Hyprland/src/render/Texture.hpp
Vaxry fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00

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1.1 KiB
C++

#pragma once
#include "../defines.hpp"
class IWLBuffer;
struct SDMABUFAttrs;
HYPRUTILS_FORWARD(Math, CRegion);
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
};
class CTexture {
public:
CTexture();
CTexture(CTexture&) = delete;
CTexture(CTexture&&) = delete;
CTexture(const CTexture&&) = delete;
CTexture(const CTexture&) = delete;
CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
CTexture(wlr_texture*);
// this ctor takes ownership of the eglImage.
CTexture(const SDMABUFAttrs&, void* image);
~CTexture();
void destroyTexture();
void allocate();
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
void* m_pEglImage = nullptr;
bool m_bNonOwning = false; // wlr
};