libei/src/libei-private.h
Peter Hutterer a4dde7c35f Filter empty frame events
We only need frame events after device events (pointer, touch,
keyboard). In some cases, the library prevents an event from being
written to the wire, e.g. if the coordinates are out of region, but the
client will still call ei_device_frame() for that now-filtered event.

Keep a boolean to remember if we have sent something that requires a
frame event and filter accordingly.

Note that this currently filters the *sender* side only, not the
receiver side. A sender that gets an empty frame event onto the wire
will still get that into the other side.

This also doesn't handle the flushing of frame events before other
events, ideally we should enforce a frame event before e.g. stop
emulating.
2022-04-29 11:38:07 +10:00

495 lines
12 KiB
C

/* SPDX-License-Identifier: MIT */
/*
* Copyright © 2020 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <stdarg.h>
#include "util-macros.h"
#include "util-object.h"
#include "libei.h"
#include "util-list.h"
#include "util-sources.h"
#include "util-structs.h"
struct ei_backend_interface {
void (*destroy)(struct ei *ei, void *backend);
};
enum ei_state {
EI_STATE_NEW, /* No backend yet */
EI_STATE_BACKEND, /* We have a backend */
EI_STATE_CONNECTING, /* client requested connect */
EI_STATE_CONNECTED, /* server has sent connect */
EI_STATE_DISCONNECTING, /* in the process of cleaning up */
EI_STATE_DISCONNECTED,
};
struct ei {
struct object object;
void *user_data;
struct sink *sink;
struct source *source;
struct ei_backend_interface backend_interface;
void *backend;
enum ei_state state;
struct list event_queue;
struct list seats;
char *name;
struct list properties;
struct {
ei_log_handler handler;
enum ei_log_priority priority;
} log;
const struct ei_proto_requests *requests;
bool is_sender;
};
enum ei_seat_state {
EI_SEAT_STATE_NEW,
EI_SEAT_STATE_REMOVED,
};
struct ei_seat {
struct object object;
void *user_data;
struct list link;
enum ei_seat_state state;
struct list devices;
struct list devices_removed; /* removed from seat but client still has a ref */
uint32_t id;
uint32_t capabilities;
uint32_t capabilities_bound;
char *name;
};
enum ei_device_state {
/* Before the DeviceAddedDone was received */
EI_DEVICE_STATE_NEW,
EI_DEVICE_STATE_PAUSED,
EI_DEVICE_STATE_RESUMED,
EI_DEVICE_STATE_EMULATING,
/**
* Client removed the device, we no longer accept events from the
* client
*/
EI_DEVICE_STATE_REMOVED_FROM_CLIENT,
/**
* Server removed the device, we need to remove it ourselves now.
*/
EI_DEVICE_STATE_REMOVED_FROM_SERVER,
/**
* Device has been removed by both sides.
*/
EI_DEVICE_STATE_DEAD,
};
struct ei_region {
struct object object;
void *user_data;
struct list link;
uint32_t x, y;
uint32_t width, height;
double physical_scale;
};
struct ei_device {
struct object object;
void *user_data;
struct list link;
uint32_t id;
enum ei_device_state state;
uint32_t capabilities;
char *name;
enum ei_device_type type;
bool send_frame_event;
uint32_t width, height;
struct list regions;
struct {
bool x_is_stopped, y_is_stopped;
bool x_is_cancelled, y_is_cancelled;
} scroll;
struct ei_keymap *keymap;
};
struct ei_keymap {
struct object object;
struct ei_device *device;
void *user_data;
enum ei_keymap_type type;
int fd;
size_t size;
bool assigned;
};
struct ei_touch {
struct object object;
struct ei_device *device;
void *user_data;
uint32_t tracking_id;
enum {
TOUCH_IS_NEW,
TOUCH_IS_DOWN,
TOUCH_IS_UP,
} state;
double x, y;
};
struct ei_xkb_modifiers {
uint32_t depressed;
uint32_t latched;
uint32_t locked;
uint32_t group;
};
struct ei_event {
struct object object; /* Parent is struct ei */
enum ei_event_type type;
struct list link;
struct ei_seat *seat; /* NULL if device is non-NULL */
struct ei_device *device;
union {
struct ei_xkb_modifiers modifiers;
struct {
char *name;
char *value;
uint32_t permissions;
} prop;
struct {
double dx, dy; /* relative motion */
double absx, absy; /* absolute motion */
double sx, sy; /* scroll */
int32_t sdx, sdy; /* discrete scroll */
bool stop_x, stop_y; /* scroll stop */
uint32_t button;
bool button_is_press;
} pointer;
struct {
uint32_t key;
bool key_is_press;
} keyboard;
struct {
uint32_t touchid;
double x, y;
} touch;
};
};
struct ei_property {
struct object object;
struct list link;
char *name;
char *value;
uint32_t permissions;
};
struct ei_property *
ei_property_unref(struct ei_property *prop);
struct ei_property *
ei_find_property(struct ei *ei, const char *name);
int
ei_property_update(struct ei *ei, const char *name,
const char *value, uint32_t permissions);
struct ei_event *
ei_event_new(struct ei *ei);
struct ei_event *
ei_event_new_for_device(struct ei_device *device);
struct ei_event *
ei_event_ref(struct ei_event *event);
const char *
ei_event_type_to_string(enum ei_event_type type);
int
ei_set_connection(struct ei *ei, int fd);
void
ei_disconnect(struct ei *ei);
struct ei_seat *
ei_seat_new(struct ei *ei, uint32_t id, const char *name,
uint32_t capabilities);
struct ei_device *
ei_seat_find_device(struct ei_seat *seat, uint32_t deviceid);
void
ei_seat_remove(struct ei_seat *seat);
void
ei_seat_drop(struct ei_seat *seat);
int
ei_send_property(struct ei *ei, const char *name, const char *value, uint32_t permissions);
int
ei_send_seat_bind(struct ei_seat *seat, uint32_t capabilities);
int
ei_send_close_device(struct ei_device *device);
int
ei_send_start_emulating(struct ei_device *device);
