mirror of
https://github.com/hyprwm/Hyprland
synced 2026-04-22 09:40:47 +02:00
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32 |
||
|---|---|---|
| .. | ||
| decorations | ||
| shaders | ||
| Framebuffer.cpp | ||
| Framebuffer.hpp | ||
| OpenGL.cpp | ||
| OpenGL.hpp | ||
| Renderbuffer.cpp | ||
| Renderbuffer.hpp | ||
| Renderer.cpp | ||
| Renderer.hpp | ||
| Shader.cpp | ||
| Shader.hpp | ||
| Shaders.hpp | ||
| Texture.cpp | ||
| Texture.hpp | ||
| Transformer.cpp | ||
| Transformer.hpp | ||