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https://github.com/hyprwm/hyprgraphics.git
synced 2026-05-05 06:28:01 +02:00
egl: add egl formats and helpers
add egl formats and helpers in Hyprgraphics::Egl add lidbrm requirement for drm_fourcc and xf86drm add gles3 requirement.
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583331e065
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3 changed files with 302 additions and 0 deletions
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@ -47,11 +47,15 @@ endif()
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file(GLOB_RECURSE SRCFILES CONFIGURE_DEPENDS "src/*.cpp" "include/*.hpp")
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file(GLOB_RECURSE PUBLIC_HEADERS CONFIGURE_DEPENDS "include/*.hpp")
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set(GLES_VERSION "GLES3")
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find_package(OpenGL REQUIRED COMPONENTS ${GLES_VERSION})
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(
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deps
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REQUIRED
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IMPORTED_TARGET
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libdrm
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pixman-1
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cairo
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pangocairo
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45
include/hyprgraphics/egl/Egl.hpp
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45
include/hyprgraphics/egl/Egl.hpp
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@ -0,0 +1,45 @@
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#pragma once
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#include <array>
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#include <cstdint>
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#include <GLES3/gl32.h>
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#include <optional>
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#include <hyprutils/math/Vector2D.hpp>
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namespace Hyprgraphics::Egl {
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inline constexpr std::array<GLint, 4> SWIZZLE_A1GB{GL_ALPHA, GL_ONE, GL_GREEN, GL_BLUE};
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inline constexpr std::array<GLint, 4> SWIZZLE_ABG1{GL_ALPHA, GL_BLUE, GL_GREEN, GL_ONE};
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inline constexpr std::array<GLint, 4> SWIZZLE_ABGR{GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED};
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inline constexpr std::array<GLint, 4> SWIZZLE_ARGB{GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE};
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inline constexpr std::array<GLint, 4> SWIZZLE_B1RG{GL_BLUE, GL_ONE, GL_RED, GL_GREEN};
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inline constexpr std::array<GLint, 4> SWIZZLE_BARG{GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN};
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inline constexpr std::array<GLint, 4> SWIZZLE_BGR1{GL_BLUE, GL_GREEN, GL_RED, GL_ONE};
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inline constexpr std::array<GLint, 4> SWIZZLE_BGRA{GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
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inline constexpr std::array<GLint, 4> SWIZZLE_G1AB{GL_GREEN, GL_ONE, GL_ALPHA, GL_BLUE};
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inline constexpr std::array<GLint, 4> SWIZZLE_GBA1{GL_GREEN, GL_BLUE, GL_ALPHA, GL_ONE};
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inline constexpr std::array<GLint, 4> SWIZZLE_GBAR{GL_GREEN, GL_BLUE, GL_ALPHA, GL_RED};
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inline constexpr std::array<GLint, 4> SWIZZLE_GRAB{GL_GREEN, GL_RED, GL_ALPHA, GL_BLUE};
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inline constexpr std::array<GLint, 4> SWIZZLE_R001{GL_RED, GL_ZERO, GL_ZERO, GL_ONE};
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inline constexpr std::array<GLint, 4> SWIZZLE_R1BG{GL_RED, GL_ONE, GL_BLUE, GL_GREEN};
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inline constexpr std::array<GLint, 4> SWIZZLE_RABG{GL_RED, GL_ALPHA, GL_BLUE, GL_GREEN};
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inline constexpr std::array<GLint, 4> SWIZZLE_RG01{GL_RED, GL_GREEN, GL_ZERO, GL_ONE};
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inline constexpr std::array<GLint, 4> SWIZZLE_GR01{GL_GREEN, GL_RED, GL_ZERO, GL_ONE};
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inline constexpr std::array<GLint, 4> SWIZZLE_RGB1{GL_RED, GL_GREEN, GL_BLUE, GL_ONE};
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inline constexpr std::array<GLint, 4> SWIZZLE_RGBA{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
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struct SPixelFormat {
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uint32_t drmFormat = 0; /* DRM_FORMAT_INVALID */
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int glInternalFormat = 0;
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int glFormat = 0;
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int glType = 0;
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bool withAlpha = true;
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uint32_t alphaStripped = 0; /* DRM_FORMAT_INVALID */
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uint32_t bytesPerBlock = 0;
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Hyprutils::Math::Vector2D blockSize;
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std::optional<std::array<GLint, 4>> swizzle = std::nullopt;
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};
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const SPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat);
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const SPixelFormat* getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha);
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bool isDrmFormatOpaque(uint32_t drmFormat);
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}
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253
src/egl/Egl.cpp
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253
src/egl/Egl.cpp
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@ -0,0 +1,253 @@
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#include <hyprgraphics/egl/Egl.hpp>
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#include <hyprutils/memory/Casts.hpp>
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#include <vector>
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#include <GLES3/gl32.h>
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#include <xf86drm.h>
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#include <drm_fourcc.h>
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using namespace Hyprutils::Memory;
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namespace Hyprgraphics::Egl {
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static inline const std::vector<SPixelFormat> GLES3_FORMATS = {
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{
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.drmFormat = DRM_FORMAT_ARGB8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGRA},
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},
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{
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.drmFormat = DRM_FORMAT_XRGB8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGR1},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR8888,
