hyprlock/src/renderer/widgets/PasswordInputField.cpp
davc0n a7f2634a9e
Refactor asset management to use shared_ptr (#870)
* Refactor asset management to use shared_ptr

* Replace shared_ptr with ASP for SPreloadedAsset usage
2025-09-15 18:14:34 +00:00

485 lines
20 KiB
C++

#include "PasswordInputField.hpp"
#include "../Renderer.hpp"
#include "../../core/hyprlock.hpp"
#include "../../auth/Auth.hpp"
#include "../../config/ConfigDataValues.hpp"
#include "../../config/ConfigManager.hpp"
#include "../../helpers/Log.hpp"
#include "../../core/AnimationManager.hpp"
#include "../../helpers/Color.hpp"
#include <cmath>
#include <hyprutils/math/Vector2D.hpp>
#include <hyprutils/string/String.hpp>
#include <algorithm>
#include <hyprlang.hpp>
using namespace Hyprutils::String;
CPasswordInputField::~CPasswordInputField() {
reset();
}
void CPasswordInputField::registerSelf(const ASP<CPasswordInputField>& self) {
m_self = self;
}
void CPasswordInputField::configure(const std::unordered_map<std::string, std::any>& props, const SP<COutput>& pOutput) {
reset();
outputStringPort = pOutput->stringPort;
viewport = pOutput->getViewport();
shadow.configure(m_self, props, viewport);
try {
pos = CLayoutValueData::fromAnyPv(props.at("position"))->getAbsolute(viewport);
configSize = CLayoutValueData::fromAnyPv(props.at("size"))->getAbsolute(viewport);
halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
outThick = std::any_cast<Hyprlang::INT>(props.at("outline_thickness"));
dots.size = std::any_cast<Hyprlang::FLOAT>(props.at("dots_size"));
dots.spacing = std::any_cast<Hyprlang::FLOAT>(props.at("dots_spacing"));
dots.center = std::any_cast<Hyprlang::INT>(props.at("dots_center"));
dots.rounding = std::any_cast<Hyprlang::INT>(props.at("dots_rounding"));
dots.textFormat = std::any_cast<Hyprlang::STRING>(props.at("dots_text_format"));
fadeOnEmpty = std::any_cast<Hyprlang::INT>(props.at("fade_on_empty"));
fadeTimeoutMs = std::any_cast<Hyprlang::INT>(props.at("fade_timeout"));
hiddenInputState.enabled = std::any_cast<Hyprlang::INT>(props.at("hide_input"));
rounding = std::any_cast<Hyprlang::INT>(props.at("rounding"));
configPlaceholderText = std::any_cast<Hyprlang::STRING>(props.at("placeholder_text"));
configFailText = std::any_cast<Hyprlang::STRING>(props.at("fail_text"));
fontFamily = std::any_cast<Hyprlang::STRING>(props.at("font_family"));
colorConfig.outer = CGradientValueData::fromAnyPv(props.at("outer_color"));
colorConfig.inner = std::any_cast<Hyprlang::INT>(props.at("inner_color"));
colorConfig.font = std::any_cast<Hyprlang::INT>(props.at("font_color"));
colorConfig.fail = CGradientValueData::fromAnyPv(props.at("fail_color"));
colorConfig.check = CGradientValueData::fromAnyPv(props.at("check_color"));
colorConfig.both = CGradientValueData::fromAnyPv(props.at("bothlock_color"));
colorConfig.caps = CGradientValueData::fromAnyPv(props.at("capslock_color"));
colorConfig.num = CGradientValueData::fromAnyPv(props.at("numlock_color"));
colorConfig.invertNum = std::any_cast<Hyprlang::INT>(props.at("invert_numlock"));
colorConfig.swapFont = std::any_cast<Hyprlang::INT>(props.at("swap_font_color"));
colorConfig.hiddenBase = std::any_cast<Hyprlang::INT>(props.at("hide_input_base_color"));
} catch (const std::bad_any_cast& e) {
RASSERT(false, "Failed to construct CPasswordInputField: {}", e.what()); //
} catch (const std::out_of_range& e) {
