libinput/src/evdev.h

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/*
* Copyright © 2011, 2012 Intel Corporation
* Copyright © 2013 Jonas Ådahl
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef EVDEV_H
#define EVDEV_H
#include "config.h"
#include <stdbool.h>
#include "linux/input.h"
#include <libevdev/libevdev.h>
#include "libinput-private.h"
#include "timer.h"
enum evdev_event_type {
evdev: Only track one pending event Instead of having a mask of pending events there is now an enum with a single value to represent the one pending event. The event gets flushed explicitly as part of the handling code for each event type rather than in the outer event reading loop. The pending event is used so that we can combine multiple motion events into one and to make sure that we have recieved the latest position before sending a touch up or down event. This should fix the following problems with the old approach: • If you release a finger and press it down again quickly you could get the up and down events in the same batch. However the pending events were always processed in the order down then up so it would end up notifying two down events and then an up. The pending event is now always flushed when there is a new up or down event so they will always be in the right order. • When it got a slot event it would immediately change the slot number and then set the pending event. Then when it flushed the events it would use the new slot number to flush the old pending event so the events could have the wrong finger. The pending event is now immediately flushed when a slot event is received so it will have the right finger. • If you get more than 32 events in one read then it was resetting the pending events before processing the next batch in evdev_process_events. If four fingers were pressed down at once then it ended up with more than 32 events and the sync message would be in the second batch. The pending flag for the last finger was getting cleared so it never got emitted. In this patch the pending event is no longer reset after reading nor is it explicitly flushed. Instead it is flushed when we receive a EV_SYN event or a different pending event needs to replace it. The touchpad handling code was trying to use the pending event mechanism to notify the relative motion events. I'm not sure why it was doing this because it looks the event would effectively get emitted as soon as the touchpad_process function is finished anyway and it wasn't accumulating the values. Instead I've just changed it to emit the event directly. https://bugs.freedesktop.org/show_bug.cgi?id=67563
2013-09-24 12:09:03 +01:00
EVDEV_NONE,
EVDEV_ABSOLUTE_TOUCH_DOWN,
evdev: Only track one pending event Instead of having a mask of pending events there is now an enum with a single value to represent the one pending event. The event gets flushed explicitly as part of the handling code for each event type rather than in the outer event reading loop. The pending event is used so that we can combine multiple motion events into one and to make sure that we have recieved the latest position before sending a touch up or down event. This should fix the following problems with the old approach: • If you release a finger and press it down again quickly you could get the up and down events in the same batch. However the pending events were always processed in the order down then up so it would end up notifying two down events and then an up. The pending event is now always flushed when there is a new up or down event so they will always be in the right order. • When it got a slot event it would immediately change the slot number and then set the pending event. Then when it flushed the events it would use the new slot number to flush the old pending event so the events could have the wrong finger. The pending event is now immediately flushed when a slot event is received so it will have the right finger. • If you get more than 32 events in one read then it was resetting the pending events before processing the next batch in evdev_process_events. If four fingers were pressed down at once then it ended up with more than 32 events and the sync message would be in the second batch. The pending flag for the last finger was getting cleared so it never got emitted. In this patch the pending event is no longer reset after reading nor is it explicitly flushed. Instead it is flushed when we receive a EV_SYN event or a different pending event needs to replace it. The touchpad handling code was trying to use the pending event mechanism to notify the relative motion events. I'm not sure why it was doing this because it looks the event would effectively get emitted as soon as the touchpad_process function is finished anyway and it wasn't accumulating the values. Instead I've just changed it to emit the event directly. https://bugs.freedesktop.org/show_bug.cgi?id=67563
2013-09-24 12:09:03 +01:00
EVDEV_ABSOLUTE_MOTION,
EVDEV_ABSOLUTE_TOUCH_UP,
evdev: Only track one pending event Instead of having a mask of pending events there is now an enum with a single value to represent the one pending event. The event gets flushed explicitly as part of the handling code for each event type rather than in the outer event reading loop. The pending event is used so that we can combine multiple motion events into one and to make sure that we have recieved the latest position before sending a touch up or down event. This should fix the following problems with the old approach: • If you release a finger and press it down again quickly you could get the up and down events in the same batch. However the pending events were always processed in the order down then up so it would end up notifying two down events and then an up. The pending event is now always flushed when there is a new up or down event so they will always be in the right order. • When it got a slot event it