evdev: hook up left-handed configuration option

Two separate flags needed, want_left_handed and left_handed to avoid switching
to left_handed while a button is still down. Since each backend has a
different way of determining whether buttons are down, let them set a function
to do exactly that. Then call that function whenever a button release event is
posted to switch the device to right/left-handed if applicable.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
This commit is contained in:
Peter Hutterer 2014-09-23 13:48:06 +10:00
parent cba92f9762
commit 3240b4287b
2 changed files with 118 additions and 3 deletions

View file

@ -115,8 +115,14 @@ evdev_pointer_notify_button(struct evdev_device *device,
down_count = update_key_down_count(device, button, state);
if ((state == LIBINPUT_BUTTON_STATE_PRESSED && down_count == 1) ||
(state == LIBINPUT_BUTTON_STATE_RELEASED && down_count == 0))
(state == LIBINPUT_BUTTON_STATE_RELEASED && down_count == 0)) {
pointer_notify_button(&device->base, time, button, state);
if (state == LIBINPUT_BUTTON_STATE_RELEASED &&
device->buttons.change_to_left_handed)
device->buttons.change_to_left_handed(device);
}
}
void
@ -455,7 +461,7 @@ evdev_process_key(struct evdev_device *device,
evdev_pointer_notify_button(
device,
time,
e->code,
evdev_to_left_handed(device, e->code),
e->value ? LIBINPUT_BUTTON_STATE_PRESSED :
LIBINPUT_BUTTON_STATE_RELEASED);
break;
@ -754,15 +760,93 @@ evdev_sendevents_get_default_mode(struct libinput_device *device)
return LIBINPUT_CONFIG_SEND_EVENTS_ENABLED;
}
static int
evdev_left_handed_has(struct libinput_device *device)
{
/* This is only hooked up when we have left-handed configuration, so we
* can hardcode 1 here */
return 1;
}
static void
evdev_change_to_left_handed(struct evdev_device *device)
{
unsigned int button;
if (device->buttons.want_left_handed == device->buttons.left_handed)
return;
for (button = BTN_LEFT; button < BTN_JOYSTICK; button++) {
if (libevdev_has_event_code(device->evdev, EV_KEY, button) &&
hw_is_key_down(device, button))
return;
}
device->buttons.left_handed = device->buttons.want_left_handed;
}
static enum libinput_config_status
evdev_left_handed_set(struct libinput_device *device, int left_handed)
{
struct evdev_device *evdev_device = (struct evdev_device *)device;
evdev_device->buttons.want_left_handed = left_handed ? true : false;
evdev_device->buttons.change_to_left_handed(evdev_device);
return LIBINPUT_CONFIG_STATUS_SUCCESS;
}
static int
evdev_left_handed_get(struct libinput_device *device)
{
struct evdev_device *evdev_device = (struct evdev_device *)device;
/* return the wanted configuration, even if it hasn't taken
* effect yet! */
return evdev_device->buttons.want_left_handed;
}
static int
evdev_left_handed_get_default(struct libinput_device *device)
{
return 0;
}
int
evdev_init_left_handed(struct evdev_device *device,
void (*change_to_left_handed)(struct evdev_device *))
{
device->buttons.config_left_handed.has = evdev_left_handed_has;
device->buttons.config_left_handed.set = evdev_left_handed_set;
device->buttons.config_left_handed.get = evdev_left_handed_get;
device->buttons.config_left_handed.get_default = evdev_left_handed_get_default;
device->base.config.left_handed = &device->buttons.config_left_handed;
device->buttons.left_handed = false;
device->buttons.want_left_handed = false;
device->buttons.change_to_left_handed = change_to_left_handed;
return 0;
}
static struct evdev_dispatch *
fallback_dispatch_create(struct libinput_device *device)
{
struct evdev_dispatch *dispatch = zalloc(sizeof *dispatch);
struct evdev_device *evdev_device = (struct evdev_device *)device;
if (dispatch == NULL)
return NULL;
dispatch->interface = &fallback_interface;
if (evdev_device->buttons.want_left_handed &&
evdev_init_left_handed(evdev_device,
evdev_change_to_left_handed) == -1) {
free(dispatch);
return NULL;
}
device->config.calibration = &dispatch->calibration;
dispatch->calibration.has_matrix = evdev_calibration_has_matrix;
@ -1101,6 +1185,9 @@ evdev_configure_device(struct evdev_device *device)
has_abs ? " absolute-motion" : "",
has_rel ? " relative-motion": "",
has_button ? " button" : "");
/* want left-handed config option */
device->buttons.want_left_handed = true;
}
if (has_keyboard) {
device->seat_caps |= EVDEV_DEVICE_KEYBOARD;
@ -1461,7 +1548,7 @@ release_pressed_keys(struct evdev_device *device)
evdev_pointer_notify_button(
device,
time,
code,
evdev_to_left_handed(device, code),
LIBINPUT_BUTTON_STATE_RELEASED);
break;
}

View file

@ -124,6 +124,17 @@ struct evdev_device {
/* Key counter used for multiplexing button events internally in
* libinput. */
uint8_t key_count[KEY_CNT];
struct {
struct libinput_device_config_left_handed config_left_handed;
/* left-handed currently enabled */
bool left_handed;
/* set during device init if we want left_handed config,
* used at runtime to delay the effect until buttons are up */
bool want_left_handed;
/* Checks if buttons are down and commits the setting */
void (*change_to_left_handed)(struct evdev_device *device);
} buttons;
};
#define EVDEV_UNHANDLED_DEVICE ((struct evdev_device *) 1)
@ -279,4 +290,21 @@ evdev_convert_to_mm(const struct input_absinfo *absinfo, double v)
return value/absinfo->resolution;
}
int
evdev_init_left_handed(struct evdev_device *device,
void (*change_to_left_handed)(struct evdev_device *));
static inline uint32_t
evdev_to_left_handed(struct evdev_device *device,
uint32_t button)
{
if (device->buttons.left_handed) {
if (button == BTN_LEFT)
return BTN_RIGHT;
else if (button == BTN_RIGHT)
return BTN_LEFT;
}
return button;
}
#endif /* EVDEV_H */