update internal structure of dots and password

This commit is contained in:
Felix Salcher 2025-07-11 00:50:27 +02:00
parent fbc419dfcb
commit 4c45cda296
No known key found for this signature in database
2 changed files with 77 additions and 78 deletions

View file

@ -40,13 +40,12 @@ void CPasswordInputField::configure(const std::unordered_map<std::string, std::a
halign = std::any_cast<Hyprlang::STRING>(props.at("halign"));
valign = std::any_cast<Hyprlang::STRING>(props.at("valign"));
outThick = std::any_cast<Hyprlang::INT>(props.at("outline_thickness"));
dots.size = std::any_cast<Hyprlang::FLOAT>(props.at("dots_size"));
dots.spacing = std::any_cast<Hyprlang::FLOAT>(props.at("dots_spacing"));
dots.center = std::any_cast<Hyprlang::INT>(props.at("dots_center"));
dots.rounding = std::any_cast<Hyprlang::INT>(props.at("dots_rounding"));
dots.textFormat = std::any_cast<Hyprlang::STRING>(props.at("dots_text_format"));
password.dots.spacing = std::any_cast<Hyprlang::FLOAT>(props.at("dots_spacing"));
password.dots.rounding = std::any_cast<Hyprlang::INT>(props.at("dots_rounding"));
password.dots.format = std::any_cast<Hyprlang::STRING>(props.at("dots_text_format"));
password.size = std::any_cast<Hyprlang::FLOAT>(props.at("password_size"));
password.center = std::any_cast<Hyprlang::INT>(props.at("password_center"));
password.allowToggle = std::any_cast<Hyprlang::INT>(props.at("password:toggle_password_visibility"));
fadeOnEmpty = std::any_cast<Hyprlang::INT>(props.at("fade_on_empty"));
fadeTimeoutMs = std::any_cast<Hyprlang::INT>(props.at("fade_timeout"));
hiddenInputState.enabled = std::any_cast<Hyprlang::INT>(props.at("hide_input"));
@ -65,7 +64,6 @@ void CPasswordInputField::configure(const std::unordered_map<std::string, std::a
colorConfig.invertNum = std::any_cast<Hyprlang::INT>(props.at("invert_numlock"));
colorConfig.swapFont = std::any_cast<Hyprlang::INT>(props.at("swap_font_color"));
colorConfig.hiddenBase = std::any_cast<Hyprlang::INT>(props.at("hide_input_base_color"));
password.allowToggle = std::any_cast<Hyprlang::INT>(props.at("password:toggle_password_visibility"));
} catch (const std::bad_any_cast& e) {
RASSERT(false, "Failed to construct CPasswordInputField: {}", e.what()); //
} catch (const std::out_of_range& e) {
@ -75,14 +73,14 @@ void CPasswordInputField::configure(const std::unordered_map<std::string, std::a
configPos = pos;
colorState.font = colorConfig.font;
pos = posFromHVAlign(viewport, configSize, pos, halign, valign);
dots.size = std::clamp(dots.size, 0.2f, 0.8f);
dots.spacing = std::clamp(dots.spacing, -1.f, 1.f);
pos = posFromHVAlign(viewport, configSize, pos, halign, valign);
password.size = std::clamp(password.size, 0.2f, 0.8f);
password.dots.spacing = std::clamp(password.dots.spacing, -1.f, 1.f);
colorConfig.caps = colorConfig.caps->m_bIsFallback ? colorConfig.fail : colorConfig.caps;
g_pAnimationManager->createAnimation(0.f, fade.a, g_pConfigManager->m_AnimationTree.getConfig("inputFieldFade"));
g_pAnimationManager->createAnimation(0.f, dots.currentAmount, g_pConfigManager->m_AnimationTree.getConfig("inputFieldDots"));
g_pAnimationManager->createAnimation(0.f, password.dots.currentAmount, g_pConfigManager->m_AnimationTree.getConfig("inputFieldDots"));
g_pAnimationManager->createAnimation(configSize, size, g_pConfigManager->m_AnimationTree.getConfig("inputFieldWidth"));
