egl: add egl formats and helpers

add egl formats and helpers in Hyprgraphics::Egl
add lidbrm requirement for drm_fourcc and xf86drm
add gles3 requirement.
This commit is contained in:
Tom Englund 2026-01-14 18:17:02 +01:00
parent 583331e065
commit b7eb992abc
3 changed files with 302 additions and 0 deletions

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@ -47,11 +47,15 @@ endif()
file(GLOB_RECURSE SRCFILES CONFIGURE_DEPENDS "src/*.cpp" "include/*.hpp")
file(GLOB_RECURSE PUBLIC_HEADERS CONFIGURE_DEPENDS "include/*.hpp")
set(GLES_VERSION "GLES3")
find_package(OpenGL REQUIRED COMPONENTS ${GLES_VERSION})
find_package(PkgConfig REQUIRED)
pkg_check_modules(
deps
REQUIRED
IMPORTED_TARGET
libdrm
pixman-1
cairo
pangocairo

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@ -0,0 +1,45 @@
#pragma once
#include <array>
#include <cstdint>
#include <GLES3/gl32.h>
#include <optional>
#include <hyprutils/math/Vector2D.hpp>
namespace Hyprgraphics::Egl {
inline constexpr std::array<GLint, 4> SWIZZLE_A1GB{GL_ALPHA, GL_ONE, GL_GREEN, GL_BLUE};
inline constexpr std::array<GLint, 4> SWIZZLE_ABG1{GL_ALPHA, GL_BLUE, GL_GREEN, GL_ONE};
inline constexpr std::array<GLint, 4> SWIZZLE_ABGR{GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED};
inline constexpr std::array<GLint, 4> SWIZZLE_ARGB{GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE};
inline constexpr std::array<GLint, 4> SWIZZLE_B1RG{GL_BLUE, GL_ONE, GL_RED, GL_GREEN};
inline constexpr std::array<GLint, 4> SWIZZLE_BARG{GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN};
inline constexpr std::array<GLint, 4> SWIZZLE_BGR1{GL_BLUE, GL_GREEN, GL_RED, GL_ONE};
inline constexpr std::array<GLint, 4> SWIZZLE_BGRA{GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
inline constexpr std::array<GLint, 4> SWIZZLE_G1AB{GL_GREEN, GL_ONE, GL_ALPHA, GL_BLUE};
inline constexpr std::array<GLint, 4> SWIZZLE_GBA1{GL_GREEN, GL_BLUE, GL_ALPHA, GL_ONE};
inline constexpr std::array<GLint, 4> SWIZZLE_GBAR{GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED};
inline constexpr std::array<GLint, 4> SWIZZLE_GRAB{GL_GREEN, GL_RED, GL_ALPHA, GL_BLUE};
inline constexpr std::array<GLint, 4> SWIZZLE_R001{GL_RED, GL_ZERO, GL_ZERO, GL_ONE};
inline constexpr std::array<GLint, 4> SWIZZLE_R1BG{GL_RED, GL_ONE, GL_BLUE, GL_GREEN};
inline constexpr std::array<GLint, 4> SWIZZLE_RABG{GL_RED, GL_ALPHA, GL_BLUE, GL_GREEN};
inline constexpr std::array<GLint, 4> SWIZZLE_RG01{GL_RED, GL_GREEN, GL_ZERO, GL_ONE};
inline constexpr std::array<GLint, 4> SWIZZLE_GR01{GL_GREEN, GL_RED, GL_ZERO, GL_ONE};
inline constexpr std::array<GLint, 4> SWIZZLE_RGB1{GL_RED, GL_GREEN, GL_BLUE, GL_ONE};
inline constexpr std::array<GLint, 4> SWIZZLE_RGBA{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
struct SPixelFormat {
uint32_t drmFormat = 0; /* DRM_FORMAT_INVALID */
int glInternalFormat = 0;
int glFormat = 0;
int glType = 0;
bool withAlpha = true;
uint32_t alphaStripped = 0; /* DRM_FORMAT_INVALID */
uint32_t bytesPerBlock = 0;
Hyprutils::Math::Vector2D blockSize;
std::optional<std::array<GLint, 4>> swizzle = std::nullopt;
};
const SPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat);
const SPixelFormat* getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha);
bool isDrmFormatOpaque(uint32_t drmFormat);
}

