For the case where someone else opens the sockets for us - like a test suite
or eventually the portal.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We're removing it from our own list when returning the event, so increasing
the refcount isn't required.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Refcounting error means we never hit this code, so let's fix it before we fix
the refcounting.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We're removing it from our own list when returning the event, so increasing
the refcount isn't required.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Now that the backend is more of an implementation detail, namespace for
ei_setup_backend_foo()
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The main reason for having different functions to create the initial context
was so we can nest the ei struct inside the context-specific struct. That
shouldn't leak into the API though and our use-case is probably one where we
create one context, then iterate through possible backends until one succeds -
having different contexts here doesn't help then.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
That's what copy/pasting does... this argument is the user_data pointer which
we don't care about here.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Similar in style to Rust where the unit tests are in the same file. Let's see
how far we can get with that in C. Auto-discovery of tests by forcing the
respective suites into a special test section so we can collect it later from
our unit runner.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
protobuf relies on external framing and exact buffer lengths to parse things
correctly. So let's provide that by sending a fixed-length Frame message
before every real message.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We're in a library here, so expecting the caller to handle SIGPIPE just in
case we get it is a bit demanding. Let's use send() instead so we can just
prevent that altogether.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We may get more than one message per dispatch so let's make sure we iterate
through all the available data.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Plain-text was useful for the initial implementation where the counterpart was
netcat but now that both parts are in place, protobuf is a much more
convenient system to handle a frequently-changing protocol.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
buf is the iobuf pointer, we need to check whether we read sizeof(data) bytes
before looping around to fetch more.
And fix the return value for a zero read, because that could either be EAGAIN
or EOF.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The iobuf treats this as binary data but then we're using it as strings in the
message parsing code. So make sure all messages have a trailing null byte.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Better than the current "myclient". Lacks safety and whatnot so long-term it
will have to get replaced with something else.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is the minimum framework to support connecting to a libeis server, adding
a device and sending relative pointer motion events.It's missing a bunch of
checks and verifications, many of the hooks are still missing, etc.
See the tools/ directory for an example. The protocol is as outlined in
commit f7a24b2fbd.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Aparently the compiler is not smart enough to handle the case correctly where
a cleanup variable is introduced after a goto statement.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is the minimum framework to support new clients, added devices and
pointer relative motion events. It's missing a bunch of checks and
verification, most of the server hooks aren't there yet, the only
implementation is a UNIX socket and the protocol is plain text (but at least
the last two makes it netcat-compatible).
Protocol is plain text for now and interaction is like this (S is server, C is client):
S: hello
C: connect myclientname
S: connected
C: add 2 4
S: accept 2
C: rel 2 -1 1
C: rel 2 5 4
Where the last two lines are: add device with id 2 and capability mask 0x4,
send a relative pointer motion event for device 2 with coordinates -1/1, then
5/4.
The implementation relies heavily on some abstraction and macros galore, see
the various util-* files. These are largely copied from libinput, with a few
parts removed and a few other parts added.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>