/* SPDX-License-Identifier: MIT */ /* * Copyright © 2023 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "config.h" #include #include #include "util-bits.h" #include "util-macros.h" #include "util-mem.h" #include "util-io.h" #include "util-strings.h" #include "util-version.h" #include "libei-private.h" #include "libei-connection.h" #include "ei-proto.h" static void ei_handshake_destroy(struct ei_handshake *handshake) { struct ei *ei = ei_handshake_get_context(handshake); ei_unregister_object(ei, &handshake->proto_object); } OBJECT_IMPLEMENT_REF(ei_handshake); OBJECT_IMPLEMENT_UNREF_CLEANUP(ei_handshake); OBJECT_IMPLEMENT_GETTER(ei_handshake, user_data, void*); OBJECT_IMPLEMENT_SETTER(ei_handshake, user_data, void*); OBJECT_IMPLEMENT_GETTER_AS_REF(ei_handshake, proto_object, const struct brei_object *); static OBJECT_IMPLEMENT_CREATE(ei_handshake); static OBJECT_IMPLEMENT_PARENT(ei_handshake, ei); struct ei* ei_handshake_get_context(struct ei_handshake *handshake) { assert(handshake); return ei_handshake_parent(handshake); } uint32_t ei_handshake_get_version(struct ei_handshake *handshake) { return handshake->proto_object.version; } static int ei_handshake_initialize(struct ei_handshake *setup, uint32_t version) { struct ei *ei = ei_handshake_get_context(setup); struct ei_interface_versions *v = &ei->interface_versions; ei_handshake_request_handshake_version(setup, v->ei_handshake); if (version >= EI_HANDSHAKE_REQUEST_CONTEXT_TYPE_SINCE_VERSION) ei_handshake_request_context_type(setup, ei->is_sender ? EI_HANDSHAKE_CONTEXT_TYPE_SENDER : EI_HANDSHAKE_CONTEXT_TYPE_RECEIVER); if (version >= EI_HANDSHAKE_REQUEST_NAME_SINCE_VERSION) ei_handshake_request_name(setup, ei->name); if (version >= EI_HANDSHAKE_REQUEST_INTERFACE_VERSION_SINCE_VERSION) { ei_handshake_request_interface_version(setup, EI_CONNECTION_INTERFACE_NAME, v->ei_connection); ei_handshake_request_interface_version(setup, EI_CALLBACK_INTERFACE_NAME, v->ei_callback); ei_handshake_request_interface_version(setup, EI_PINGPONG_INTERFACE_NAME, v->ei_pingpong); ei_handshake_request_interface_version(setup, EI_SEAT_INTERFACE_NAME, v->ei_seat); ei_handshake_request_interface_version(setup, EI_DEVICE_INTERFACE_NAME, v->ei_device); ei_handshake_request_interface_version(setup, EI_POINTER_INTERFACE_NAME, v->ei_pointer); ei_handshake_request_interface_version(setup, EI_POINTER_ABSOLUTE_INTERFACE_NAME, v->ei_pointer_absolute); ei_handshake_request_interface_version(setup, EI_SCROLL_INTERFACE_NAME, v->ei_scroll); ei_handshake_request_interface_version(setup, EI_BUTTON_INTERFACE_NAME, v->ei_button); ei_handshake_request_interface_version(setup, EI_KEYBOARD_INTERFACE_NAME, v->ei_keyboard); ei_handshake_request_interface_version(setup, EI_TOUCHSCREEN_INTERFACE_NAME, v->ei_touchscreen); ei_handshake_request_interface_version(setup, EI_TEXT_INTERFACE_NAME, v->ei_text); } ei_handshake_request_finish(setup); return 0; } static struct brei_result * handle_msg_handshake_version(struct ei_handshake *setup, uint32_t version) { struct ei *ei = ei_handshake_get_context(setup); struct ei_interface_versions *v = &ei->interface_versions; uint32_t min_version = min(version, ei->interface_versions.ei_handshake); v->ei_handshake = min_version; /* Now upgrade our protocol object to the server version (if applicable) */ setup->proto_object.version = min_version; /* Now send all the bits we need to send */ ei_handshake_initialize(setup, min_version); return NULL; } static struct brei_result * handle_msg_interface_version(struct ei_handshake *setup, const char *name, uint32_t version) { struct ei *ei = ei_handshake_get_context(setup); struct ei_interface_versions *v = &ei->interface_versions; if (streq(name, EI_HANDSHAKE_INTERFACE_NAME)) { /* EIS shouldn't send this anyway, let's ignore this */ } #define VERSION_UPDATE(iface_) if (streq(name, #iface_)) v->iface_ = min(version, v->iface_); else VERSION_UPDATE(ei_connection) else VERSION_UPDATE(ei_callback) else VERSION_UPDATE(ei_pingpong) else VERSION_UPDATE(ei_seat) else VERSION_UPDATE(ei_device) else VERSION_UPDATE(ei_pointer) else VERSION_UPDATE(ei_pointer_absolute) else VERSION_UPDATE(ei_scroll) else VERSION_UPDATE(ei_button) else VERSION_UPDATE(ei_keyboard) else VERSION_UPDATE(ei_touchscreen) else VERSION_UPDATE(ei_text) #undef VERSION_UPDATE return NULL; } static void on_connected(struct ei_connection_sync_callback *callback) { struct ei *ei = ei_connection_sync_callback_get_context(callback); /* If we get here, the server didn't immediately disconnect us */ if (ei->state == EI_STATE_DISCONNECTED) return; ei_connected(ei); } static struct brei_result * handle_msg_connection(struct ei_handshake *setup, uint32_t serial, object_id_t id, uint32_t version) { struct ei *ei = ei_handshake_get_context(setup); assert(setup == ei->handshake); /* we're done with our handshake, drop it */ ei_handshake_unref(steal(&ei->handshake)); DISCONNECT_IF_INVALID_VERSION(ei, ei_handshake, id, version); ei->connection = ei_connection_new(ei, id, version); ei->state = EI_STATE_CONNECTING; ei_update_serial(ei, serial); _unref_(ei_connection_sync_callback) *cb = ei_connection_sync_callback_new(ei, on_connected, NULL, NULL); /* Send a sync on the connection - EIS should immediately send a * disconnect event where applicable, so if we get through to our * sync callback, we didn't immediately get disconnected */ ei_connection_sync(ei->connection, cb); return NULL; } static const struct ei_handshake_interface interface = { .handshake_version = handle_msg_handshake_version, .interface_version = handle_msg_interface_version, .connection = handle_msg_connection, }; const struct ei_handshake_interface * ei_handshake_get_interface(struct ei_handshake *handshake) { return &interface; } struct ei_handshake * ei_handshake_new(struct ei *ei, uint32_t version) { struct ei_handshake *handshake = ei_handshake_create(&ei->object); handshake->proto_object.id = ei_get_new_id(ei); assert(handshake->proto_object.id == 0); /* Special object */ handshake->proto_object.implementation = handshake; handshake->proto_object.interface = &ei_handshake_proto_interface; handshake->proto_object.version = version; ei_register_object(ei, &handshake->proto_object); return handshake; /* ref owned by caller */ }