libei/src/libei-private.h

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/*
* Copyright © 2020 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "util-object.h"
#include "libei.h"
#include "util-list.h"
#include "util-sources.h"
struct ei_backend_interface {
void (*destroy)(struct ei *ei, void *backend);
};
enum ei_state {
EI_STATE_NEW, /* just connected, server sent hello */
EI_STATE_CONNECTING, /* client requested connect */
EI_STATE_CONNECTED, /* server has sent connect */
EI_STATE_DISCONNECTED,
};
struct ei {
struct object object;
void *user_data;
struct logger *logger;
struct sink *sink;
struct source *source;
struct ei_backend_interface backend_interface;
void *backend;
enum ei_state state;
struct list event_queue;
struct list devices;
char *name;
};
enum ei_device_state {
EI_DEVICE_STATE_NEW,
EI_DEVICE_STATE_CONNECTING,
EI_DEVICE_STATE_ACCEPTED,
EI_DEVICE_STATE_REMOVED,
};
struct ei_device {
struct object object;
struct list link;
uint32_t id;
enum ei_device_state state;
uint32_t capabilities;
};
struct ei_event {
struct object object;
enum ei_event_type type;
struct list link;
struct ei_client *client;
struct ei_device *device;
};
struct ei_event_client {
struct ei_event base;
};
void
ei_init_object(struct ei *ei, struct object *parent);
int
ei_init(struct ei *ei);
int
ei_set_connection(struct ei *ei, int fd);
int
ei_add_device(struct ei_device *device);
int
ei_remove_device(struct ei_device *device);
int
ei_pointer_rel(struct ei_device *device,
int32_t x, int32_t y);
int
ei_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
int
ei_keyboard_key(struct ei_device *device,
uint32_t key, bool is_press);
void
ei_device_accepted(struct ei_device *device);