* widget: add click handling and point containment methods to IWidget interface
* core: add onClick method to handle mouse click events
- renderer: move getOrCreateWidgetsFor method declaration to public section
* core: update mouse event handling to track mouse location and button clicks
* widget: add onclick command handling and point containment to CLabel
- config: add onclick special config value to label
* assets: add label configuration for keyboard layout switching
* config: add onclick configuration for label widgets
- add CLICKABLE macro for onclick configuration
- replace direct onclick assignment with CLICKABLE macro
* core: fix cursor shape initialization and pointer handling
- ensure pointer is available before setting cursor shape
- initialize cursor shape device if not already done
* core: add hover handling and cursor shape updates
- implement onHover method to manage widget hover states
- update cursor shape based on hover status
- ensure all outputs are redrawn after state changes
* widgets: add hover state management and bounding box calculations
- add setHover and isHovered methods to manage hover state
- implement containsPoint method for hit testing
- override getBoundingBox in CLabel for accurate positioning
- add onHover method in CLabel to change cursor shape
* core: add hover handling in pointer motion
- invoke onHover method with current mouse location
* widgets: add hover handling and bounding box for password input field
- add getBoundingBox method to calculate the widget's bounding box
- implement onHover method to update cursor shape on hover
* widgets: update hover behavior for label widget
- modify cursor shape setting to only apply when onclickCommand is not empty
* core: optimize hover handling and rendering for lock surfaces
- Improve hover state tracking for widgets
- reduce unnecessary redraw calls by tracking hover changes
- remove redundant renderAllOutputs() call
* widgets: add onclick and hover to shape and image
* core: trigger hover and onclick only for the currently focused surface
* core: handle fractionalScale in onclick and hover
* core: don't trigger onclick or hover when hide_cursor is set
* misc: remove braces
* core: run onclick commands asnychronously
---------
Co-authored-by: Memoraike <memoraike@gmail.com>
BREAKING:
- Removed `input-field:dots_fade_time`. Now configured via
`animation=inputFieldDots,...`
- Removed `input-field:fail_transition`. Now configured via
`animation=inputFieldColors,...`
- Removed `general:no_fade_in` and `general:no_fade_out`. Now configured
globally via `animations:enabled` or via `animation=fadeIn,...` and
`animation=fadeOut,...`
Worker threads become non-joinable once they are detached, and `await()` will not wait for them to
finish. This can lead to a crash when `asyncResourceGatherer` is destroyed in the main thread while it
is still being used in worker threads.
* asyncResourceGatherer: deduplicate image rendering code
Also happens to add support for JPEG and WEBP for image widgets
* asyncResourceGatherer: use a reference for path in getFileType
* asyncResourceGatherer: start the asyncLoop at the same time as gather
This is a prerequesit for labels beeing drawn, while backgrounds are
note ready yet.
* core: allow immediate rendering even when backgrounds are not gathered yet
Note:
We don't really need to call `asyncResourceGatherer::apply` in the
`renderLock` function, since it will get called by a call to
`asyncResourceGatherer::getAssetById` anyways.
* background: render color rectangle when asset is not ready yet
* config: add general:immediate_render config option
* core: use the --immediate-render flag in attemptRestoreOnDeath
* core: check for sessionLockSurface before calling render
This is needed, because when a new monitor is added via `onGlobal` the
order of the events is not guaranteed. Meaning that render for a
particular monitor might get called before a `CSessionLockSurface` for
that monitor exists.
* renderer: remove widgets for destroyed lockSurfaces
* asyncResourceGatherer: don't create duplicate dma frames for a specific stringPort
* core: remove renderer widgets in ~CSessionLockSurface instead of in onGlobalRemoved
* Revert "core: remove renderer widgets in ~CSessionLockSurface instead of in onGlobalRemoved"
This reverts commit 405aa42de8.
Because of destruction order, it is safer to do it in `onGlobalRemoved`.
* core: ditch dynamic DMAFrame generation
* core: identify DMAFrames via output size and stringPort
* core: fallback to background color for dynamic outputs with background:path=screenshot
* core: remove output pointer from DMAFrame
* core: handle rerendering when frameCallback is pending
* core: log when skipping label updates
* asyncResourceGatherer: remove busy and use loopMutex
Makes getAssetById fail less often and thus labels get more stable
updates
* asyncResourceGatherer: revision locking
`assetsMutex` was not needed, since `apply` only gets called from the
main thread and resources are also only aquired via the main thread.
`preloadTargets`, previously kinda guarded by the `busy` flag are now
locked as suggested in #367 (but via a copy of `peloadTargets`).
`apply` now returns a boolean so that the locking of preloadTargets in
combination with checking `preloadTargets.empty()` is a bit nicer.
* asyncResourceGatherer: remove explicit template arg for unique lock
* widgets: add missing virtual destructor
destructor is missing and as a consequence all sub classes gets wrongly
destructed reported as "new-delete-type-mismatch" by asan.
* gatherer: free memory allocated by pango
with pango_parse_markup its up to the caller of the function to free the
pointer to the text returned stored in this buf.
* core: add destructor and free devices
add a destructor and free both drmDevice and gbmDevice, leaks reported
by asan.
* core: free xkb allocated state and keymap
free xkb state and keymap on destruction to prevent leak on exit and
less asan spam.
* locksurface: destroy the surface frame on done
the callback was never being destroyed and is leaking on each
frameCallback creation, call wl_callback_destroy in onCallback() and
free the memory. reported with asan.
* Add KDevelop files to the .gitignore
* Add support for JPEG and WEBP background images
Most of the code is copy-pasted from hyprpaper
* Try doing nix stuff
* Do not use brackets for short ifs
* misc: use weakly_canonical for absolutePath
* misc: make absolutePath not optional
* misc: use currentDir as the argument to absolutePath
* config: avoid circular imports
* background: fix background not rendering when resource gatherer is busy
* asyncResourceGatherer: check cairo_surface_status
* background: clear resource id when texture is invalid