would immediately change the slot number and then set the pending event. Then when it flushed the events it would use the new slot number to flush the old pending event so the events could have the wrong finger. The pending event is now immediately flushed when a slot event is received so it will have the right finger. • If you get more than 32 events in one read then it was resetting the pending events before processing the next batch in evdev_process_events. If four fingers were pressed down at once then it ended up with more than 32 events and the sync message would be in the second batch. The pending flag for the last finger was getting cleared so it never got emitted. In this patch the pending event is no longer reset after reading nor is it explicitly flushed. Instead it is flushed when we receive a EV_SYN event or a different pending event needs to replace it. The touchpad handling code was trying to use the pending event mechanism to notify the relative motion events. I'm not sure why it was doing this because it looks the event would effectively get emitted as soon as the touchpad_process function is finished anyway and it wasn't accumulating the values. Instead I've just changed it to emit the event directly. https://bugs.freedesktop.org/show_bug.cgi?id=67563
2013-09-24 12:09:03 +01:00
EVDEV_ABSOLUTE_MT_DOWN,
EVDEV_ABSOLUTE_MT_MOTION,
EVDEV_ABSOLUTE_MT_UP,
EVDEV_RELATIVE_MOTION,
};
enum evdev_device_seat_capability {
EVDEV_DEVICE_POINTER = (1 << 0),
EVDEV_DEVICE_KEYBOARD = (1 << 1),
EVDEV_DEVICE_TOUCH = (1 << 2)
};
enum evdev_device_tags {
EVDEV_TAG_EXTERNAL_MOUSE = (1 << 0),
EVDEV_TAG_INTERNAL_TOUCHPAD = (1 << 1),
EVDEV_TAG_TRACKPOINT = (1 << 2),
};
struct mt_slot {
int32_t seat_slot;
int32_t x, y;
};
struct evdev_device {
struct libinput_device base;
struct libinput_source *source;
struct evdev_dispatch *dispatch;
struct libevdev *evdev;
Port udev-seat to be used in libinput This patch ports udev-seat from weston to libinput, including adapting libinput internals and API to provide seat and device discovery. The public API is extended with device discovery, object reference, a seat object. As libinput takes care of creating and destroying its objects user data getter/setter is added in order to make it possible for the client to directly associate an object application side with an object library side. Device discovery API is made up of the 'seat added', 'seat removed', 'device added' and 'device removed' events. The seat added/removed events contains a pointer to a libinput_seat struct, while the device added/removed events contains a pointer to a libinput_device event. The objects are reference counted with libinput holding one reference by default. The application can increase the reference count with libinput_seat_ref() and libinput_device_ref() and decrease the reference count with libinput_seat_unref() and libinput_device_unref(). The basic event struct is changed to have a 'target' union parameter that can be either a libinput, libinput_seat or libinput_device struct pointer. There is one known problem with the current API that is the potentially racy initialization. The problem is when a device is both discovered and lost during initial dispatchig, causing libinput to first queue a 'added' message, creating the device with default reference count 1, then before going back to the application queuing a 'removed' message, while at same time decreasing reference count of the device to 0, causing it o be destroyed. The queue will at this state contain two messages with pointers to free:ed memory. Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2013-11-23 13:04:32 +01:00
char *output_name;
char *devnode;
char *sysname;
char *syspath;
const char *devname;
int fd;
struct {
const struct input_absinfo *absinfo_x, *absinfo_y;
int fake_resolution;
int32_t x, y;
int32_t seat_slot;
int apply_calibration;
struct matrix calibration;
struct matrix default_calibration; /* from LIBINPUT_CALIBRATION_MATRIX */
struct matrix usermatrix; /* as supplied by the caller */
} abs;
struct {
int slot;
struct mt_slot *slots;
size_t slots_len;
} mt;
struct mtdev *mtdev;
struct {
int dx, dy;
} rel;
struct {
struct libinput_timer timer;
bool has_middle_button_scroll;
bool middle_button_scroll_active;
double threshold;
uint32_t direction;
} scroll;
evdev: Only track one pending event Instead of having a mask of pending events there is now an enum with a single value to represent the one pending event. The event gets flushed explicitly as part of the handling code for each event type rather than in the outer event reading loop. The pending event is used so that we can combine multiple motion events into one and to make sure that we have recieved the latest position before sending a touch up or down event. This should fix the following problems with the old approach: • If you release a finger and press it down again quickly you could get the up and down events in the same batch. However the pending events were always processed in the order down then up so it would end up notifying two down events and then an up. The pending event is now always flushed when there is a new up or down event so they will always be in the right order. • When it got a slot event it would immediately change the slot number and then set the pending event. Then when it flushed the events it would use the new slot number to flush the old pending event so the events could have the wrong finger. The pending event is now immediately flushed when a slot event is received so it will have the right finger. • If you get more than 32 events in one read then it was resetting the pending events before processing the next batch in evdev_process_events. If four fingers were pressed down at once then it ended up with more than 32 events and the sync message would be in the second batch. The pending flag for the last finger was getting cleared so it never got emitted. In this patch the pending event is no longer reset after reading nor is it explicitly flushed. Instead it is flushed when we receive a EV_SYN event or a different pending event needs to replace it. The touchpad handling code was trying to use the pending event mechanism to notify the relative motion events. I'm not sure why it was doing this because it looks the event would effectively get emitted as soon as the touchpad_process function is finished anyway and it wasn't accumulating the values. Instead I've just changed it to emit the event directly. https://bugs.freedesktop.org/show_bug.cgi?id=67563
