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variables: Simple cm settings (#991)
* Update Variables.md * Update Monitors.md * Update Monitors.md
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2 changed files with 27 additions and 2 deletions
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@ -217,6 +217,31 @@ Some applications do _not_ support screen capture with 10 bit enabled.
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{{< /callout >}}
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### Color management presets
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Add a `, cm, X` to change default sRGB output preset
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```ini
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monitor = eDP-1, 2880x1800@90, 0x0, 1, bitdepth, 10, cm, wide
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```
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```plain
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auto - srgb for 8bpc, wide for 10bpc if supported (recommended)
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srgb - sRGB primaries (default)
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wide - wide color gamut, BT2020 primaries
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edid - primaries from edid (known to be inaccurate)
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hdr - wide color gamut and HDR PQ transfer function (experimental)
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hdredid - same as hdr with edid primaries (experimental)
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```
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Fullscreen HDR is possible without hdr `cm` setting if `render:cm_fs_passthrough` is enabled.
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Use `sdrbrightness, B` and `sdrsaturation, S` to control SDR brighness and saturation in HDR mode. The default for both values is `1.0`. Typical brightness value should be in `1.0 ... 2.0` range.
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```ini
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monitor = eDP-1, 2880x1800@90, 0x0, 1, bitdepth, 10, cm, hdr, sdrbrightness, 1.2, sdrsaturation, 0.98
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```
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### VRR
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Per-display VRR can be done by adding `, vrr, X` where `X` is the mode from the
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@ -455,6 +455,7 @@ _Subcategory `group:groupbar:`_
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| expand_undersized_textures | Whether to expand undersized textures along the edge, or rather stretch the entire texture. | bool | true |
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| xp_mode | Disables back buffer and bottom layer rendering. | bool | false |
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| ctm_animation | Whether to enable a fade animation for CTM changes (hyprsunset). 2 means "auto" which disables them on Nvidia. | int | 2 |
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| cm_fs_passthrough | Passthrough color settings for fullscreen apps when possible | bool | true |
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### Cursor
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@ -489,8 +490,6 @@ _Subcategory `group:groupbar:`_
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| name | description | type | default |
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| --- | --- | --- | --- |
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| wide_color_gamut | force wide color gamut for all supported outputs | bool | false |
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| hdr | force static hdr for all supported outputs (for testing only, will result in oversaturated colors) | bool | false |
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| xx_color_management_v4 | enable color management protocol | bool | false |
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Requires a client with `frog-color-management-v1` or `xx-color-management-v4` support like gamescope or https://github.com/Zamundaaa/VK_hdr_layer
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@ -534,6 +533,7 @@ Only for developers.
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| error_position | sets the position of the error bar. top - 0, bottom - 1 | int | 0 |
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| colored_stdout_logs | enables colors in the stdout logs. | bool | true |
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| pass | enables render pass debugging. | bool | false |
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| full_cm_proto | claims support for all cm proto features (requires restart) | bool | false |
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### More
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