#include "Background.hpp" #include "../Renderer.hpp" #include "../Framebuffer.hpp" #include "../Shared.hpp" #include "../../core/hyprlock.hpp" #include "../../helpers/Log.hpp" #include "../../helpers/MiscFunctions.hpp" #include "../../core/AnimationManager.hpp" #include "../../config/ConfigManager.hpp" #include #include #include #include #include CBackground::CBackground() { blurredFB = makeUnique(); pendingBlurredFB = makeUnique(); transformedScFB = makeUnique(); } CBackground::~CBackground() { reset(); } void CBackground::registerSelf(const ASP& self) { m_self = self; } void CBackground::configure(const std::unordered_map& props, const SP& pOutput) { reset(); try { color = std::any_cast(props.at("color")); blurPasses = std::any_cast(props.at("blur_passes")); blurSize = std::any_cast(props.at("blur_size")); vibrancy = std::any_cast(props.at("vibrancy")); vibrancy_darkness = std::any_cast(props.at("vibrancy_darkness")); noise = std::any_cast(props.at("noise")); brightness = std::any_cast(props.at("brightness")); contrast = std::any_cast(props.at("contrast")); path = std::any_cast(props.at("path")); reloadCommand = std::any_cast(props.at("reload_cmd")); reloadTime = std::any_cast(props.at("reload_time")); } catch (const std::bad_any_cast& e) { RASSERT(false, "Failed to construct CBackground: {}", e.what()); // } catch (const std::out_of_range& e) { RASSERT(false, "Missing propperty for CBackground: {}", e.what()); // } isScreenshot = path == "screenshot"; viewport = pOutput->getViewport(); outputPort = pOutput->stringPort; transform = wlTransformToHyprutils(invertTransform(pOutput->transform)); scResourceID = CScreencopyFrame::getResourceId(pOutput); g_pAnimationManager->createAnimation(0.f, crossFadeProgress, g_pConfigManager->m_AnimationTree.getConfig("fadeIn")); // When the initial gather of the asyncResourceGatherer is completed (ready), all DMAFrames are available. // Dynamic ones are tricky, because a screencopy would copy hyprlock itself. if (g_pRenderer->asyncResourceGatherer->gathered && !g_pRenderer->asyncResourceGatherer->getAssetByID(scResourceID)) { Debug::log(LOG, "Missing screenshot for output {}", outputPort); scResourceID = ""; } if (isScreenshot) { resourceID = scResourceID; // Fallback to solid background:color when scResourceID=="" if (!g_pHyprlock->getScreencopy()) { Debug::log(ERR, "No screencopy support! path=screenshot won't work. Falling back to background color."); resourceID = ""; } } else if (!path.empty()) resourceID = "background:" + path; if (!isScreenshot && reloadTime > -1) { try { modificationTime = std::filesystem::last_write_time(absolutePath(path, "")); } catch (std::exception& e) { Debug::log(ERR, "{}", e.what()); } plantReloadTimer(); // No reloads for screenshots. } } void CBackground::reset() { if (reloadTimer) { reloadTimer->cancel(); reloadTimer.reset(); } blurredFB->destroyBuffer(); pendingBlurredFB->destroyBuffer(); } void CBackground::updatePrimaryAsset() { if (asset || resourceID.empty()) return; asset = g_pRenderer->asyncResourceGatherer->getAssetByID(resourceID); if (!asset) return; const bool NEEDFB = (isScreenshot || blurPasses > 0 || asset->texture.m_vSize != viewport) && (!blurredFB->isAllocated() || firstRender); if (NEEDFB) renderToFB(asset->texture, *blurredFB, blurPasses); } void CBackground::updatePendingAsset() { // For