3.1 KiB
| title | draft | archetype | weight |
|---|---|---|---|
| Protocol Overview | false | chapter | 1 |
Protocol Components
The ei protocol has three components: objects, requests and events. It is designed to be connect two processes over a UNIX socket - an ei client and an EIS implementation (typically a Wayland compositor). The protocol is asynchronous and object-based.
Whenever a message (request or event) is sent, that message carries an identifier for the object. The type of an object is defined by its interface - the interfaces are detailed here in this protocol. Thus, when a message for an object arrives, the client or EIS implementation can invoke the corresponding function on the object.
An object has exactly one interface but there may be multiple objects with the same interface (e.g. multiple devices all use the ei_device interface).
Requests are messages sent from an ei client to an EIS implementation, events are messages sent from the EIS implementation to the client. This is the same nomenclature that the Wayland protocol uses.
The ei protocol is modelled closely after the Wayland protocol, but it is not binary compatible.
Wire Format
The wire format consists of a 3-element header comprising the sender-id of
the object, the length of the message and the opcode representing the message
itself.
byte: |0 |4 |8 |12 |16
content: |sender-id |length |opcode |...
Where:
sender-idis one 64-bit unsigned integerlengthandopcodeare 32-bit unsigned integers- all integers are in the EIS implementation's native byte order.
lengthis the length of the message in bytes, including the 16 header bytes forsender-id,lengthandopcode.sender-idis the id of the object sending the request/event. The sender-id 0 is reserved for the special [ei_handshake]({{< relref "interfaces/ei_handshake" >}}) object.opcodeis the event or request-specific opcode, starting at 0. requests and events have overlapping opcode ranges, i.e. the first request and the first event both have opcode 0.
The header is followed by the message-specific arguments. All arguments are 4 bytes or padded to a multiple of 4 bytes.
Version negotiation
For objects to be created, the EIS implementation and the client must agree on a supported
version for each object. This agreement happens during the initial setup in ei_handshake
- the client notifies the EIS implementation of the highest supported version for an interface,
e.g. in the
ei_handshake.interface_versionrequest - the EIS implementation responds by selecting the highest version the EIS
implementation supports but not higher than the client version. It may notify the
client of that version before
ei_handshake.connection.
An exception to this is the ei_handshake.handshake_version request and event where the
EIS implementation initializes the version exchange and thus the client picks the version number.
In both cases, the version number used is simply v = min(eis_version, client_version).
Whenever an object is created, the version number of that object must be sent in the corresponding request or event.