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Added bug about self-intersecting paths. (Really, I'm just testing the cairo-commit mailing list)
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BUGS
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BUGS
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@ -9,6 +9,8 @@ following paper has the right answers:
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Finite Precision Output, Computation Geometry Theory and
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Applications, 13(4), 1999.
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Stroking a self-intersecting path generates the wrong answer, (in
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mostly subtle ways). The fix is to tessellate a giant polygon for the
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entire stroke outline rather than incrementally generating trapezoids.
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