int
ei_send_stop_emulating(struct ei_device *device);
int
ei_send_frame(struct ei_device *device);
void
ei_queue_device_removed_event(struct ei_device *device);
void
ei_insert_device_removed_event(struct ei_device *device);
void
ei_queue_seat_removed_event(struct ei_seat *seat);
void
ei_queue_device_start_emulating_event(struct ei_device *device);
void
ei_queue_device_stop_emulating_event(struct ei_device *device);
void
ei_queue_frame_event(struct ei_device *device);
void
ei_queue_pointer_rel_event(struct ei_device *device, double x, double y);
void
ei_queue_pointer_abs_event(struct ei_device *device, double x, double y);
void
ei_queue_pointer_button_event(struct ei_device *device, uint32_t button, bool is_press);
void
ei_queue_keyboard_key_event(struct ei_device *device, uint32_t key, bool is_press);
void
ei_queue_pointer_scroll_event(struct ei_device *device, double x, double y);
void
ei_queue_pointer_scroll_discrete_event(struct ei_device *device, int32_t x, int32_t y);
void
ei_queue_pointer_scroll_stop_event(struct ei_device *device, bool x, bool y);
void
ei_queue_pointer_scroll_cancel_event(struct ei_device *device, bool x, bool y);
void
ei_queue_touch_down_event(struct ei_device *device, uint32_t touchid,
double x, double y);
void
ei_queue_touch_motion_event(struct ei_device *device, uint32_t touchid,
double x, double y);
void
ei_queue_touch_up_event(struct ei_device *device, uint32_t touchid);
struct ei_device *
ei_device_new(struct ei_seat *seat, uint32_t deviceid);
void
ei_device_add_region(struct ei_device *device, struct ei_region *r);
void
ei_device_done(struct ei_device *device);
void
ei_device_removed_by_server(struct ei_device *device);
int
ei_device_event_frame(struct ei_device *device);
void
ei_device_event_start_emulating(struct ei_device *device);
void
ei_device_event_stop_emulating(struct ei_device *device);
int
ei_device_event_pointer_rel(struct ei_device *device,
double x, double y);
int
ei_device_event_pointer_abs(struct ei_device *device,
double x, double y);
int
ei_device_event_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
int
ei_device_event_pointer_scroll(struct ei_device *device,
double x, double y);
int
ei_device_event_pointer_scroll_stop(struct ei_device *device, bool x, bool y);
int
ei_device_event_pointer_scroll_cancel(struct ei_device *device, bool x, bool y);
int
ei_device_event_pointer_scroll_discrete(struct ei_device *device,
int32_t x, int32_t y);
int
ei_device_event_keyboard_key(struct ei_device *device,
uint32_t key, bool is_press);
int
ei_device_event_touch_down(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_device_event_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_device_event_touch_up(struct ei_device *device, uint32_t tid);
int
ei_send_pointer_rel(struct ei_device *device,
double x, double y);
int
ei_send_pointer_abs(struct ei_device *device,
double x, double y);
int
ei_send_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
int
ei_send_pointer_scroll(struct ei_device *device,
double x, double y);
int
ei_send_pointer_scroll_stop(struct ei_device *device, double x, double y);
int
ei_send_pointer_scroll_cancel(struct ei_device *device, double x, double y);
int
ei_send_pointer_scroll_discrete(struct ei_device *device,
int32_t x, int32_t y);
int
ei_send_keyboard_key(struct ei_device *device,
uint32_t key, bool is_press);
int
ei_send_touch_down(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_send_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_send_touch_up(struct ei_device *device, uint32_t tid);
void
ei_device_added(struct ei_device *device);
void
ei_device_paused(struct ei_device *device);
void
ei_device_resumed(struct ei_device *device);
void
ei_device_set_type(struct ei_device *device, enum ei_device_type type);
void
ei_device_set_size(struct ei_device *device, uint32_t width, uint32_t height);
void
ei_device_set_name(struct ei_device *device, const char *name);
void
ei_device_set_seat(struct ei_device *device, const char *seat);
void
ei_device_set_capabilities(struct ei_device *device,
uint32_t capabilities);
void
ei_device_set_keymap(struct ei_device *device,
enum ei_keymap_type type,
int keymap_fd,
size_t size);
struct ei_region *
ei_region_new(void);
void
ei_region_set_size(struct ei_region *region, uint32_t w, uint32_t h);
void
ei_region_set_offset(struct ei_region *region, uint32_t x, uint32_t y);
void
ei_region_set_physical_scale(struct ei_region *region, double scale);
_printf_(6, 7) void
ei_log_msg(struct ei *ei,
enum ei_log_priority priority,
const char *file, int lineno, const char *func,
const char *format, ...);
_printf_(6, 0) void
ei_log_msg_va(struct ei *ei,
enum ei_log_priority priority,
const char *file, int lineno, const char *func,
const char *format,
va_list args);
#define log_debug(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_DEBUG, __FILE__, __LINE__, __func__, __VA_ARGS__)
#define log_info(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_INFO, __FILE__, __LINE__, __func__, __VA_ARGS__)
#define log_warn(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_WARNING, __FILE__, __LINE__, __func__, __VA_ARGS__)
#define log_error(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, __VA_ARGS__)
#define log_bug(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, "🪳 libei bug: " __VA_ARGS__)
#define log_bug_client(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, "🪲 Bug: " __VA_ARGS__)