#include "Background.hpp" #include "../Renderer.hpp" #include "../AsyncResourceManager.hpp" #include "../Framebuffer.hpp" #include "../../core/hyprlock.hpp" #include "../../helpers/Log.hpp" #include "../../helpers/MiscFunctions.hpp" #include "../../core/AnimationManager.hpp" #include "../../config/ConfigManager.hpp" #include #include #include CBackground::CBackground() { blurredFB = makeUnique(); pendingBlurredFB = makeUnique(); transformedScFB = makeUnique(); } CBackground::~CBackground() { reset(); } void CBackground::registerSelf(const ASP& self) { m_self = self; } static std::string runAndGetPath(const std::string& reloadCommand) { std::string path = spawnSync(reloadCommand); if (path.ends_with('\0')) path.pop_back(); if (path.ends_with('\n')) path.pop_back(); if (path.starts_with("file://")) path = path.substr(7); return path; } void CBackground::configure(const std::unordered_map& props, const SP& pOutput) { reset(); try { color = std::any_cast(props.at("color")); blurPasses = std::any_cast(props.at("blur_passes")); blurSize = std::any_cast(props.at("blur_size")); vibrancy = std::any_cast(props.at("vibrancy")); vibrancy_darkness = std::any_cast(props.at("vibrancy_darkness")); noise = std::any_cast(props.at("noise")); brightness = std::any_cast(props.at("brightness")); contrast = std::any_cast(props.at("contrast")); path = std::any_cast(props.at("path")); reloadCommand = std::any_cast(props.at("reload_cmd")); reloadTime = std::any_cast(props.at("reload_time")); } catch (const std::bad_any_cast& e) { RASSERT(false, "Failed to construct CBackground: {}", e.what()); // } catch (const std::out_of_range& e) { RASSERT(false, "Missing propperty for CBackground: {}", e.what()); // } isScreenshot = path == "screenshot"; viewport = pOutput->getViewport(); outputPort = pOutput->stringPort; transform = wlTransformToHyprutils(invertTransform(pOutput->transform)); scResourceID = CAsyncResourceManager::resourceIDForScreencopy(pOutput->stringPort); g_pAnimationManager->createAnimation(0.f, crossFadeProgress, g_pConfigManager->m_AnimationTree.getConfig("fadeIn")); if (!g_asyncResourceManager->checkIdPresent(scResourceID)) { Log::logger->log(Log::INFO, "Missing screenshot for output {}", outputPort); scResourceID = 0; } if (!reloadCommand.empty() && path.empty()) path = runAndGetPath(reloadCommand); if (isScreenshot) { resourceID = scResourceID; // Fallback to solid background:color when scResourceID==0 if (!g_pHyprlock->getScreencopy()) { Log::logger->log(Log::ERR, "No screencopy support! path=screenshot won't work. Falling back to background color."); resourceID = 0; } } else if (!path.empty()) { #ifdef HYPRLOCK_HAS_VIDEO if (CVideoBackend::isVideoFile(path)) { m_videoBackend = makeUnique(); if (!m_videoBackend->open(path)) { Debug::log(ERR, "CBackground: failed to open '{}' as video, falling back to image", path); m_videoBackend.reset(); resourceID = g_asyncResourceManager->requestImage(path, m_imageRevision, nullptr); } else { m_uploadBuffer.resize(4 * m_videoBackend->frameW() * m_videoBackend->frameH()); } } else #endif { resourceID = g_asyncResourceManager->requestImage(path, m_imageRevision, nullptr); } } if (!reloadCommand.empty() && reloadTime > -1 #ifdef HYPRLOCK_HAS_VIDEO && !m_videoBackend #endif ) { try { if (!isScreenshot) modificationTime = std::filesystem::last_write_time(absolutePath(path, "")); } catch (std::exception& e) { Log::logger->log(Log::ERR, "{}", e.what()); } plantReloadTimer(); // No reloads if reloadCommand is empty } } void CBackground::reset() { #ifdef HYPRLOCK_HAS_VIDEO if (m_videoBackend) { m_videoBackend.reset(); m_videoTexture.destroyTexture(); m_uploadBuffer.clear(); } #endif if (reloadTimer) { reloadTimer->cancel(); reloadTimer.reset(); } blurredFB->destroyBuffer(); pendingBlurredFB->destroyBuffer(); } void CBackground::updatePrimaryAsset() { if (asset || resourceID == 0) return; asset = g_asyncResourceManager->getAssetByID(resourceID); if (!asset) return; const bool NEEDFB = (isScreenshot || blurPasses > 0 || asset->m_vSize != viewport || transform != HYPRUTILS_TRANSFORM_NORMAL) && (!blurredFB->isAllocated() || firstRender); if (NEEDFB) renderToFB(*asset, *blurredFB, blurPasses, isScreenshot); } void CBackground::updatePendingAsset() { // For crossfading a new asset if (!pendingAsset || blurPasses == 0 || pendingBlurredFB->isAllocated()) return; renderToFB(*pendingAsset, *pendingBlurredFB, blurPasses); } void CBackground::updateScAsset() { if (scAsset || scResourceID == 0) return; // path=screenshot -> scAsset = asset scAsset = (asset && isScreenshot) ? asset : g_asyncResourceManager->getAssetByID(scResourceID); if (!scAsset) return; const bool NEEDSCTRANSFORM = transform != HYPRUTILS_TRANSFORM_NORMAL; if (NEEDSCTRANSFORM) renderToFB(*scAsset, *transformedScFB, 0, true); } const CTexture& CBackground::getPrimaryAssetTex() const { // This case is only for background:path=screenshot with blurPasses=0 if (isScreenshot && blurPasses == 0 && transformedScFB->isAllocated()) return transformedScFB->m_cTex; return (blurredFB->isAllocated()) ? blurredFB->m_cTex : *asset; } const CTexture& CBackground::getPendingAssetTex() const { return (pendingBlurredFB->isAllocated()) ? pendingBlurredFB->m_cTex : *pendingAsset; } const CTexture& CBackground::getScAssetTex() const { return (transformedScFB->isAllocated()) ? transformedScFB->m_cTex : *scAsset; } void CBackground::renderRect(CHyprColor color) { CBox monbox = {0, 0, viewport.x, viewport.y}; g_pRenderer->renderRect(monbox, color, 0); } static void onReloadTimer(AWP ref) { if (auto PBG = ref.lock(); PBG) { PBG->onReloadTimerUpdate(); PBG->plantReloadTimer(); } } static CBox getScaledBoxForTextureSize(const Vector2D& size, const Vector2D& viewport) { CBox texbox = {{}, size}; float scaleX = viewport.x / size.x; float scaleY = viewport.y / size.y; texbox.w *= std::max(scaleX, scaleY); texbox.h *= std::max(scaleX, scaleY); if (scaleX > scaleY) texbox.y = -(texbox.h - viewport.y) / 2.f; else texbox.x = -(texbox.w - viewport.x) / 2.f; texbox.round(); return texbox; } void CBackground::renderToFB(const CTexture& tex, CFramebuffer& fb, int passes, bool applyTransform) { if (firstRender) firstRender = false; // make it brah Vector2D size = tex.m_vSize; if (applyTransform && transform % 2 == 1) { size.x = tex.m_vSize.y; size.y = tex.m_vSize.x; } const auto TEXBOX = getScaledBoxForTextureSize(size, viewport); if (!fb.isAllocated()) fb.alloc(viewport.x, viewport.y); // TODO 10 bit fb.bind(); g_pRenderer->renderTexture(TEXBOX, tex, 1.0, 0, applyTransform ? transform : HYPRUTILS_TRANSFORM_NORMAL); if (blurPasses > 0) g_pRenderer->blurFB(fb, CRenderer::SBlurParams{ .size = blurSize, .passes = passes, .noise = noise, .contrast = contrast, .brightness = brightness, .vibrancy = vibrancy, .vibrancy_darkness = vibrancy_darkness, }); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } bool CBackground::draw(const SRenderData& data) { #ifdef HYPRLOCK_HAS_VIDEO // ── Video background fast path ──────────────────────────────────────── if (m_videoBackend) { if (m_videoBackend->swapFrame(m_uploadBuffer)) { const int W = m_videoBackend->frameW(); const int H = m_videoBackend->frameH(); if (!m_videoTexture.m_bAllocated) { // First frame: allocate the GL texture m_videoTexture.allocate(); glBindTexture(GL_TEXTURE_2D, m_videoTexture.m_iTexID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, H, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_uploadBuffer.data()); glBindTexture(GL_TEXTURE_2D, 0); m_videoTexture.m_vSize = {(double)W, (double)H}; m_videoTexture.m_iType = TEXTURE_RGBA; m_videoTexture.m_iTarget = GL_TEXTURE_2D; } else { glBindTexture(GL_TEXTURE_2D, m_videoTexture.m_iTexID); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, W, H, GL_RGBA, GL_UNSIGNED_BYTE, m_uploadBuffer.data()); glBindTexture(GL_TEXTURE_2D, 0); } if (blurPasses > 0) renderToFB(m_videoTexture, *blurredFB, blurPasses); } if (!m_videoTexture.m_bAllocated) { renderRect(color); // solid colour until first frame is ready return true; } const CTexture& TEX = (blurPasses > 0 && blurredFB->isAllocated()) ? blurredFB->m_cTex : m_videoTexture; const auto TEXBOX = getScaledBoxForTextureSize(TEX.m_vSize, viewport); g_pRenderer->renderTexture(TEXBOX, TEX, data.opacity); return true; // always request the next compositor frame } // ── End video path ──────────────────────────────────────────────────── #endif updatePrimaryAsset(); updatePendingAsset(); updateScAsset(); if (asset && asset->m_iType == TEXTURE_INVALID) { g_asyncResourceManager->unload(asset); resourceID = 0; renderRect(color); return false; } if (!asset || resourceID == 0) { // fade in/out with a solid color if (data.opacity < 1.0 && scAsset) { const auto& SCTEX = getScAssetTex(); const auto SCTEXBOX = getScaledBoxForTextureSize(SCTEX.m_vSize, viewport); g_pRenderer->renderTexture(SCTEXBOX, SCTEX, 1, 0, HYPRUTILS_TRANSFORM_FLIPPED_180); CHyprColor col = color; col.a *= data.opacity; renderRect(col); return true; } renderRect(color); return !asset && resourceID > 0; // resource not ready } const auto& TEX = getPrimaryAssetTex(); const auto TEXBOX = getScaledBoxForTextureSize(TEX.m_vSize, viewport); if (data.opacity < 1.0 && scAsset) { const auto& SCTEX = getScAssetTex(); g_pRenderer->renderTextureMix(TEXBOX, SCTEX, TEX, 1.0, data.opacity, 0); } else if (crossFadeProgress->isBeingAnimated()) { const auto& PENDINGTEX = getPendingAssetTex(); g_pRenderer->renderTextureMix(TEXBOX, TEX, PENDINGTEX, 1.0, crossFadeProgress->value(), 0); } else g_pRenderer->renderTexture(TEXBOX, TEX, 1, 0); return crossFadeProgress->isBeingAnimated() || data.opacity < 1.0; } void CBackground::onAssetUpdate(ResourceID id, ASP newAsset) { pendingResource = false; if (!newAsset) Log::logger->log(Log::ERR, "Background asset update failed, resourceID: {} not available on update!", id); else if (newAsset->m_iType == TEXTURE_INVALID) { g_asyncResourceManager->unload(newAsset); Log::logger->log(Log::ERR, "New background asset has an invalid texture!"); } else { pendingAsset = newAsset; crossFadeProgress->setValueAndWarp(0); *crossFadeProgress = 1.0; crossFadeProgress->setCallbackOnEnd( [REF = m_self, id](auto) { if (const auto PSELF = REF.lock()) { if (PSELF->asset) g_asyncResourceManager->unload(PSELF->asset); PSELF->asset = PSELF->pendingAsset; PSELF->pendingAsset = nullptr; PSELF->resourceID = id; PSELF->blurredFB->destroyBuffer(); PSELF->blurredFB = std::move(PSELF->pendingBlurredFB); } }, true); } } void CBackground::plantReloadTimer() { if (reloadTime == 0) reloadTimer = g_pHyprlock->addTimer(std::chrono::hours(1), [REF = m_self](auto, auto) { onReloadTimer(REF); }, nullptr, true); else if (reloadTime > 0) reloadTimer = g_pHyprlock->addTimer(std::chrono::seconds(reloadTime), [REF = m_self](auto, auto) { onReloadTimer(REF); }, nullptr, true); } void CBackground::onReloadTimerUpdate() { const std::string OLDPATH = path; // Path parsing and early returns if (!reloadCommand.empty()) { path = runAndGetPath(reloadCommand); if (path.empty()) return; } try { const auto MTIME = std::filesystem::last_write_time(absolutePath(path, "")); if (OLDPATH == path && MTIME == modificationTime) return; modificationTime = MTIME; if (OLDPATH == path) m_imageRevision++; else m_imageRevision = 0; } catch (std::exception& e) { path = OLDPATH; Log::logger->log(Log::ERR, "{}", e.what()); return; } if (pendingResource) return; pendingResource = true; // Issue the next request AWP widget(m_self); g_asyncResourceManager->requestImage(path, m_imageRevision, widget); }