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.glInternalFormat = GL_RGBA8,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR8888,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_BGR888,
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.glInternalFormat = GL_RGB8,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_BGR888,
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.bytesPerBlock = 3,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBX4444,
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.glInternalFormat = GL_RGBA4,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBA4444,
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.glInternalFormat = GL_RGBA4,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_4_4_4_4,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX4444,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_RGBX5551,
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.glInternalFormat = GL_RGB5_A1,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_RGBA5551,
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.glInternalFormat = GL_RGB5_A1,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_SHORT_5_5_5_1,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_RGBX5551,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_RGB565,
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.glInternalFormat = GL_RGB565,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_SHORT_5_6_5,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_RGB565,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_XRGB2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGR1},
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},
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{
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.drmFormat = DRM_FORMAT_ARGB2101010,
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.glInternalFormat = GL_RGB10_A2,
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.glFormat = GL_RGBA,
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.glType = GL_UNSIGNED_INT_2_10_10_10_REV,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XRGB2101010,
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.bytesPerBlock = 4,
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.swizzle = {SWIZZLE_BGRA},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR16161616F,
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.glInternalFormat = GL_RGBA16F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGB1},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR16161616F,
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.glInternalFormat = GL_RGBA16F,
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.glFormat = GL_RGBA,
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.glType = GL_HALF_FLOAT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616F,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_XBGR16161616,
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.glInternalFormat = GL_RGBA16UI,
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.glFormat = GL_RGBA_INTEGER,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = false,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_ABGR16161616,
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.glInternalFormat = GL_RGBA16UI,
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.glFormat = GL_RGBA_INTEGER,
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.glType = GL_UNSIGNED_SHORT,
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.withAlpha = true,
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.alphaStripped = DRM_FORMAT_XBGR16161616,
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.bytesPerBlock = 8,
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.swizzle = {SWIZZLE_RGBA},
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},
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{
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.drmFormat = DRM_FORMAT_YVYU,
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.bytesPerBlock = 4,
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.blockSize = {2, 1},
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},
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{
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.drmFormat = DRM_FORMAT_VYUY,
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.bytesPerBlock = 4,
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.blockSize = {2, 1},
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},
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{
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.drmFormat = DRM_FORMAT_R8,
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.glInternalFormat = GL_R8,
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.glFormat = GL_RED,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 1,
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.swizzle = {SWIZZLE_R001},
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},
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{
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.drmFormat = DRM_FORMAT_GR88,
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.glInternalFormat = GL_RG8,
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.glFormat = GL_RG,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 2,
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.swizzle = {SWIZZLE_RG01},
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},
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{
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.drmFormat = DRM_FORMAT_RGB888,
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.glInternalFormat = GL_RGB8,
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.glFormat = GL_RGB,
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.glType = GL_UNSIGNED_BYTE,
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.bytesPerBlock = 3,
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.swizzle = {SWIZZLE_BGR1},
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},
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};
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const SPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat) {
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for (auto const& fmt : GLES3_FORMATS) {
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if (fmt.drmFormat == drmFormat)
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return &fmt;
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}
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return nullptr;
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}
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const SPixelFormat* getPixelFormatFromGL(uint32_t glFormat, uint32_t glType, bool alpha) {
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for (auto const& fmt : GLES3_FORMATS) {
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if (fmt.glFormat == sc<int>(glFormat) && fmt.glType == sc<int>(glType) && fmt.withAlpha == alpha)
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return &fmt;
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}
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return nullptr;
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}
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bool isDrmFormatOpaque(uint32_t drmFormat) {
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const auto FMT = getPixelFormatFromDRM(drmFormat);
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if (!FMT)
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return false;
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return !FMT->withAlpha;
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}
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}
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