/* SPDX-License-Identifier: MIT */ /* * Copyright © 2020 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once #include #include "util-macros.h" #include "util-object.h" #include "libei.h" #include "util-list.h" #include "util-sources.h" #include "util-structs.h" struct ei_backend_interface { void (*destroy)(struct ei *ei, void *backend); }; enum ei_state { EI_STATE_NEW, /* No backend yet */ EI_STATE_BACKEND, /* We have a backend */ EI_STATE_CONNECTING, /* client requested connect */ EI_STATE_CONNECTED, /* server has sent connect */ EI_STATE_DISCONNECTING, /* in the process of cleaning up */ EI_STATE_DISCONNECTED, }; struct ei { struct object object; void *user_data; struct sink *sink; struct source *source; struct ei_backend_interface backend_interface; void *backend; enum ei_state state; struct list event_queue; struct list seats; char *name; struct list properties; struct { ei_log_handler handler; enum ei_log_priority priority; } log; const struct ei_proto_requests *requests; bool is_sender; }; enum ei_seat_state { EI_SEAT_STATE_NEW, EI_SEAT_STATE_REMOVED, }; struct ei_seat { struct object object; void *user_data; struct list link; enum ei_seat_state state; struct list devices; struct list devices_removed; /* removed from seat but client still has a ref */ uint32_t id; uint32_t capabilities; uint32_t capabilities_bound; char *name; }; enum ei_device_state { /* Before the DeviceAddedDone was received */ EI_DEVICE_STATE_NEW, EI_DEVICE_STATE_PAUSED, EI_DEVICE_STATE_RESUMED, EI_DEVICE_STATE_EMULATING, /** * Client removed the device, we no longer accept events from the * client */ EI_DEVICE_STATE_REMOVED_FROM_CLIENT, /** * Server removed the device, we need to remove it ourselves now. */ EI_DEVICE_STATE_REMOVED_FROM_SERVER, /** * Device has been removed by both sides. */ EI_DEVICE_STATE_DEAD, }; struct ei_region { struct object object; void *user_data; struct list link; uint32_t x, y; uint32_t width, height; double physical_scale; }; struct ei_device { struct object object; void *user_data; struct list link; uint32_t id; enum ei_device_state state; uint32_t capabilities; char *name; enum ei_device_type type; bool send_frame_event; uint32_t width, height; struct list regions; struct { bool x_is_stopped, y_is_stopped; bool x_is_cancelled, y_is_cancelled; } scroll; struct ei_keymap *keymap; }; struct ei_keymap { struct object object; struct ei_device *device; void *user_data; enum ei_keymap_type type; int fd; size_t size; bool assigned; }; struct ei_touch { struct object object; struct ei_device *device; void *user_data; uint32_t tracking_id; enum { TOUCH_IS_NEW, TOUCH_IS_DOWN, TOUCH_IS_UP, } state; double x, y; }; struct ei_xkb_modifiers { uint32_t depressed; uint32_t latched; uint32_t locked; uint32_t group; }; struct ei_event { struct object object; /* Parent is struct ei */ enum ei_event_type type; struct list link; struct ei_seat *seat; /* NULL if device is non-NULL */ struct ei_device *device; union { struct ei_xkb_modifiers modifiers; struct { char *name; char *value; uint32_t permissions; } prop; struct { double dx, dy; /* relative motion */ double absx, absy; /* absolute motion */ double sx, sy; /* scroll */ int32_t sdx, sdy; /* discrete scroll */ bool stop_x, stop_y; /* scroll stop */ uint32_t button; bool button_is_press; } pointer; struct { uint32_t key; bool key_is_press; } keyboard; struct { uint32_t touchid; double x, y; } touch; }; }; struct ei_property { struct object object; struct list link; char *name; char *value; uint32_t permissions; }; struct ei_property * ei_property_unref(struct ei_property *prop); struct ei_property * ei_find_property(struct ei *ei, const char *name); int ei_property_update(struct ei *ei, const char *name, const char *value, uint32_t permissions); struct ei_event * ei_event_new(struct ei *ei); struct ei_event * ei_event_new_for_device(struct ei_device *device); struct ei_event * ei_event_ref(struct ei_event *event); const char * ei_event_type_to_string(enum ei_event_type type); int ei_set_connection(struct ei *ei, int fd); void ei_disconnect(struct ei *ei); struct ei_seat * ei_seat_new(struct ei *ei, uint32_t id, const char *name, uint32_t capabilities); struct ei_device * ei_seat_find_device(struct ei_seat *seat, uint32_t deviceid); void ei_seat_remove(struct ei_seat *seat); void ei_seat_drop(struct ei_seat *seat); int ei_send_property(struct ei *ei, const char *name, const char *value, uint32_t permissions); int ei_send_seat_bind(struct ei_seat *seat, uint32_t capabilities); int ei_send_close_device(struct ei_device *device); int ei_send_start_emulating(struct ei_device *device); int ei_send_stop_emulating(struct ei_device *device); int ei_send_frame(struct ei_device *device); void ei_queue_device_removed_event(struct ei_device *device); void ei_insert_device_removed_event(struct ei_device *device); void ei_queue_seat_removed_event(struct ei_seat *seat); void ei_queue_device_start_emulating_event(struct ei_device *device); void ei_queue_device_stop_emulating_event(struct ei_device *device); void ei_queue_frame_event(struct ei_device *device); void