclusion
zones, ignore it for tap purposes. To avoid further complicating the state
machine simply pretend there was a movement > threshold on that finger. This
advances the tap state machine properly that no button events are sent for
this finger.
https://bugs.freedesktop.org/show_bug.cgi?id=89625
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
tp->nfingers_down gives us the current state of the touchpad but in the case
of the tapping state we need the touchpoints separately. If all touchpoints
end in the same SYN_REPORT frame, tp->nfingers_down is 0 when we handle the
touch releases. This changes the tap state to IDLE on the first release and
then logs a bug when the remaining touches are released while the touchpad is
in IDLE.
Avoid this by counting the fingers separately for the tap state, this way we
can count up/down with the down/up events as we process them for the tapping
state machine.
This also adds tests for 4 and 5-finger tapping which is how the bug was
discovered in the first place.
https://bugs.freedesktop.org/show_bug.cgi?id=89800
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The current default start location for the 2fg scroll tests: 47%, 50% and
53%, 50% are further than 3cm apart on the wacom-intuos-finger test device,
causing test failures when pinch gesture support gets added.
This fixes this, and also switches the fingers in the
touchpad_2fg_scroll_slow_distance and touchpad_trackpoint_buttons_2fg_scroll
tests to the default locations rather than putting them pretty far apart.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Currently all the touchpad 2fg tests move the 2 fingers 1 at a time,
causing a finger motion which looks more like a pinch zoom in followed by
a zoom out than an actual 2fg scroll gesture. Add a helper function which
can move 2 fingers at the same time (more or less), and use this where
relevant.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Currently touchpad_2fg_scroll_slow_distance always moves the touches 10% of
the touchpad height during the test.
On the wacom-intuos-finger test device this is a much larger distance then on
the synaptics test device, triggering ck_assert(axisval < 5.0) errors with
further patches in this set, this commit fixes this.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The previous setting of 10 wasn't 10 mm, it was used against the deltas
normalized to a 1000DPI mouse, i.e. closer to 4mm. It was also also per-event,
so a slow movement or a high-frequency touchpad can struggle to meet the
threshold.
Change the trigger to be ~5 mm from the initial touch down, accumulated until
we either meet the threshold or the timeout expires. The first scroll event
includes the delta since the touch down rather than the most recent delta.
This removes the delay otherwise seen in scrolling and makes the scroll motion
match the finger motion. This accumulated delta only applies when exceeding
the motion threshold, when the timeout triggers the switch to scrolling the
first delta posted is the current delta.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
On a semi-mt device lifting slot 0 before slot 1 makes slots 1 become slot 0
(with the matching coordinate jump), potentially triggering the tap movement
threshold.
On one test we can just swap the release order, the other test we need to
disable (the _inverted version of this test tests the other order anyway).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
This affects the touch device on graphics tablets.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Works as a touchpad but has no buttons.
Minor change to one of the touchpad tests: because the touch area is so big
the slow-scrolling trigger needs to be adjusted.
And because the device is an external device, the "disable on external mouse"
test needs to be adjusted.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
These tests make sure we don't get tapping events in certain situations
(finger movement, timeouts, ...). Tapping must be enabled for that to be a
valid test.
The tests can't work on semi-mt devices because we can't end slots
independently. Disable the tests there.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
If we send BTN_LEFT or similar, we need the LITEST_BUTTON capability on the
device.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Split out into a btntool test and a true three-finger test. For consistency,
check the number of slots on all those tests rather than having
litest-device-specific exclusions.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
No effect, all devices currently have tapping disabled.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The event sequences we use for plam detection trigger tap events if enabled by
default. Always disable tapping, a set of tests for tapping in the palm
exclusion zones. Arguably, tapping in the zones should be handled in a
separate set of tests though.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Handle everything which is not handled by the tap, (soft)button or edge-scroll
code/statemachines in a unified way. Everything is treated as a X-finger
gesture now, and the action to take on finger movement is decided by
the gesture.finger_count setting. Pointer control now simply is seen as a
1 finger gesture, and 2fg scrolling as a 2fg gesture.
This removed the need for special-casing things like switching back to
pointer mode when lifting a finger in 2fg scrolling mode, and also lays the
groundwork for adding 3+ fg gesture support.
Note that 1 test-case needs to be updated to wait for the finger mode
switching when switching mode while a gesture has already been started.
This is actually an improvement as this stops sending spurious pointer
motion events at the end of 2fg scrolling when not lifting both fingers at
exactly the same time.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Release one touch point at the same time as a fake touch.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Some devices require more than just flipping around the buttons, such as
tablets.
When it comes to devices like tablets, because the position of the palm rest is
on the right, the entire tablet has to be flipped around in order to be usable
by lefties. As such, this requires that we reverse the coordinates of the
tablets in addition to flipping the buttons on the tablet. As such, renaming
these functions so that they aren't specific to devices where only the buttons
are flipped seems appropriate.
Signed-off-by: Stephen Chandler Paul <thatslyude@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Sending separate axis events instead of one unified events is limiting,
especially when simultaneously scrolling in both directions and the caller
tries to implement kinetic scrolling.