crossfading a new asset if (!pendingAsset || blurPasses == 0 || pendingBlurredFB->isAllocated()) return; renderToFB(pendingAsset->texture, *pendingBlurredFB, blurPasses); } void CBackground::updateScAsset() { if (scAsset || scResourceID.empty()) return; // path=screenshot -> scAsset = asset scAsset = (asset && isScreenshot) ? asset : g_pRenderer->asyncResourceGatherer->getAssetByID(scResourceID); if (!scAsset) return; const bool NEEDSCTRANSFORM = transform != HYPRUTILS_TRANSFORM_NORMAL; if (NEEDSCTRANSFORM) renderToFB(scAsset->texture, *transformedScFB, 0, true); } const CTexture& CBackground::getPrimaryAssetTex() const { // This case is only for background:path=screenshot with blurPasses=0 if (isScreenshot && blurPasses == 0 && transformedScFB->isAllocated()) return transformedScFB->m_cTex; return (blurredFB->isAllocated()) ? blurredFB->m_cTex : asset->texture; } const CTexture& CBackground::getPendingAssetTex() const { return (pendingBlurredFB->isAllocated()) ? pendingBlurredFB->m_cTex : pendingAsset->texture; } const CTexture& CBackground::getScAssetTex() const { return (transformedScFB->isAllocated()) ? transformedScFB->m_cTex : scAsset->texture; } void CBackground::renderRect(CHyprColor color) { CBox monbox = {0, 0, viewport.x, viewport.y}; g_pRenderer->renderRect(monbox, color, 0); } static void onReloadTimer(AWP ref) { if (auto PBG = ref.lock(); PBG) { PBG->onReloadTimerUpdate(); PBG->plantReloadTimer(); } } static void onAssetCallback(AWP ref) { if (auto PBG = ref.lock(); PBG) PBG->startCrossFade(); } static CBox getScaledBoxForTextureSize(const Vector2D& size, const Vector2D& viewport) { CBox texbox = {{}, size}; float scaleX = viewport.x / size.x; float scaleY = viewport.y / size.y; texbox.w *= std::max(scaleX, scaleY); texbox.h *= std::max(scaleX, scaleY); if (scaleX > scaleY) texbox.y = -(texbox.h - viewport.y) / 2.f; else texbox.x = -(texbox.w - viewport.x) / 2.f; texbox.round(); return texbox; } void CBackground::renderToFB(const CTexture& tex, CFramebuffer& fb, int passes, bool applyTransform) { if (firstRender) firstRender = false; // make it brah Vector2D size = tex.m_vSize; if (applyTransform && transform % 2 == 1) { size.x = tex.m_vSize.y; size.y = tex.m_vSize.x; } const auto TEXBOX = getScaledBoxForTextureSize(size, viewport); if (!fb.isAllocated()) fb.alloc(viewport.x, viewport.y); // TODO 10 bit fb.bind(); g_pRenderer->renderTexture(TEXBOX, tex, 1.0, 0, applyTransform ? transform : HYPRUTILS_TRANSFORM_NORMAL); if (blurPasses > 0) g_pRenderer->blurFB(fb, CRenderer::SBlurParams{ .size = blurSize, .passes = passes, .noise = noise, .contrast = contrast, .brightness = brightness, .vibrancy = vibrancy, .vibrancy_darkness = vibrancy_darkness, }); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } bool CBackground::draw(const SRenderData& data) { updatePrimaryAsset(); updatePendingAsset(); updateScAsset(); if (asset && asset->texture.m_iType == TEXTURE_INVALID) { g_pRenderer->asyncResourceGatherer->unloadAsset(asset); resourceID = ""; renderRect(color); return false; } if (!asset || resourceID.empty()) { // fade in/out with a solid color if (data.opacity < 1.0 && scAsset) { const auto& SCTEX = getScAssetTex(); const auto SCTEXBOX = getScaledBoxForTextureSize(SCTEX.m_vSize, viewport); g_pRenderer->renderTexture(SCTEXBOX, SCTEX, 1, 