RASSERT(false, "Missing property for CPasswordInputField: {}", e.what()); //
}
configPos = pos;
colorState.font = colorConfig.font;
pos = posFromHVAlign(viewport, configSize, pos, halign, valign);
dots.size = std::clamp(dots.size, 0.2f, 0.8f);
dots.spacing = std::clamp(dots.spacing, -1.f, 1.f);
colorConfig.caps = colorConfig.caps->m_bIsFallback ? colorConfig.fail : colorConfig.caps;
g_pAnimationManager->createAnimation(0.f, fade.a, g_pConfigManager->m_AnimationTree.getConfig("inputFieldFade"));
g_pAnimationManager->createAnimation(0.f, dots.currentAmount, g_pConfigManager->m_AnimationTree.getConfig("inputFieldDots"));
g_pAnimationManager->createAnimation(configSize, size, g_pConfigManager->m_AnimationTree.getConfig("inputFieldWidth"));
g_pAnimationManager->createAnimation(colorConfig.inner, colorState.inner, g_pConfigManager->m_AnimationTree.getConfig("inputFieldColors"));
g_pAnimationManager->createAnimation(*colorConfig.outer, colorState.outer, g_pConfigManager->m_AnimationTree.getConfig("inputFieldColors"));
srand(std::chrono::system_clock::now().time_since_epoch().count());
pos = posFromHVAlign(viewport, size->goal(), configPos, halign, valign);
if (!dots.textFormat.empty()) {
dots.textResourceID = std::format("input:{}-{}", (uintptr_t)this, dots.textFormat);
CAsyncResourceGatherer::SPreloadRequest request;
request.id = dots.textResourceID;
request.asset = dots.textFormat;
request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
request.props["font_family"] = fontFamily;
request.props["color"] = colorConfig.font;
request.props["font_size"] = (int)(std::nearbyint(configSize.y * dots.size * 0.5f) * 2.f);
g_pAsyncResourceGatherer->requestAsyncAssetPreload(request);
}
// request the inital placeholder asset
updatePlaceholder();
}
void CPasswordInputField::reset() {
if (fade.fadeOutTimer.get()) {
fade.fadeOutTimer->cancel();
fade.fadeOutTimer.reset();
}
if (g_pHyprlock->m_bTerminate)
return;
if (placeholder.asset)
g_pAsyncResourceGatherer->unloadAsset(placeholder.asset);
placeholder.asset = nullptr;
placeholder.resourceID.clear();
placeholder.currentText.clear();
}
static void fadeOutCallback(AWP<CPasswordInputField> ref) {
if (const auto PP = ref.lock(); PP)
PP->onFadeOutTimer();
}
void CPasswordInputField::onFadeOutTimer() {
fade.allowFadeOut = true;
fade.fadeOutTimer.reset();
g_pHyprlock->renderOutput(outputStringPort);
}
void CPasswordInputField::updateFade() {
if (!fadeOnEmpty) {
fade.a->setValueAndWarp(1.0);
return;
}
const bool INPUTUSED = passwordLength > 0 || checkWaiting;
if (INPUTUSED && fade.allowFadeOut)
fade.allowFadeOut = false;
if (INPUTUSED && fade.fadeOutTimer.get()) {
fade.fadeOutTimer->cancel();
fade.fadeOutTimer.reset();
}
if (!INPUTUSED && fade.a->goal() != 0.0) {
if (fade.allowFadeOut || fadeTimeoutMs == 0) {
*fade.a = 0.0;
fade.allowFadeOut = false;
} else if (!fade.fadeOutTimer.get())
fade.fadeOutTimer = g_pHyprlock->addTimer(std::chrono::milliseconds(fadeTimeoutMs), [REF = m_self](auto, auto) { fadeOutCallback(REF); }, nullptr);
} else if (INPUTUSED && fade.a->goal() != 1.0)
*fade.a = 1.0;
if (fade.a->isBeingAnimated())
redrawShadow = true;
}
void CPasswordInputField::updateDots() {
if (dots.currentAmount->goal() == passwordLength)
return;
if (checkWaiting)
return;
if (passwordLength == 0)
dots.currentAmount->setValueAndWarp(passwordLength);
else
*dots.currentAmount = passwordLength;
}
bool CPasswordInputField::draw(const SRenderData& data) {