2013-09-24 12:09:03 +01:00
enum evdev_event_type pending_event;
enum evdev_device_seat_capability seat_caps;
enum evdev_device_tags tags;
int is_mt;
int suspended;
struct {
struct libinput_device_config_accel config;
struct motion_filter *filter;
} pointer;
/* Bitmask of pressed keys used to ignore initial release events from
* the kernel. */
unsigned long hw_key_mask[NLONGS(KEY_CNT)];
/* Key counter used for multiplexing button events internally in
* libinput. */
uint8_t key_count[KEY_CNT];
};
#define EVDEV_UNHANDLED_DEVICE ((struct evdev_device *) 1)
struct evdev_dispatch;
struct evdev_dispatch_interface {
/* Process an evdev input event. */
void (*process)(struct evdev_dispatch *dispatch,
struct evdev_device *device,
struct input_event *event,
uint64_t time);
/* Destroy an event dispatch handler and free all its resources. */
void (*destroy)(struct evdev_dispatch *dispatch);
/* A new device was added */
void (*device_added)(struct evdev_device *device,
struct evdev_device *added_device);
/* A device was removed */
void (*device_removed)(struct evdev_device *device,
struct evdev_device *removed_device);
/* A device was suspended */
void (*device_suspended)(struct evdev_device *device,
struct evdev_device *suspended_device);
/* A device was resumed */
void (*device_resumed)(struct evdev_device *device,
struct evdev_device *resumed_device);
/* Tag device with one of EVDEV_TAG */
void (*tag_device)(struct evdev_device *device,
struct udev_device *udev_device);
};
struct evdev_dispatch {
struct evdev_dispatch_interface *interface;
struct libinput_device_config_calibration calibration;
struct {
struct libinput_device_config_send_events config;
enum libinput_config_send_events_mode current_mode;
} sendevents;
};
Port udev-seat to be used in libinput This patch ports udev-seat from weston to libinput, including adapting libinput internals and API to provide seat and device discovery. The public API is extended with device discovery, object reference, a seat object. As libinput takes care of creating and destroying its objects user data getter/setter is added in order to make it possible for the client to directly associate an object application side with an object library side. Device discovery API is made up of the 'seat added', 'seat removed', 'device added' and 'device removed' events. The seat added/removed events contains a pointer to a libinput_seat struct, while the device added/removed events contains a pointer to a libinput_device event. The objects are reference counted with libinput holding one reference by default. The application can increase the reference count with libinput_seat_ref() and libinput_device_ref() and decrease the reference count with libinput_seat_unref() and libinput_device_unref(). The basic event struct is changed to have a 'target' union parameter that can be either a libinput, libinput_seat or libinput_device struct pointer. There is one known problem with the current API that is the potentially racy initialization. The problem is when a device is both discovered and lost during initial dispatchig, causing libinput to first queue a 'added' message, creating the device with default reference count 1, then before going back to the application queuing a 'removed' message, while at same time decreasing reference count of the device to 0, causing it o be destroyed. The queue will at this state contain two messages with pointers to free:ed memory. Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2013-11-23 13:04:32 +01:00
struct evdev_device *
evdev_device_create(struct libinput_seat *seat,
const char *devnode,
const char *sysname,
const char *syspath);
Port udev-seat to be used in libinput This patch ports udev-seat from weston to libinput, including adapting libinput internals and API to provide seat and device discovery. The public API is extended with device discovery, object reference, a seat object. As libinput takes care of creating and destroying its objects user data getter/setter is added in order to make it possible for the client to directly associate an object application side with an object library side. Device discovery API is made up of the 'seat added', 'seat removed', 'device added' and 'device removed' events. The seat added/removed events contains a pointer to a libinput_seat struct, while the device added/removed events contains a pointer to a libinput_device event. The objects are reference counted with libinput holding one reference by default. The application can increase the reference count with libinput_seat_ref() and libinput_device_ref() and decrease the reference count with libinput_seat_unref() and libinput_device_unref(). The basic event struct is changed to have a 'target' union parameter that can be either a libinput, libinput_seat or libinput_device struct pointer. There is one known problem with the current API that is the potentially racy initialization. The problem is when a device is both discovered and lost during initial dispatchig, causing libinput to first queue a 'added' message, creating the device with default reference count 1, then before going back to the application queuing a 'removed' message, while at same time decreasing reference count of the device to 0, causing it o be destroyed. The queue will at this state contain two messages with pointers to free:ed memory. Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2013-11-23 13:04:32 +01:00
