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If we ever wanted to handle dynamic state that requires new pipelines such as using different texture filters those can be added here with more ease. |
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| .. | ||
| allocator | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gles2.h | ||
| pass.h | ||
| pixel_format.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||