if (firstRender || redrawShadow) {
firstRender = false;
redrawShadow = false;
shadow.markShadowDirty();
}
bool forceReload = false;
passwordLength = g_pHyprlock->getPasswordBufferDisplayLen();
checkWaiting = g_pAuth->checkWaiting();
displayFail = g_pAuth->m_bDisplayFailText;
updateFade();
updateDots();
updateColors();
updatePlaceholder();
updateWidth();
updateHiddenInputState();
CBox inputFieldBox = {pos, size->value()};
CBox outerBox = {pos - Vector2D{outThick, outThick}, size->value() + Vector2D{outThick * 2, outThick * 2}};
SRenderData shadowData = data;
shadowData.opacity *= fade.a->value();
if (!size->isBeingAnimated())
shadow.draw(shadowData);
//CGradientValueData outerGrad = colorState.outer->value();
//for (auto& c : outerGrad.m_vColors)
// c.a *= fade.a->value() * data.opacity;
CHyprColor innerCol = colorState.inner->value();
innerCol.a *= fade.a->value() * data.opacity;
CHyprColor fontCol = colorState.font;
fontCol.a *= fade.a->value() * data.opacity;
if (outThick > 0) {
const auto OUTERROUND = roundingForBorderBox(outerBox, rounding, outThick);
g_pRenderer->renderBorder(outerBox, colorState.outer->value(), outThick, OUTERROUND, fade.a->value() * data.opacity);
if (passwordLength != 0 && !checkWaiting && hiddenInputState.enabled) {
CBox outerBoxScaled = outerBox;
Vector2D p = outerBox.pos();
outerBoxScaled.translate(-p).scale(0.5).translate(p);
if (hiddenInputState.lastQuadrant > 1)
outerBoxScaled.y += outerBoxScaled.h;
if (hiddenInputState.lastQuadrant % 2 == 1)
outerBoxScaled.x += outerBoxScaled.w;
glEnable(GL_SCISSOR_TEST);
glScissor(outerBoxScaled.x, outerBoxScaled.y, outerBoxScaled.w, outerBoxScaled.h);
g_pRenderer->renderBorder(outerBox, hiddenInputState.lastColor, outThick, OUTERROUND, fade.a->value() * data.opacity);
glScissor(0, 0, viewport.x, viewport.y);
glDisable(GL_SCISSOR_TEST);
}
}
const int ROUND = roundingForBox(inputFieldBox, rounding);
g_pRenderer->renderRect(inputFieldBox, innerCol, ROUND);
if (!hiddenInputState.enabled) {
const int RECTPASSSIZE = std::nearbyint(inputFieldBox.h * dots.size * 0.5f) * 2.f;
Vector2D passSize{RECTPASSSIZE, RECTPASSSIZE};
int passSpacing = std::floor(passSize.x * dots.spacing);
if (!dots.textFormat.empty()) {
if (!dots.textAsset)
dots.textAsset = g_pAsyncResourceGatherer->getAssetByID(dots.textResourceID);
if (!dots.textAsset)
forceReload = true;
else {
passSize = dots.textAsset->texture.m_vSize;
passSpacing = std::floor(passSize.x * dots.spacing);
}
}
const auto CURRDOTS = dots.currentAmount->value();
const double DOTPAD = (inputFieldBox.h - passSize.y) / 2.0;
const double DOTAREAWIDTH = inputFieldBox.w - (DOTPAD * 2);
const int MAXDOTS = std::round(DOTAREAWIDTH * 1.0 / (passSize.x + passSpacing));
const int DOTFLOORED = std::floor(CURRDOTS);
const auto DOTALPHA = fontCol.a;
// Calculate the total width required for all dots including spaces between them
const double CURRWIDTH = ((passSize.x + passSpacing) * CURRDOTS) - passSpacing;
// Calculate starting x-position to ensure dots stay centered within the input field
double xstart = dots.center ? ((DOTAREAWIDTH - CURRWIDTH) / 2.0) + DOTPAD : DOTPAD;
if (CURRDOTS > MAXDOTS)
xstart = (inputFieldBox.w + MAXDOTS * (passSize.x + passSpacing) - passSpacing - 2 * CURRWIDTH) / 2.0;
if (dots.rounding == -1)
dots.rounding = passSize.x / 2.0;
else if (dots.rounding == -2)
dots.rounding = rounding == -1 ? passSize.x / 2.0 : rounding * dots.size;