g_pAnimationManager->createAnimation(colorConfig.inner, colorState.inner, g_pConfigManager->m_AnimationTree.getConfig("inputFieldColors"));
g_pAnimationManager->createAnimation(*colorConfig.outer, colorState.outer, g_pConfigManager->m_AnimationTree.getConfig("inputFieldColors"));
@ -91,15 +89,15 @@ void CPasswordInputField::configure(const std::unordered_map<std::string, std::a
pos = posFromHVAlign(viewport, size->goal(), configPos, halign, valign);
if (!dots.textFormat.empty()) {
dots.textResourceID = std::format("input:{}-{}", (uintptr_t)this, dots.textFormat);
if (!password.dots.format.empty()) {
password.dots.resourceID = std::format("input:{}-{}", (uintptr_t)this, password.dots.format);
CAsyncResourceGatherer::SPreloadRequest request;
request.id = dots.textResourceID;
request.asset = dots.textFormat;
request.id = password.dots.resourceID;
request.asset = password.dots.format;
request.type = CAsyncResourceGatherer::eTargetType::TARGET_TEXT;
request.props["font_family"] = fontFamily;
request.props["color"] = colorConfig.font;
request.props["font_size"] = (int)(std::nearbyint(configSize.y * dots.size * 0.5f) * 2.f);
request.props["font_size"] = (int)(std::nearbyint(configSize.y * password.size * 0.5f) * 2.f);
g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request);
}
@ -176,33 +174,33 @@ void CPasswordInputField::updateFade() {
}
void CPasswordInputField::updateDots() {
if (dots.currentAmount->goal() == passwordLength)
if (password.dots.currentAmount->goal() == passwordLength)
return;
if (checkWaiting)
return;
if (passwordLength == 0)
dots.currentAmount->setValueAndWarp(passwordLength);
password.dots.currentAmount->setValueAndWarp(passwordLength);
else
*dots.currentAmount = passwordLength;
*password.dots.currentAmount = passwordLength;
}
void CPasswordInputField::updatePassword() {
std::string passwordContent = g_pHyprlock->getPasswordBuffer();
if (passwordContent == password.content) {
if (passwordContent == password.text.content) {
return;
}
if (password.content.length() == 0) {
password.trim = 0;
if (password.text.content.length() == 0) {
password.text.trim = 0;
}
if (password.content.length() > passwordContent.length() && password.trim > 0) {
password.trim -= 1;
if (password.text.content.length() > passwordContent.length() && password.text.trim > 0) {
password.text.trim -= 1;
}
password.content = passwordContent;
password.text.content = passwordContent;
CAsyncResourceGatherer::SPreloadRequest request;
Vector2D assetSize;
@ -213,8 +211,8 @@ void CPasswordInputField::updatePassword() {
while (true) {
std::string trimmedContent = passwordContent;
if (password.trim) {
trimmedContent.erase(0, password.trim);
if (password.text.trim) {
trimmedContent.erase(0, password.text.trim);
}
std::string textResourceID = std::format("password:{}-{}", (uintptr_t)this, trimmedContent);
@ -226,7 +224,7 @@ void CPasswordInputField::updatePassword() {
request.props["font_size"] = (int)(std::nearbyint(configSize.y * password.size * 0.5f) * 2.f);
request.callback = [REF = m_self]() { assetReadyCallback(REF); };
password.pendingResourceID = textResourceID;
password.text.pendingResourceID = textResourceID;
assetSize = g_pRenderer->asyncResourceGatherer->getTextAssetSize(request);
offset = (inputFieldBox.h - assetSize.y) / 2.0;
@ -236,22 +234,22 @@ void CPasswordInputField::updatePassword() {
break;
}
password.trim += 1;
password.text.trim += 1;
}
g_pRenderer->asyncResourceGatherer->requestAsyncAssetPreload(request);
}
