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https://github.com/hyprwm/hyprutils.git
synced 2025-12-20 05:50:11 +01:00
remove useless lock calls
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e31633d60f
commit
d981fe6a7c
1 changed files with 9 additions and 24 deletions
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@ -37,28 +37,22 @@ void CBaseAnimatedVariable::disconnectFromActive() {
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}
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bool Hyprutils::Animation::CBaseAnimatedVariable::enabled() const {
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if (const auto PCONFIG = m_pConfig.lock()) {
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const auto PVALUES = PCONFIG->pValues.lock();
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return PVALUES ? PVALUES->internalEnabled : false;
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}
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if (m_pConfig && m_pConfig->pValues)
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return m_pConfig->pValues->internalEnabled;
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return false;
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}
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const std::string& CBaseAnimatedVariable::getBezierName() const {
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if (const auto PCONFIG = m_pConfig.lock()) {
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const auto PVALUES = PCONFIG->pValues.lock();
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return PVALUES ? PVALUES->internalBezier : DEFAULTBEZIERNAME;
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}
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if (m_pConfig && m_pConfig->pValues)
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return m_pConfig->pValues->internalBezier;
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return DEFAULTBEZIERNAME;
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}
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const std::string& CBaseAnimatedVariable::getStyle() const {
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if (const auto PCONFIG = m_pConfig.lock()) {
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const auto PVALUES = PCONFIG->pValues.lock();
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return PVALUES ? PVALUES->internalStyle : DEFAULTSTYLE;
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}
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if (m_pConfig && m_pConfig->pValues)
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return m_pConfig->pValues->internalStyle;
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return DEFAULTSTYLE;
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}
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@ -66,10 +60,8 @@ const std::string& CBaseAnimatedVariable::getStyle() const {
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float CBaseAnimatedVariable::getPercent() const {
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - animationBegin).count();
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if (const auto PCONFIG = m_pConfig.lock()) {
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const auto PVALUES = PCONFIG->pValues.lock();
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return PVALUES ? std::clamp((DURATIONPASSED / 100.f) / PVALUES->internalSpeed, 0.f, 1.f) : 1.f;
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}
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if (m_pConfig && m_pConfig->pValues)
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return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
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return 1.f;
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}
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@ -78,14 +70,7 @@ float CBaseAnimatedVariable::getCurveValue() const {
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if (!m_bIsBeingAnimated || isAnimationManagerDead())
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return 1.f;
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std::string bezierName = "";
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if (const auto PCONFIG = m_pConfig.lock()) {
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const auto PVALUES = PCONFIG->pValues.lock();
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if (PVALUES)
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bezierName = PVALUES->internalBezier;
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}
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const auto BEZIER = m_pAnimationManager->getBezier(bezierName);
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const auto BEZIER = m_pAnimationManager->getBezier(getBezierName());
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if (!BEZIER)
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return 1.f;
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