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https://github.com/hyprwm/hyprland-plugins.git
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bugfix: fix config signature mismatch
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ab24e83c3e
commit
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1 changed files with 1 additions and 51 deletions
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@ -1091,57 +1091,7 @@ void COverview::fullRender() {
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}
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}
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// draw borders for current and focus
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auto drawBorderForID = [&](int id, bool isFocus, const CHyprColor& colFallback) {
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if (id < 0)
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return;
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const int ix = id % SIDE_LENGTH;
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const int iy = id / SIDE_LENGTH;
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CBox box{OUTER + ix * tileRenderSize.x + ix * GAPSIZE, OUTER + iy * tileRenderSize.y + iy * GAPSIZE, tileRenderSize.x, tileRenderSize.y};
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box.scale(pMonitor->m_scale).translate(pos->value());
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box.round();
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const int BWIDTH = std::max(1, (int)**PBWIDTH);
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const std::string style{*PBSTYLE};
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if (style == "hyprland") {
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const std::string specStr = isFocus ? std::string{*PBGREFOC} : std::string{*PBGRCUR};
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const auto spec = parseGradientSpec(specStr);
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if (spec.valid)
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renderGradientBorder(box, BWIDTH, spec);
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else
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g_pHyprOpenGL->renderBorder(box, colFallback, {.round = SCALED_ROUND, .roundingPower = ROUND_PWR, .borderSize = BWIDTH});
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} else if (style == "hypr") {
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auto tint = [](const CHyprColor& c, float f) -> CHyprColor {
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auto clamp01 = [](float v) { return std::clamp(v, 0.0f, 1.0f); };
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CHyprColor r;
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r.r = clamp01(c.r + f);
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r.g = clamp01(c.g + f);
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r.b = clamp01(c.b + f);
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r.a = c.a;
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return r;
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};
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const int l0 = std::max(1, BWIDTH / 3);
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const int l1 = std::max(1, BWIDTH / 3);
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const int l2 = std::max(1, BWIDTH - l0 - l1);
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const int layers[3] = {l0, l1, l2};
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const CHyprColor cols[3] = {tint(colFallback, 0.12f), colFallback, tint(colFallback, -0.12f)};
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CBox b = box;
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int prev = 0;
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for (int i = 0; i < 3; ++i) {
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if (i != 0) {
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b.x -= prev;
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b.y -= prev;
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b.width += prev * 2;
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b.height += prev * 2;
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}
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g_pHyprOpenGL->renderBorder(b, cols[i], {.round = SCALED_ROUND, .roundingPower = ROUND_PWR, .borderSize = layers[i]});
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prev += layers[i];
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}
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} else {
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g_pHyprOpenGL->renderBorder(box, colFallback, {.round = SCALED_ROUND, .roundingPower = ROUND_PWR, .borderSize = BWIDTH});
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}
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};
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// draw borders for current and focus (overridden rounding by state below)
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// pass rounding based on state
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const int RND_CUR = CURRENT_ROUND_SCALED;
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