mirror of
https://gitlab.freedesktop.org/libinput/libei.git
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The text capability allows for two types of events on that interface: - XKB keysym events, e.g. XK_ssharp (0x00df) with a press/release state - UTF8 strings Keysym events are useful for scenarious where the hardware keycode is unsuitable due to potentially different key mappings on the client and server side and/or the client just not wanting to worry about those mappings. For example a client may want to send Ctrl+C instead of what effectively is now keycodes for what may or may not be a C key. UTF8 strings take this a step further and provide a full string (with implementation-defined size limits to avoid OOM). Unlike e.g. the wayland text input protocols the assumption is here that the interaction required to generate that string has already been performed before the final string is sent over the wire. Closes #73
217 lines
7.4 KiB
C
217 lines
7.4 KiB
C
/* SPDX-License-Identifier: MIT */
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/*
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* Copyright © 2023 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "config.h"
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#include <errno.h>
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#include <stdbool.h>
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#include "util-bits.h"
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#include "util-macros.h"
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#include "util-mem.h"
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#include "util-io.h"
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#include "util-strings.h"
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#include "util-version.h"
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#include "libei-private.h"
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#include "libei-connection.h"
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#include "ei-proto.h"
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static void
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ei_handshake_destroy(struct ei_handshake *handshake)
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{
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struct ei *ei = ei_handshake_get_context(handshake);
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ei_unregister_object(ei, &handshake->proto_object);
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}
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OBJECT_IMPLEMENT_REF(ei_handshake);
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OBJECT_IMPLEMENT_UNREF_CLEANUP(ei_handshake);
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OBJECT_IMPLEMENT_GETTER(ei_handshake, user_data, void*);
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OBJECT_IMPLEMENT_SETTER(ei_handshake, user_data, void*);
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OBJECT_IMPLEMENT_GETTER_AS_REF(ei_handshake, proto_object, const struct brei_object *);
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static
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OBJECT_IMPLEMENT_CREATE(ei_handshake);
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static
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OBJECT_IMPLEMENT_PARENT(ei_handshake, ei);
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struct ei*
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ei_handshake_get_context(struct ei_handshake *handshake)
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{
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assert(handshake);
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return ei_handshake_parent(handshake);
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}
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uint32_t
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ei_handshake_get_version(struct ei_handshake *handshake)
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{
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return handshake->proto_object.version;
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}
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static int
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ei_handshake_initialize(struct ei_handshake *setup, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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struct ei_interface_versions *v = &ei->interface_versions;
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ei_handshake_request_handshake_version(setup, v->ei_handshake);
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if (version >= EI_HANDSHAKE_REQUEST_CONTEXT_TYPE_SINCE_VERSION)
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ei_handshake_request_context_type(setup,
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ei->is_sender ?
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EI_HANDSHAKE_CONTEXT_TYPE_SENDER :
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EI_HANDSHAKE_CONTEXT_TYPE_RECEIVER);
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if (version >= EI_HANDSHAKE_REQUEST_NAME_SINCE_VERSION)
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ei_handshake_request_name(setup, ei->name);
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if (version >= EI_HANDSHAKE_REQUEST_INTERFACE_VERSION_SINCE_VERSION) {
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ei_handshake_request_interface_version(setup, EI_CONNECTION_INTERFACE_NAME, v->ei_connection);
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ei_handshake_request_interface_version(setup, EI_CALLBACK_INTERFACE_NAME, v->ei_callback);
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ei_handshake_request_interface_version(setup, EI_PINGPONG_INTERFACE_NAME, v->ei_pingpong);
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ei_handshake_request_interface_version(setup, EI_SEAT_INTERFACE_NAME, v->ei_seat);
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ei_handshake_request_interface_version(setup, EI_DEVICE_INTERFACE_NAME, v->ei_device);
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ei_handshake_request_interface_version(setup, EI_POINTER_INTERFACE_NAME, v->ei_pointer);
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ei_handshake_request_interface_version(setup, EI_POINTER_ABSOLUTE_INTERFACE_NAME, v->ei_pointer_absolute);
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ei_handshake_request_interface_version(setup, EI_SCROLL_INTERFACE_NAME, v->ei_scroll);
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ei_handshake_request_interface_version(setup, EI_BUTTON_INTERFACE_NAME, v->ei_button);
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ei_handshake_request_interface_version(setup, EI_KEYBOARD_INTERFACE_NAME, v->ei_keyboard);
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ei_handshake_request_interface_version(setup, EI_TOUCHSCREEN_INTERFACE_NAME, v->ei_touchscreen);
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ei_handshake_request_interface_version(setup, EI_TEXT_INTERFACE_NAME, v->ei_text);
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}
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ei_handshake_request_finish(setup);
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return 0;
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}
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static struct brei_result *