253
src/egl/Egl.cpp Normal file
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@ -0,0 +1,253 @@
#include <hyprgraphics/egl/Egl.hpp>
#include <hyprutils/memory/Casts.hpp>
#include <vector>
#include <GLES3/gl32.h>
#include <xf86drm.h>
#include <drm_fourcc.h>
using namespace Hyprutils::Memory;
namespace Hyprgraphics::Egl {
static inline const std::vector<SPixelFormat> GLES3_FORMATS = {
{
.drmFormat = DRM_FORMAT_ARGB8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XRGB8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGRA},
},
{
.drmFormat = DRM_FORMAT_XRGB8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XRGB8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGR1},
},
{
.drmFormat = DRM_FORMAT_XBGR8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_ABGR8888,
.glInternalFormat = GL_RGBA8,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR8888,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_BGR888,
.glInternalFormat = GL_RGB8,
.glFormat = GL_RGB,
.glType = GL_UNSIGNED_BYTE,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_BGR888,
.bytesPerBlock = 3,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_RGBX4444,
.glInternalFormat = GL_RGBA4,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_4_4_4_4,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_RGBX4444,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_RGBA4444,
.glInternalFormat = GL_RGBA4,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_4_4_4_4,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_RGBX4444,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_RGBX5551,
.glInternalFormat = GL_RGB5_A1,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_5_5_5_1,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_RGBX5551,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_RGBA5551,
.glInternalFormat = GL_RGB5_A1,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_SHORT_5_5_5_1,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_RGBX5551,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_RGB565,
.glInternalFormat = GL_RGB565,
.glFormat = GL_RGB,
.glType = GL_UNSIGNED_SHORT_5_6_5,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_RGB565,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_XBGR2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_ABGR2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_XRGB2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XRGB2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGR1},
},
{
.drmFormat = DRM_FORMAT_ARGB2101010,
.glInternalFormat = GL_RGB10_A2,
.glFormat = GL_RGBA,
.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XRGB2101010,
.bytesPerBlock = 4,
.swizzle = {SWIZZLE_BGRA},
},
{
.drmFormat = DRM_FORMAT_XBGR16161616F,
.glInternalFormat = GL_RGBA16F,
.glFormat = GL_RGBA,
.glType = GL_HALF_FLOAT,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR16161616F,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGB1},
},
{
.drmFormat = DRM_FORMAT_ABGR16161616F,
.glInternalFormat = GL_RGBA16F,
.glFormat = GL_RGBA,
.glType = GL_HALF_FLOAT,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR16161616F,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_XBGR16161616,
.glInternalFormat = GL_RGBA16UI,
.glFormat = GL_RGBA_INTEGER,
.glType = GL_UNSIGNED_SHORT,
.withAlpha = false,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_ABGR16161616,
.glInternalFormat = GL_RGBA16UI,
.glFormat = GL_RGBA_INTEGER,
.glType = GL_UNSIGNED_SHORT,
.withAlpha = true,
.alphaStripped = DRM_FORMAT_XBGR16161616,
.bytesPerBlock = 8,
.swizzle = {SWIZZLE_RGBA},
},
{
.drmFormat = DRM_FORMAT_YVYU,
.bytesPerBlock = 4,
.blockSize = {2, 1},
},
{
.drmFormat = DRM_FORMAT_VYUY,
.bytesPerBlock = 4,
.blockSize = {2, 1},
},
{
.drmFormat = DRM_FORMAT_R8,
.glInternalFormat = GL_R8,
.glFormat = GL_RED,
.glType = GL_UNSIGNED_BYTE,
.bytesPerBlock = 1,
.swizzle = {SWIZZLE_R001},
},
{
.drmFormat = DRM_FORMAT_GR88,
.glInternalFormat = GL_RG8,
.glFormat = GL_RG,
.glType = GL_UNSIGNED_BYTE,
.bytesPerBlock = 2,
.swizzle = {SWIZZLE_RG01},
},
{
.drmFormat = DRM_FORMAT_RGB888,
.glInternalFormat = GL_RGB8,
.glFormat = GL_RGB,
.glType = GL_UNSIGNED_BYTE,
.bytesPerBlock = 3,
.swizzle = {SWIZZLE_BGR1},
},
};
const SPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat) {
for (auto const& fmt : GLES3_FORMATS) {
if (fmt.drmFormat == drmFormat)
return &fmt;
}
return nullptr;
}
const SPixelFormat* getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha) {
for (auto const& fmt : GLES3_FORMATS) {
if (fmt.glFormat == sc<int>(glFormat) && fmt.glType == sc<int>(glType) && fmt.withAlpha == alpha)
return &fmt;
}
return nullptr;
}
bool isDrmFormatOpaque(uint32_t drmFormat) {
const auto FMT = getPixelFormatFromDRM(drmFormat);
if (!FMT)
return false;
return !FMT->withAlpha;
}
}