void CPasswordInputField::renderPasswordUpdate() {
auto newAsset = g_pRenderer->asyncResourceGatherer->getAssetByID(password.pendingResourceID);
auto newAsset = g_pRenderer->asyncResourceGatherer->getAssetByID(password.text.pendingResourceID);
if (newAsset) {
// new asset is ready :D
g_pRenderer->asyncResourceGatherer->unloadAsset(password.asset);
password.asset = newAsset;
password.resourceID = password.pendingResourceID;
password.pendingResourceID = "";
g_pRenderer->asyncResourceGatherer->unloadAsset(password.text.asset);
password.text.asset = newAsset;
password.text.resourceID = password.text.pendingResourceID;
password.text.pendingResourceID = "";
} else {
Debug::log(WARN, "Asset {} not available after the asyncResourceGatherer's callback!", password.pendingResourceID);
Debug::log(WARN, "Asset {} not available after the asyncResourceGatherer's callback!", password.text.pendingResourceID);
g_pHyprlock->addTimer(std::chrono::milliseconds(10), [REF = m_self](auto, auto) { assetReadyCallback(REF); }, nullptr);
return;
@ -360,23 +358,23 @@ bool CPasswordInputField::draw(const SRenderData& data) {
}
if (!showPassword || !password.allowToggle) {
const int RECTPASSSIZE = std::nearbyint(inputFieldBox.h * dots.size * 0.5f) * 2.f;
const int RECTPASSSIZE = std::nearbyint(inputFieldBox.h * password.size * 0.5f) * 2.f;
Vector2D passSize{RECTPASSSIZE, RECTPASSSIZE};
int passSpacing = std::floor(passSize.x * dots.spacing);
int passSpacing = std::floor(passSize.x * password.dots.spacing);
if (!dots.textFormat.empty()) {
if (!dots.textAsset)
dots.textAsset = g_pRenderer->asyncResourceGatherer->getAssetByID(dots.textResourceID);
if (!password.dots.format.empty()) {
if (!password.dots.asset)
password.dots.asset = g_pRenderer->asyncResourceGatherer->getAssetByID(password.dots.resourceID);
if (!dots.textAsset)
if (!password.dots.asset)
forceReload = true;
else {
passSize = dots.textAsset->texture.m_vSize;
passSpacing = std::floor(passSize.x * dots.spacing);
passSize = password.dots.asset->texture.m_vSize;
passSpacing = std::floor(passSize.x * password.dots.spacing);
}
}
const auto CURRDOTS = dots.currentAmount->value();
const auto CURRDOTS = password.dots.currentAmount->value();
const double DOTPAD = (inputFieldBox.h - passSize.y) / 2.0;
const double DOTAREAWIDTH = inputFieldBox.w - (DOTPAD * 2) - eyeOffset;
const int MAXDOTS = std::round(DOTAREAWIDTH * 1.0 / (passSize.x + passSpacing));
@ -387,7 +385,7 @@ bool CPasswordInputField::draw(const SRenderData& data) {
const double CURRWIDTH = ((passSize.x + passSpacing) * CURRDOTS) - passSpacing;
// Calculate starting x-position to ensure dots stay centered within the input field
double xstart = dots.center ? ((DOTAREAWIDTH - CURRWIDTH) / 2.0) + DOTPAD : DOTPAD;
double xstart = password.center ? ((DOTAREAWIDTH - CURRWIDTH) / 2.0) + DOTPAD : DOTPAD;
if (CURRDOTS > MAXDOTS)
xstart = (inputFieldBox.w + MAXDOTS * (passSize.x + passSpacing) - passSpacing - 2 * CURRWIDTH - eyeOffset) / 2.0;
@ -396,10 +394,10 @@ bool CPasswordInputField::draw(const SRenderData& data) {
xstart += eyeOffset;
}
if (dots.rounding == -1)
dots.rounding = passSize.x / 2.0;
else if (dots.rounding == -2)
dots.rounding = rounding == -1 ? passSize.x / 2.0 : rounding * dots.size;
if (password.dots.rounding == -1)
password.dots.rounding = passSize.x / 2.0;
else if (password.dots.rounding == -2)
password.dots.rounding = rounding == -1 ? passSize.x / 2.0 : rounding * password.size;