for (int i = 0; i < CURRDOTS; ++i) {
if (i < DOTFLOORED - MAXDOTS)
continue;
if (CURRDOTS != DOTFLOORED) {
if (i == DOTFLOORED)
fontCol.a *= (CURRDOTS - DOTFLOORED) * data.opacity;
else if (i == DOTFLOORED - MAXDOTS)
fontCol.a *= (1 - CURRDOTS + DOTFLOORED) * data.opacity;
}
Vector2D dotPosition = inputFieldBox.pos() + Vector2D{xstart + (i * (passSize.x + passSpacing)), (inputFieldBox.h / 2.0) - (passSize.y / 2.0)};
CBox box{dotPosition, passSize};
if (!dots.textFormat.empty()) {
if (!dots.textAsset) {
forceReload = true;
fontCol.a = DOTALPHA;
break;
}
g_pRenderer->renderTexture(box, dots.textAsset->texture, fontCol.a, dots.rounding);
} else
g_pRenderer->renderRect(box, fontCol, dots.rounding);
fontCol.a = DOTALPHA;
}
}
if (passwordLength == 0 && !checkWaiting && !placeholder.resourceID.empty()) {
ASP<SPreloadedAsset> currAsset = nullptr;
if (!placeholder.asset)
placeholder.asset = g_pAsyncResourceGatherer->getAssetByID(placeholder.resourceID);
currAsset = placeholder.asset;
if (currAsset) {
const Vector2D ASSETPOS = inputFieldBox.pos() + inputFieldBox.size() / 2.0 - currAsset->texture.m_vSize / 2.0;
const CBox ASSETBOX{ASSETPOS, currAsset->texture.m_vSize};
// Cut the texture to the width of the input field
glEnable(GL_SCISSOR_TEST);
glScissor(inputFieldBox.x, inputFieldBox.y, inputFieldBox.w, inputFieldBox.h);
g_pRenderer->renderTexture(ASSETBOX, currAsset->texture, data.opacity * fade.a->value(), 0);
glScissor(0, 0, viewport.x, viewport.y);
glDisable(GL_SCISSOR_TEST);
} else
forceReload = true;
}
return redrawShadow || forceReload;
}
void CPasswordInputField::updatePlaceholder() {
if (passwordLength != 0) {
if (placeholder.asset && /* keep prompt asset cause it is likely to be used again */ displayFail) {
std::erase(placeholder.registeredResourceIDs, placeholder.resourceID);
g_pAsyncResourceGatherer->unloadAsset(placeholder.asset);
placeholder.asset = nullptr;
placeholder.resourceID = "";
redrawShadow = true;
}
return;
}
// already requested a placeholder for the current fail
if (displayFail && placeholder.failedAttempts == g_pAuth->getFailedAttempts())
return;
placeholder.failedAttempts = g_pAuth->getFailedAttempts();
std::string newText = (displayFail) ? formatString(configFailText).formatted : formatString(configPlaceholderText).formatted;
// if the text is unchanged we don't need to do anything, unless we are swapping font color
const auto ALLOWCOLORSWAP = outThick == 0 && colorConfig.swapFont;
if (!ALLOWCOLORSWAP && newText == placeholder.currentText)
return;
const auto NEWRESOURCEID = std::format("placeholder:{}{}{}{}{}{}", newText, (uintptr_t)this, colorState.font.r, colorState.font.g, colorState.font.b, colorState.font.a);
if (placeholder.resourceID == NEWRESOURCEID)
return;
Debug::log(TRACE, "Updating placeholder text: {}", newText);
placeholder.currentText = newText;
placeholder.asset = nullptr;
placeholder.resourceID = NEWRESOURCEID;
if (std::ranges::find(placeholder.registeredResourceIDs, placeholder.resourceID) != placeholder.registeredResourceIDs.end())
return;
Debug::log(TRACE, "Requesting new placeholder asset: {}", placeholder.resourceID);
placeholder.registeredResourceIDs.push_back(placeholder.resourceID);
// query
CAsyncResourceGatherer::SPreloadRequest request;
request.id = placeholder.resourceID;
request.asset = placeholder.currentText;
request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