ei_queue_pointer_rel_event(struct ei_device *device, double x, double y); void ei_queue_pointer_abs_event(struct ei_device *device, double x, double y); void ei_queue_pointer_button_event(struct ei_device *device, uint32_t button, bool is_press); void ei_queue_keyboard_key_event(struct ei_device *device, uint32_t key, bool is_press); void ei_queue_pointer_scroll_event(struct ei_device *device, double x, double y); void ei_queue_pointer_scroll_discrete_event(struct ei_device *device, int32_t x, int32_t y); void ei_queue_pointer_scroll_stop_event(struct ei_device *device, bool x, bool y); void ei_queue_pointer_scroll_cancel_event(struct ei_device *device, bool x, bool y); void ei_queue_touch_down_event(struct ei_device *device, uint32_t touchid, double x, double y); void ei_queue_touch_motion_event(struct ei_device *device, uint32_t touchid, double x, double y); void ei_queue_touch_up_event(struct ei_device *device, uint32_t touchid); struct ei_device * ei_device_new(struct ei_seat *seat, uint32_t deviceid); void ei_device_add_region(struct ei_device *device, struct ei_region *r); void ei_device_done(struct ei_device *device); void ei_device_removed_by_server(struct ei_device *device); int ei_device_event_frame(struct ei_device *device); void ei_device_event_start_emulating(struct ei_device *device); void ei_device_event_stop_emulating(struct ei_device *device); int ei_device_event_pointer_rel(struct ei_device *device, double x, double y); int ei_device_event_pointer_abs(struct ei_device *device, double x, double y); int ei_device_event_pointer_button(struct ei_device *device, uint32_t button, bool is_press); int ei_device_event_pointer_scroll(struct ei_device *device, double x, double y); int ei_device_event_pointer_scroll_stop(struct ei_device *device, bool x, bool y); int ei_device_event_pointer_scroll_cancel(struct ei_device *device, bool x, bool y); int ei_device_event_pointer_scroll_discrete(struct ei_device *device, int32_t x, int32_t y); int ei_device_event_keyboard_key(struct ei_device *device, uint32_t key, bool is_press); int ei_device_event_touch_down(struct ei_device *device, uint32_t tid, double x, double y); int ei_device_event_touch_motion(struct ei_device *device, uint32_t tid, double x, double y); int ei_device_event_touch_up(struct ei_device *device, uint32_t tid); int ei_send_pointer_rel(struct ei_device *device, double x, double y); int ei_send_pointer_abs(struct ei_device *device, double x, double y); int ei_send_pointer_button(struct ei_device *device, uint32_t button, bool is_press); int ei_send_pointer_scroll(struct ei_device *device, double x, double y); int ei_send_pointer_scroll_stop(struct ei_device *device, double x, double y); int ei_send_pointer_scroll_cancel(struct ei_device *device, double x, double y); int ei_send_pointer_scroll_discrete(struct ei_device *device, int32_t x, int32_t y); int ei_send_keyboard_key(struct ei_device *device, uint32_t key, bool is_press); int ei_send_touch_down(struct ei_device *device, uint32_t tid, double x, double y); int ei_send_touch_motion(struct ei_device *device, uint32_t tid, double x, double y); int ei_send_touch_up(struct ei_device *device, uint32_t tid); void ei_device_added(struct ei_device *device); void ei_device_paused(struct ei_device *device); void ei_device_resumed(struct ei_device *device); void ei_device_set_type(struct ei_device *device, enum ei_device_type type); void ei_device_set_size(struct ei_device *device, uint32_t width, uint32_t height); void ei_device_set_name(struct ei_device *device, const char *name); void ei_device_set_seat(struct ei_device *device, const char *seat); void ei_device_set_capabilities(struct ei_device *device, uint32_t capabilities); void ei_device_set_keymap(struct ei_device *device, enum ei_keymap_type type, int keymap_fd, size_t size); struct ei_region * ei_region_new(void); void ei_region_set_size(struct ei_region *region, uint32_t w, uint32_t h); void ei_region_set_offset(struct ei_region *region, uint32_t x, uint32_t y); void ei_region_set_physical_scale(struct ei_region *region, double scale); _printf_(6, 7) void ei_log_msg(struct ei *ei, enum ei_log_priority priority, const char *file, int lineno, const char *func, const char *format, ...); _printf_(6, 0) void ei_log_msg_va(struct ei *ei, enum ei_log_priority priority, const char *file, int lineno, const char *func, const char *format, va_list args); #define log_debug(T_, ...) \ ei_log_msg((T_), EI_LOG_PRIORITY_DEBUG, __FILE__, __LINE__, __func__, __VA_ARGS__) #define log_info(T_, ...) \ ei_log_msg((T_), EI_LOG_PRIORITY_INFO, __FILE__, __LINE__, __func__, __VA_ARGS__) #define log_warn(T_, ...) \ ei_log_msg((T_), EI_LOG_PRIORITY_WARNING, __FILE__, __LINE__, __func__, __VA_ARGS__) #define log_error(T_, ...) \ ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, __VA_ARGS__) #define log_bug(T_, ...) \ ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, "🪳 libei bug: " __VA_ARGS__) #define log_bug_client(T_, ...) \ ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __FILE__, __LINE__, __func__, "🪲 Bug: " __VA_ARGS__)