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ui: Force LTR direction on the nodes port grid and on ports
Forces the direction on the nodes internal port grid and on the ports themselves to be always left-to-right (LTR), to avoid the UI becoming messed up when defaulting to right-to-left (RTL). Previously, when using RTL, the side of input and output ports would be swapped, causing the port handles to be inside the node instead of at the edge.
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2 changed files with 6 additions and 0 deletions
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@ -85,6 +85,9 @@ mod imp {
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fn constructed(&self) {
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self.parent_constructed();
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// Force left-to-right direction for the ports grid to avoid messed up UI when defaulting to right-to-left
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self.port_grid.set_direction(gtk::TextDirection::Ltr);
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// Display a grab cursor when the mouse is over the label so the user knows the node can be dragged.
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self.node_name
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.set_cursor(gtk::gdk::Cursor::from_name("grab", None).as_ref());
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@ -101,6 +101,9 @@ mod imp {
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fn constructed(&self) {
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self.parent_constructed();
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// Force left-to-right direction for the ports grid to avoid messed up UI when defaulting to right-to-left
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self.obj().set_direction(gtk::TextDirection::Ltr);
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// Display a grab cursor when the mouse is over the port so the user knows it can be dragged to another port.
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self.obj()
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.set_cursor(gtk::gdk::Cursor::from_name("grab", None).as_ref());
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