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This allows creating a wlr_egl from an already-existing EGL display and context. This is useful to allow compositors to choose the exact EGL initialization parameters. |
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| .. | ||
| allocator.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gles2.h | ||
| interface.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||