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handle_msg_handshake_version(struct ei_handshake *setup, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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struct ei_interface_versions *v = &ei->interface_versions;
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uint32_t min_version = min(version, ei->interface_versions.ei_handshake);
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v->ei_handshake = min_version;
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/* Now upgrade our protocol object to the server version (if applicable) */
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setup->proto_object.version = min_version;
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/* Now send all the bits we need to send */
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ei_handshake_initialize(setup, min_version);
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return NULL;
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}
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static struct brei_result *
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handle_msg_interface_version(struct ei_handshake *setup, const char *name, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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struct ei_interface_versions *v = &ei->interface_versions;
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if (streq(name, EI_HANDSHAKE_INTERFACE_NAME)) {
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/* EIS shouldn't send this anyway, let's ignore this */
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}
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#define VERSION_UPDATE(iface_) if (streq(name, #iface_)) v->iface_ = min(version, v->iface_);
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else VERSION_UPDATE(ei_connection)
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else VERSION_UPDATE(ei_callback)
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else VERSION_UPDATE(ei_pingpong)
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else VERSION_UPDATE(ei_seat)
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else VERSION_UPDATE(ei_device)
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else VERSION_UPDATE(ei_pointer)
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else VERSION_UPDATE(ei_pointer_absolute)
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else VERSION_UPDATE(ei_scroll)
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else VERSION_UPDATE(ei_button)
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else VERSION_UPDATE(ei_keyboard)
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else VERSION_UPDATE(ei_touchscreen)
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else VERSION_UPDATE(ei_text)
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#undef VERSION_UPDATE
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return NULL;
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}
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static void
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on_connected(struct ei_connection_sync_callback *callback)
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{
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struct ei *ei = ei_connection_sync_callback_get_context(callback);
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/* If we get here, the server didn't immediately disconnect us */
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if (ei->state == EI_STATE_DISCONNECTED)
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return;
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ei_connected(ei);
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}
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static struct brei_result *
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handle_msg_connection(struct ei_handshake *setup, uint32_t serial, object_id_t id, uint32_t version)
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{
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struct ei *ei = ei_handshake_get_context(setup);
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assert(setup == ei->handshake);
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/* we're done with our handshake, drop it */
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ei_handshake_unref(steal(&ei->handshake));
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DISCONNECT_IF_INVALID_VERSION(ei, ei_handshake, id, version);
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ei->connection = ei_connection_new(ei, id, version);
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ei->state = EI_STATE_CONNECTING;
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ei_update_serial(ei, serial);
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_unref_(ei_connection_sync_callback) *cb = ei_connection_sync_callback_new(ei,
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on_connected,
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NULL,
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NULL);
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/* Send a sync on the connection - EIS should immediately send a
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* disconnect event where applicable, so if we get through to our
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* sync callback, we didn't immediately get disconnected */
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ei_connection_sync(ei->connection, cb);
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return NULL;
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}
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static const struct ei_handshake_interface interface = {
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.handshake_version = handle_msg_handshake_version,
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.interface_version = handle_msg_interface_version,
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.connection = handle_msg_connection,
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};
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const struct ei_handshake_interface *
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ei_handshake_get_interface(struct ei_handshake *handshake) {
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return &interface;
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}
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struct ei_handshake *
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ei_handshake_new(struct ei *ei, uint32_t version)
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{
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struct ei_handshake *handshake = ei_handshake_create(&ei->object);
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handshake->proto_object.id = ei_get_new_id(ei);
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assert(handshake->proto_object.id == 0); /* Special object */
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handshake->proto_object.implementation = handshake;
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handshake->proto_object.interface = &ei_handshake_proto_interface;
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handshake->proto_object.version = version;
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ei_register_object(ei, &handshake->proto_object);
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return handshake; /* ref owned by caller */
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}
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