for (int i = 0; i < CURRDOTS; ++i) {
if (i < DOTFLOORED - MAXDOTS)
@ -414,24 +412,24 @@ bool CPasswordInputField::draw(const SRenderData& data) {
Vector2D dotPosition = inputFieldBox.pos() + Vector2D{xstart + (i * (passSize.x + passSpacing)), (inputFieldBox.h / 2.0) - (passSize.y / 2.0)};
CBox box{dotPosition, passSize};
if (!dots.textFormat.empty()) {
if (!dots.textAsset) {
if (!password.dots.format.empty()) {
if (!password.dots.asset) {
fontCol.a = DOTALPHA;
break;
}
g_pRenderer->renderTexture(box, dots.textAsset->texture, fontCol.a, dots.rounding);
g_pRenderer->renderTexture(box, password.dots.asset->texture, fontCol.a, password.dots.rounding);
} else
g_pRenderer->renderRect(box, fontCol, dots.rounding);
g_pRenderer->renderRect(box, fontCol, password.dots.rounding);
fontCol.a = DOTALPHA;
}
} else if (passwordLength != 0 && password.allowToggle) {
if (!password.asset)
password.asset = g_pRenderer->asyncResourceGatherer->getAssetByID(password.resourceID);
if (!password.text.asset)
password.text.asset = g_pRenderer->asyncResourceGatherer->getAssetByID(password.text.resourceID);
if (password.asset) {
auto passSize = password.asset->texture.m_vSize;
if (password.text.asset) {
auto passSize = password.text.asset->texture.m_vSize;
auto eyeSize = eye.openAsset->texture.m_vSize;
double padding = (inputFieldBox.h - passSize.y) / 2.0;
@ -443,7 +441,7 @@ bool CPasswordInputField::draw(const SRenderData& data) {
Vector2D passwordPosition = inputFieldBox.pos() + Vector2D{xstart, padding};
CBox box{passwordPosition, passSize};
g_pRenderer->renderTexture(box, password.asset->texture, fontCol.a);
g_pRenderer->renderTexture(box, password.text.asset->texture, fontCol.a);
} else {
forceReload = true;
}
@ -643,12 +641,12 @@ void CPasswordInputField::onHover(const Vector2D& pos) {
void CPasswordInputField::onClick(uint32_t button, bool down, const Vector2D& pos) {
if (!password.asset || !eye.openAsset || !down)
if (!password.text.asset || !eye.openAsset || !down)
return;
CBox inputFieldBox = getBoundingBoxWl();
auto eyeSize = eye.openAsset->texture.m_vSize;
auto passwordSize = password.asset->texture.m_vSize;
auto passwordSize = password.text.asset->texture.m_vSize;
double offset = (inputFieldBox.h - passwordSize.y) / 2.0;
Vector2D dotPosition = inputFieldBox.pos() + Vector2D{inputFieldBox.w - offset - eye.margin - eyeSize.x, offset};

View file

@ -64,26 +64,27 @@ class CPasswordInputField : public IWidget {
int outThick, rounding;
struct {
PHLANIMVAR<float> currentAmount;
bool center = false;
float size = 0;
float spacing = 0;
int rounding = 0;
std::string textFormat = "";
std::string textResourceID;
SPreloadedAsset* textAsset = nullptr;
} dots;
bool allowToggle = false;
bool center = false;
float size = 0.25;
struct {
bool allowToggle = false;
bool center = false;
float size = 0.25;
std::string content = "";
std::string resourceID = "";
std::string pendingResourceID = "";
SPreloadedAsset* asset = nullptr;
SPreloadedAsset* previousAsset = nullptr;
int trim = 0;
struct {
std::string content = "";
std::string resourceID = "";
std::string pendingResourceID = "";
SPreloadedAsset* asset = nullptr;
SPreloadedAsset* previousAsset = nullptr;
int trim = 0;
} text;
struct {
PHLANIMVAR<float> currentAmount;
float spacing = 0;
int rounding = 0;
std::string format = "";
std::string resourceID = "";
SPreloadedAsset* asset = nullptr;
} dots;
} password;
struct {