mirror of
https://gitlab.freedesktop.org/libinput/libei.git
synced 2026-05-27 03:38:19 +02:00
The main reason for having different functions to create the initial context was so we can nest the ei struct inside the context-specific struct. That shouldn't leak into the API though and our use-case is probably one where we create one context, then iterate through possible backends until one succeds - having different contexts here doesn't help then. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
112 lines
2.7 KiB
C
112 lines
2.7 KiB
C
/*
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* Copyright © 2020 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include "util-object.h"
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#include "libei.h"
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#include "util-list.h"
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#include "util-sources.h"
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struct ei_backend_interface {
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void (*destroy)(struct ei *ei, void *backend);
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};
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enum ei_state {
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EI_STATE_NEW, /* just connected, server sent hello */
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EI_STATE_CONNECTING, /* client requested connect */
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EI_STATE_CONNECTED, /* server has sent connect */
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EI_STATE_DISCONNECTED,
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};
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struct ei {
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struct object object;
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void *user_data;
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struct logger *logger;
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struct sink *sink;
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struct source *source;
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struct ei_backend_interface backend_interface;
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void *backend;
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enum ei_state state;
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struct list event_queue;
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struct list devices;
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char *name;
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};
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enum ei_device_state {
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EI_DEVICE_STATE_NEW,
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EI_DEVICE_STATE_CONNECTING,
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EI_DEVICE_STATE_ACCEPTED,
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EI_DEVICE_STATE_REMOVED,
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};
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struct ei_device {
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struct object object;
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struct list link;
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uint32_t id;
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enum ei_device_state state;
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uint32_t capabilities;
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};
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struct ei_event {
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struct object object;
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enum ei_event_type type;
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struct list link;
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struct ei_client *client;
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struct ei_device *device;
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};
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struct ei_event_client {
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struct ei_event base;
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};
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void
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ei_init_object(struct ei *ei, struct object *parent);
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int
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ei_init(struct ei *ei);
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int
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ei_set_connection(struct ei *ei, int fd);
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int
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ei_add_device(struct ei_device *device);
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int
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ei_remove_device(struct ei_device *device);
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int
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ei_pointer_rel(struct ei_device *device,
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int32_t x, int32_t y);
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int
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ei_pointer_button(struct ei_device *device,
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uint32_t button, bool is_press);
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int
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ei_keyboard_key(struct ei_device *device,
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uint32_t key, bool is_press);
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void
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ei_device_accepted(struct ei_device *device);
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