int
evdev_device_init_pointer_acceleration(struct evdev_device *device);
struct evdev_dispatch *
evdev_touchpad_create(struct evdev_device *device);
struct evdev_dispatch *
evdev_mt_touchpad_create(struct evdev_device *device);
void
evdev_device_led_update(struct evdev_device *device, enum libinput_led leds);
int
evdev_device_get_keys(struct evdev_device *device, char *keys, size_t size);
Port udev-seat to be used in libinput This patch ports udev-seat from weston to libinput, including adapting libinput internals and API to provide seat and device discovery. The public API is extended with device discovery, object reference, a seat object. As libinput takes care of creating and destroying its objects user data getter/setter is added in order to make it possible for the client to directly associate an object application side with an object library side. Device discovery API is made up of the 'seat added', 'seat removed', 'device added' and 'device removed' events. The seat added/removed events contains a pointer to a libinput_seat struct, while the device added/removed events contains a pointer to a libinput_device event. The objects are reference counted with libinput holding one reference by default. The application can increase the reference count with libinput_seat_ref() and libinput_device_ref() and decrease the reference count with libinput_seat_unref() and libinput_device_unref(). The basic event struct is changed to have a 'target' union parameter that can be either a libinput, libinput_seat or libinput_device struct pointer. There is one known problem with the current API that is the potentially racy initialization. The problem is when a device is both discovered and lost during initial dispatchig, causing libinput to first queue a 'added' message, creating the device with default reference count 1, then before going back to the application queuing a 'removed' message, while at same time decreasing reference count of the device to 0, causing it o be destroyed. The queue will at this state contain two messages with pointers to free:ed memory. Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2013-11-23 13:04:32 +01:00
const char *
evdev_device_get_output(struct evdev_device *device);
const char *
evdev_device_get_sysname(struct evdev_device *device);
const char *
evdev_device_get_name(struct evdev_device *device);
unsigned int
evdev_device_get_id_product(struct evdev_device *device);
unsigned int
evdev_device_get_id_vendor(struct evdev_device *device);
void
evdev_device_set_default_calibration(struct evdev_device *device,
const float calibration[6]);
void
evdev_device_calibrate(struct evdev_device *device,
const float calibration[6]);
int
evdev_device_has_capability(struct evdev_device *device,
enum libinput_device_capability capability);
int
evdev_device_get_size(struct evdev_device *device,
double *w,
double *h);
double
evdev_device_transform_x(struct evdev_device *device,
double x,
uint32_t width);
double
evdev_device_transform_y(struct evdev_device *device,
double y,
uint32_t height);
int
evdev_device_suspend(struct evdev_device *device);
int
evdev_device_resume(struct evdev_device *device);
void
evdev_notify_suspended_device(struct evdev_device *device);
void
evdev_notify_resumed_device(struct evdev_device *device);
void
evdev_keyboard_notify_key(struct evdev_device *device,
uint32_t time,
int key,
enum libinput_key_state state);
void
evdev_pointer_notify_button(struct evdev_device *device,
uint32_t time,
int button,
enum libinput_button_state state);
void
evdev_post_scroll(struct evdev_device *device,
uint64_t time,
double dx,
double dy);
void
evdev_stop_scroll(struct evdev_device *device, uint64_t time);
void
Port udev-seat to be used in libinput This patch ports udev-seat from weston to libinput, including adapting libinput internals and API to provide seat and device discovery. The public API is extended with device discovery, object reference, a seat object. As libinput takes care of creating and destroying its objects user data getter/setter is added in order to make it possible for the client to directly associate an object application side with an object library side. Device discovery API is made up of the 'seat added', 'seat removed', 'device added' and 'device removed' events. The seat added/removed events contains a pointer to a libinput_seat struct, while the device added/removed events contains a pointer to a libinput_device event. The objects are reference counted with libinput holding one reference by default. The application can increase the reference count with libinput_seat_ref() and libinput_device_ref() and decrease the reference count with libinput_seat_unref() and libinput_device_unref(). The basic event struct is changed to have a 'target' union parameter that can be either a libinput, libinput_seat or libinput_device struct pointer. There is one known problem with the current API that is the potentially racy initialization. The problem is when a device is both discovered and lost during initial dispatchig, causing libinput to first queue a 'added' message, creating the device with default reference count 1, then before going back to the application queuing a 'removed' message, while at same time decreasing reference count of the device to 0, causing it o be destroyed. The queue will at this state contain two messages with pointers to free:ed memory. Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2013-11-23 13:04:32 +01:00
evdev_device_remove(struct evdev_device *device);
void
evdev_device_destroy(struct evdev_device *device);
static inline double
evdev_convert_to_mm(const struct input_absinfo *absinfo, double v)
{
double value = v - absinfo->minimum;
return value/absinfo->resolution;
}
#endif /* EVDEV_H */