Take a page from the tablet-support branch and instead implement the axis
event as a generic event that can contain multiple axes simultaneously.
Right now we only have two (scroll) axes and we could easily just check both
for non-zero values. If we want to allow further axes in the future, we need
a check whether an axis is set in an event, that's what
libinput_event_pointer_has_axis to scroll events() is for.
We also need the mask to notify of a scroll stop event, which could otherwise
be confused as a vertical-only or horizontal-only event.
This is an API and ABI break.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
For a caller to implement/provide kinetic scrolling ("inertial scrolling",
"fling scrolling"), it needs to know how the scrolling motion was implemented,
and what to expect in the future. Add this information to the pointer axis
event.
The three scroll sources we have are:
* wheels: scrolling is in discreet steps, you don't know when it ends, the
wheel will just stop sending events
* fingers: scrolling is continuous coordinate space, we know when it stops and
we can tell the caller
* continuous: scrolling is in continuous coordinate space but we may or may not
know when it stops. if scroll lock is used, the device may never technically
get out of scroll mode even if it doesn't send events at any given moment
Use case: trackpoint/trackball scroll emulation on button press
The stop event is now codified in the API documentation, so callers can use
that for kinetic scrolling. libinput does not implement kinetic scrolling
itself.
Not covered by this patch:
* The wheel event is currently defined as "typical mouse wheel step", this is
different to Qt where the step value is 1/8 of a degree. Some better
definition here may help.
* It is unclear how an absolute device would map into relative motion if the
device itself is not controlling absolute motion.
* For diagonal scrolling, the vertical/horizontal terminator events would come
in separately. The caller would have to deal with that somehow.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Original patch, before the rebase onto today's master:
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Add a boolean state machine for two-finger scrolling so we know when we're
currently scrolling. If we were scrolling and it stops, pick the active
touch as pointer touch so we can go back to pointer movement without having to
lift the finger off the touchpad.
https://bugs.freedesktop.org/show_bug.cgi?id=86807
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The tests ignored it when motion events never happened - but that's mostly
what these tests are about. This only happened for semi-mt devices that use
the bounding box only, not separate touch points. Switching the touch points
around that the bounding box doesn't interfere causes the test to work as
expected.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
For certain applications (such as FPS games) it is necessary to use
unaccelerated motion events (the motion vector that is passed to the
acceleration filter) to get a more natural feeling. Supply this
information by passing both accelerated and unaccelerated motion
vectors to the existing motion event.
Note that the unaccelerated motion event is not equivalent to 'raw'
events as read from devices.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The previous code used delta/event as scroll trigger which roughly translates
to speed, but depends on the sampling rate of the device.
For slow two-finger motion, a user may move the height of the touchpad without
ever triggering scrolling. Change the _initial_ trigger to a cumulative
trigger, i.e. once the user moved past the threshold distance, scrolling
starts regardless of the speed.
Once scrolling is engaged, the original trigger of threshold/event is
required to engange the second scroll direction.
Note that except for really slow movements, it's very easy to engage both
scroll directions on a touchpad. This is intentional, libinput does not have
enough semantic knowledge to know if horizontal scrolling is needed. So we
provide some direction locking but not much, it's up to the
client/toolkit/widget to decide if both scroll directions should be handled.
Add a comment to clarify that in the public doc.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
The touchpad tap code explicitly supports 2 finger tap-n-drag, this commit
adds a test-case for this, which fails due to the 2 finger scrolling code
sending scroll events during a 2 finger tap-n-drag.
And this commit fixes the test-case, by not sending scroll events while a
tap-n-drag is active.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
The tap code will move individual touches to a state of TAP_TOUCH_STATE_DEAD
after a timeout. In case of tap-n-drag this should not have any influence,
make the litest_touch_move_to take long enough to trigger the timeout to
verify that this does not has any influence.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
In reality moving a touch from point to another takes time. In some cases
(when a timeout may trigger during the move, e.g. tap-n-drag on a touchpad),
this is important. Add a sleep_ms parameter, which will cause
litest_touch_move_to to sleep the specified amount of ms every step.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Rather than a random msleep() with a comment, use a helper function that
describes what we're waiting for. Also makes changing the timeouts easier in
the future.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
2-finger scrolling only, we don't have anything else yet
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Make check_2fg_scroll functionality available outside of touchpad.c ,
no functional changes.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Doing a tap-and-drag gesture but just holding the finger instead of moving
should trigger a timeout and still switchin into tap-and-drag.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
It should be possible to initiate a drag by tapping-drag, but continue
it by pressing a physical button continuing to drag by subsequent finger
motions.
As the generic evdev layer helps us ignore multiple button presses we
can have the tap machine run completely separate from and uneffected by
regular physical button presses, making the tap FSM much simpler than
adding new states for handling button presse life times from outside
of the tap state machine.
A touchpad test is updated to test click while tapping instead of tap
FSM break out. The updated test is re-added but only for clickpads only.
The tap FSM svg is updated to say "clickpad button press" instead of
"phys button press".
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
More expressive in the caller and less ambiguous about return values (is it 1?
is it non-zero? can it be negative?)
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>