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This allows creating a wlr_egl from an already-existing EGL display and context. This is useful to allow compositors to choose the exact EGL initialization parameters. |
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|---|---|---|
| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||