libei/src/libei-private.h

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/*
* Copyright © 2020 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <stdarg.h>
#include "util-object.h"
#include "libei.h"
#include "util-list.h"
#include "util-sources.h"
#include "util-structs.h"
struct ei_backend_interface {
void (*destroy)(struct ei *ei, void *backend);
};
enum ei_state {
EI_STATE_NEW, /* No backend yet */
EI_STATE_BACKEND, /* We have a backend */
EI_STATE_CONNECTING, /* client requested connect */
EI_STATE_CONNECTED, /* server has sent connect */
EI_STATE_DISCONNECTING, /* in the process of cleaning up */
EI_STATE_DISCONNECTED,
};
struct ei {
struct object object;
void *user_data;
struct sink *sink;
struct source *source;
struct ei_backend_interface backend_interface;
void *backend;
enum ei_state state;
struct list event_queue;
struct list devices;
char *name;
struct {
ei_log_handler handler;
enum ei_log_priority priority;
} log;
};
enum ei_device_state {
EI_DEVICE_STATE_NEW,
EI_DEVICE_STATE_CONNECTING,
EI_DEVICE_STATE_SUSPENDED,
EI_DEVICE_STATE_RESUMED,
EI_DEVICE_STATE_REMOVED,
};
struct ei_device {
struct object object;
void *user_data;
struct list link;
uint32_t id;
enum ei_device_state state;
uint32_t capabilities;
char *name;
struct {
struct dimensions dim;
} abs;
struct {
struct dimensions dim;
} touch;
struct {
enum ei_keymap_source source;
enum ei_keymap_type type;
int fd;
size_t size;
} keymap;
};
struct ei_touch {
struct object object;
struct ei_device *device;
void *user_data;
uint32_t tracking_id;
enum {
TOUCH_IS_NEW,
TOUCH_IS_DOWN,
TOUCH_IS_UP,
} state;
double x, y;
};
struct ei_event {
struct object object;
enum ei_event_type type;
struct list link;
struct ei_client *client;
struct ei_device *device;
};
int
ei_set_connection(struct ei *ei, int fd);
void
ei_disconnect(struct ei *ei);
int
ei_add_device(struct ei_device *device);
int
ei_remove_device(struct ei_device *device);
int
ei_pointer_rel(struct ei_device *device,
double x, double y);
int
ei_pointer_abs(struct ei_device *device,
double x, double y);
int
ei_pointer_button(struct ei_device *device,
uint32_t button, bool is_press);
int
ei_keyboard_key(struct ei_device *device,
uint32_t key, bool is_press);
int
ei_touch_touch_down(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_touch_touch_motion(struct ei_device *device, uint32_t tid,
double x, double y);
int
ei_touch_touch_up(struct ei_device *device, uint32_t tid);
void
ei_device_added(struct ei_device *device);
void
ei_device_suspended(struct ei_device *device);
void
ei_device_resumed(struct ei_device *device);
void
ei_device_set_name(struct ei_device *device, const char *name);
void
ei_device_set_capabilities(struct ei_device *device,
uint32_t capabilities);
void
ei_device_set_keymap(struct ei_device *device,
enum ei_keymap_type type,
int keymap_fd,
size_t size);
void
ei_log_msg(struct ei *ei,
enum ei_log_priority priority,
const char *format, ...);
void
ei_log_msg_va(struct ei *ei,
enum ei_log_priority priority,
const char *format,
va_list args);
#define log_debug(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_DEBUG, __VA_ARGS__)
#define log_info(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_INFO, __VA_ARGS__)
#define log_warn(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_WARNING, __VA_ARGS__)
#define log_error(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, __VA_ARGS__)
#define log_bug(T_, ...) \
ei_log_msg((T_), EI_LOG_PRIORITY_ERROR, "🪳 BUG: " __VA_ARGS__)