don't show eye when password is empty

This commit is contained in:
Felix Salcher 2025-06-27 22:55:09 +02:00
parent b1dc5df422
commit 116789b19a
No known key found for this signature in database

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@ -400,13 +400,8 @@ bool CPasswordInputField::draw(const SRenderData& data) {
g_pRenderer->renderRect(box, fontCol, dots.rounding);
fontCol.a = DOTALPHA;
auto eyeSize = eye.asset->texture.m_vSize;
auto eyePosition = inputFieldBox.pos() + Vector2D{inputFieldBox.w - eyeSize.x - DOTPAD, DOTPAD};
box = {eyePosition, eyeSize};
g_pRenderer->renderTexture(box, eye.asset->texture, fontCol.a);
}
} else if (password.content.length() > 0) {
} else if (passwordLength != 0) {
password.asset = g_pRenderer->asyncResourceGatherer->getAssetByID(password.resourceID);
if (password.asset) {
@ -420,14 +415,17 @@ bool CPasswordInputField::draw(const SRenderData& data) {
CBox box{passwordPosition, passSize};
g_pRenderer->renderTexture(box, password.asset->texture, fontCol.a);
passwordPosition = inputFieldBox.pos() + Vector2D{inputFieldBox.w - eyeSize.x - padding, padding};
box = {passwordPosition, eyeSize};
g_pRenderer->renderTexture(box, eye.asset->texture, fontCol.a);
} else {
forceReload = true;
}
}
if (passwordLength != 0) {
auto padding = (inputFieldBox.h - eyeSize.y) / 2.0;
auto eyePosition = inputFieldBox.pos() + Vector2D{inputFieldBox.w - eyeSize.x - padding, (inputFieldBox.h - eyeSize.y) / 2};
CBox box = {eyePosition, eyeSize};
g_pRenderer->renderTexture(box, eye.asset->texture, fontCol.a);
}
}
if (passwordLength == 0 && !checkWaiting && !placeholder.resourceID.empty()) {