0, HYPRUTILS_TRANSFORM_FLIPPED_180); CHyprColor col = color; col.a *= data.opacity; renderRect(col); return true; } renderRect(color); return !asset && !resourceID.empty(); // resource not ready } const auto& TEX = getPrimaryAssetTex(); const auto TEXBOX = getScaledBoxForTextureSize(TEX.m_vSize, viewport); if (data.opacity < 1.0 && scAsset) { const auto& SCTEX = getScAssetTex(); g_pRenderer->renderTextureMix(TEXBOX, SCTEX, TEX, 1.0, data.opacity, 0); } else if (crossFadeProgress->isBeingAnimated()) { const auto& PENDINGTEX = getPendingAssetTex(); g_pRenderer->renderTextureMix(TEXBOX, TEX, PENDINGTEX, 1.0, crossFadeProgress->value(), 0); } else g_pRenderer->renderTexture(TEXBOX, TEX, 1, 0, HYPRUTILS_TRANSFORM_FLIPPED_180); return crossFadeProgress->isBeingAnimated() || data.opacity < 1.0; } void CBackground::plantReloadTimer() { if (reloadTime == 0) reloadTimer = g_pHyprlock->addTimer(std::chrono::hours(1), [REF = m_self](auto, auto) { onReloadTimer(REF); }, nullptr, true); else if (reloadTime > 0) reloadTimer = g_pHyprlock->addTimer(std::chrono::seconds(reloadTime), [REF = m_self](auto, auto) { onReloadTimer(REF); }, nullptr, true); } void CBackground::onReloadTimerUpdate() { const std::string OLDPATH = path; // Path parsing and early returns if (!reloadCommand.empty()) { path = spawnSync(reloadCommand); if (path.ends_with('\n')) path.pop_back(); if (path.starts_with("file://")) path = path.substr(7); if (path.empty()) return; } try { const auto MTIME = std::filesystem::last_write_time(absolutePath(path, "")); if (OLDPATH == path && MTIME == modificationTime) return; modificationTime = MTIME; } catch (std::exception& e) { path = OLDPATH; Debug::log(ERR, "{}", e.what()); return; } if (!pendingResourceID.empty()) return; // Issue the next request request.id = std::string{"background:"} + path + ",time:" + std::to_string((uint64_t)modificationTime.time_since_epoch().count()); pendingResourceID = request.id; request.asset = path; request.type = CAsyncResourceGatherer::eTargetType::TARGET_IMAGE; request.callback = [REF = m_self]() { onAssetCallback(REF); }; g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request); } void CBackground::startCrossFade() { auto newAsset = g_pRenderer->asyncResourceGatherer->getAssetByID(pendingResourceID); if (newAsset) { if (newAsset->texture.m_iType == TEXTURE_INVALID) { g_pRenderer->asyncResourceGatherer->unloadAsset(newAsset); Debug::log(ERR, "New asset had an invalid texture!"); pendingResourceID = ""; } else if (resourceID != pendingResourceID) { pendingAsset = newAsset; crossFadeProgress->setValueAndWarp(0); *crossFadeProgress = 1.0; crossFadeProgress->setCallbackOnEnd( [REF = m_self](auto) { if (const auto PSELF = REF.lock()) { PSELF->asset = PSELF->pendingAsset; PSELF->pendingAsset = nullptr; g_pRenderer->asyncResourceGatherer->unloadAsset(PSELF->pendingAsset); PSELF->resourceID = PSELF->pendingResourceID; PSELF->pendingResourceID = ""; PSELF->blurredFB->destroyBuffer(); PSELF->blurredFB = std::move(PSELF->pendingBlurredFB); } }, true); g_pHyprlock->renderOutput(outputPort); } } else if (!pendingResourceID.empty()) { Debug::log(WARN, "Asset {} not available after the asyncResourceGatherer's callback!", pendingResourceID); g_pHyprlock->addTimer(std::chrono::milliseconds(100), [REF = m_self](auto, auto) { onAssetCallback(REF); }, nullptr); } }