request.props["font_family"] = fontFamily;
request.props["color"] = colorState.font;
request.props["font_size"] = (int)size->value().y / 4;
request.callback = [REF = m_self] {
if (const auto SELF = REF.lock(); SELF)
g_pHyprlock->renderOutput(SELF->outputStringPort);
};
g_pAsyncResourceGatherer->requestAsyncAssetPreload(request);
}
void CPasswordInputField::updateWidth() {
double targetSizeX = configSize.x;
if (passwordLength == 0 && placeholder.asset)
targetSizeX = placeholder.asset->texture.m_vSize.x + size->goal().y;
targetSizeX = std::max(targetSizeX, configSize.x);
if (size->goal().x != targetSizeX) {
*size = Vector2D{targetSizeX, configSize.y};
size->setCallbackOnEnd([this](auto) {
redrawShadow = true;
pos = posFromHVAlign(viewport, size->value(), configPos, halign, valign);
});
}
if (size->isBeingAnimated()) {
redrawShadow = true;
pos = posFromHVAlign(viewport, size->value(), configPos, halign, valign);
}
}
void CPasswordInputField::updateHiddenInputState() {
if (!hiddenInputState.enabled || (size_t)hiddenInputState.lastPasswordLength == passwordLength)
return;
// randomize new thang
hiddenInputState.lastPasswordLength = passwordLength;
const auto BASEOK = colorConfig.hiddenBase.asOkLab();
// convert to polar coordinates
const auto OKICHCHROMA = std::sqrt(std::pow(BASEOK.a, 2) + std::pow(BASEOK.b, 2));
// now randomly rotate the hue
const double OKICHHUE = (rand() % 10000000 / 10000000.0) * M_PI * 4;
// convert back to OkLab
const Hyprgraphics::CColor newColor = Hyprgraphics::CColor::SOkLab{
.l = BASEOK.l,
.a = OKICHCHROMA * std::cos(OKICHHUE),
.b = OKICHCHROMA * std::sin(OKICHHUE),
};
hiddenInputState.lastColor = {newColor, 1.0};
hiddenInputState.lastQuadrant = (hiddenInputState.lastQuadrant + rand() % 3 + 1) % 4;
}
void CPasswordInputField::updateColors() {
const bool BORDERLESS = outThick == 0;
const bool NUMLOCK = (colorConfig.invertNum) ? !g_pHyprlock->m_bNumLock : g_pHyprlock->m_bNumLock;
CGradientValueData* targetGrad = nullptr;
if (g_pHyprlock->m_bCapsLock && NUMLOCK && !colorConfig.both->m_bIsFallback)
targetGrad = colorConfig.both;
else if (g_pHyprlock->m_bCapsLock)
targetGrad = colorConfig.caps;
else if (NUMLOCK && !colorConfig.num->m_bIsFallback)
targetGrad = colorConfig.num;
if (checkWaiting)
targetGrad = colorConfig.check;
else if (displayFail && passwordLength == 0)
targetGrad = colorConfig.fail;
CGradientValueData* outerTarget = colorConfig.outer;
CHyprColor innerTarget = colorConfig.inner;
CHyprColor fontTarget = (displayFail) ? colorConfig.fail->m_vColors.front() : colorConfig.font;
if (targetGrad) {
if (BORDERLESS && colorConfig.swapFont) {
fontTarget = targetGrad->m_vColors.front();
} else if (BORDERLESS && !colorConfig.swapFont) {
innerTarget = targetGrad->m_vColors.front();
// When changing the inner color, the font cannot be fail_color
fontTarget = colorConfig.font;
} else if (targetGrad) {
outerTarget = targetGrad;
}
}
if (!BORDERLESS && *outerTarget != colorState.outer->goal())
*colorState.outer = *outerTarget;
if (innerTarget != colorState.inner->goal())
*colorState.inner = innerTarget;
colorState.font = fontTarget;
}
CBox CPasswordInputField::getBoundingBoxWl() const {
return {
Vector2D{pos.x, viewport.y - pos.y - size->value().y},
size->value(),
};
}
void CPasswordInputField::onHover(const Vector2D& pos) {
g_pSeatManager->m_pCursorShape->setShape(WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_TEXT);
}