Hyprland/src/layout/DwindleLayout.cpp
memchr bca3068db2
feat: add lockactivegroup dispatcher (#2478)
* feat: add lockactivegroup dispatcher

The `lockactivewindow` dispatcher takes `lock`, `toggle` or `unlock` as arguments. When a group is locked, no window or group can be added to it, nor can it be added to another group, but the `moveintogroup` and `moveoutofgroup` dispatches are not affected.

Implementation details:

the lock is implement via `SGroupData.locked` flag (defaults to false).

The flag is only relevant to the group head, and upon the group head's succession, the flag will be passed down to the new head. Meanwhile, the old head's flag will be set to false.

The flag is set to false when a group is dismissed.

New condition checks have been added to the dwindle and master layout to check if target group is unlocked (and if the source is also a group and unlocked) before adding windows to the target group.

* refactor: `lockactivegroup dispatcher code ordering
2023-06-09 23:44:18 +02:00

928 lines
35 KiB
C++

#include "DwindleLayout.hpp"
#include "../Compositor.hpp"
void SDwindleNodeData::recalcSizePosRecursive(bool force, bool horizontalOverride, bool verticalOverride) {
if (children[0]) {
const auto REVERSESPLITRATIO = 2.f - splitRatio;
static auto* const PPRESERVESPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:preserve_split")->intValue;
static auto* const PFLMULT = &g_pConfigManager->getConfigValuePtr("dwindle:split_width_multiplier")->floatValue;
if (*PPRESERVESPLIT == 0) {
splitTop = size.y * *PFLMULT > size.x;
}
if (verticalOverride == true)
splitTop = true;
else if (horizontalOverride == true)
splitTop = false;
const auto SPLITSIDE = !splitTop;
if (SPLITSIDE) {
// split left/right
children[0]->position = position;
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
} else {
// split top/bottom
children[0]->position = position;
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO);
}
children[0]->recalcSizePosRecursive(force);
children[1]->recalcSizePosRecursive(force);
} else {
layout->applyNodeDataToWindow(this, force);
}
}
void SDwindleNodeData::getAllChildrenRecursive(std::deque<SDwindleNodeData*>* pDeque) {
if (children[0]) {
children[0]->getAllChildrenRecursive(pDeque);
children[1]->getAllChildrenRecursive(pDeque);
} else {
pDeque->push_back(this);
}
}
int CHyprDwindleLayout::getNodesOnWorkspace(const int& id) {
int no = 0;
for (auto& n : m_lDwindleNodesData) {
if (n.workspaceID == id && n.valid)
++no;
}
return no;
}
SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnWorkspace(const int& id) {
for (auto& n : m_lDwindleNodesData) {
if (n.workspaceID == id && n.pWindow && g_pCompositor->windowValidMapped(n.pWindow))
return &n;
}
return nullptr;
}
SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) {
for (auto& n : m_lDwindleNodesData) {
if (n.pWindow == pWindow && !n.isNode)
return &n;
}
return nullptr;
}
SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnWorkspace(const int& id) {
for (auto& n : m_lDwindleNodesData) {
if (!n.pParent && n.workspaceID == id)
return &n;
}
return nullptr;
}
void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool force) {
// Don't set nodes, only windows.
if (pNode->isNode)
return;
CMonitor* PMONITOR = nullptr;
if (g_pCompositor->isWorkspaceSpecial(pNode->workspaceID)) {
for (auto& m : g_pCompositor->m_vMonitors) {
if (m->specialWorkspaceID == pNode->workspaceID) {
PMONITOR = m.get();
break;
}
}
} else {
PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->m_iMonitorID);
}
if (!PMONITOR) {
Debug::log(ERR, "Orphaned Node %lx (workspace ID: %i)!!", pNode, pNode->workspaceID);
return;
}
// for gaps outer
const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
const auto PWINDOW = pNode->pWindow;
// get specific gaps and rules for this workspace,
// if user specified them in config
const auto WORKSPACERULE = g_pConfigManager->getWorkspaceRuleFor(g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID));
static auto* const PGAPSIN = &g_pConfigManager->getConfigValuePtr("general:gaps_in")->intValue;
static auto* const PGAPSOUT = &g_pConfigManager->getConfigValuePtr("general:gaps_out")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
auto gapsIn = WORKSPACERULE.gapsIn.value_or(*PGAPSIN);
auto gapsOut = WORKSPACERULE.gapsOut.value_or(*PGAPSOUT);
auto borderSize =
PWINDOW->m_sSpecialRenderData.borderSize.toUnderlying() != -1 ? PWINDOW->m_sSpecialRenderData.borderSize.toUnderlying() : WORKSPACERULE.borderSize.value_or(*PBORDERSIZE);
if (!g_pCompositor->windowExists(PWINDOW) || !PWINDOW->m_bIsMapped) {
Debug::log(ERR, "Node %lx holding invalid window %lx!!", pNode, PWINDOW);
onWindowRemovedTiling(PWINDOW);
return;
}
PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position;
static auto* const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("dwindle:no_gaps_when_only")->intValue;
auto calcPos = PWINDOW->m_vPosition + Vector2D(borderSize, borderSize);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * borderSize, 2 * borderSize);
const auto NODESONWORKSPACE = getNodesOnWorkspace(PWINDOW->m_iWorkspaceID);
if (*PNOGAPSWHENONLY && !WORKSPACERULE.border && !g_pCompositor->isWorkspaceSpecial(PWINDOW->m_iWorkspaceID) &&
(NODESONWORKSPACE == 1 || (PWINDOW->m_bIsFullscreen && g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID)->m_efFullscreenMode == FULLSCREEN_MAXIMIZED))) {
PWINDOW->m_vRealPosition = calcPos - Vector2D(borderSize, borderSize);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * borderSize, 2 * borderSize);
PWINDOW->updateWindowDecos();
PWINDOW->m_sSpecialRenderData.rounding = false;
PWINDOW->m_sSpecialRenderData.border = false;
PWINDOW->m_sSpecialRenderData.decorate = false;
return;
}
PWINDOW->m_sSpecialRenderData.rounding = WORKSPACERULE.rounding.value_or(true);
PWINDOW->m_sSpecialRenderData.decorate = WORKSPACERULE.decorate.value_or(true);
PWINDOW->m_sSpecialRenderData.border = WORKSPACERULE.border.value_or(true);
PWINDOW->m_sSpecialRenderData.borderSize = WORKSPACERULE.borderSize.value_or(-1);
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? gapsOut : gapsIn, DISPLAYTOP ? gapsOut : gapsIn);
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? gapsOut : gapsIn, DISPLAYBOTTOM ? gapsOut : gapsIn);
calcPos = calcPos + OFFSETTOPLEFT;
calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
if (PWINDOW->m_bIsPseudotiled) {
// Calculate pseudo
float scale = 1;
// adjust if doesnt fit
if (PWINDOW->m_vPseudoSize.x > calcSize.x || PWINDOW->m_vPseudoSize.y > calcSize.y) {
if (PWINDOW->m_vPseudoSize.x > calcSize.x) {
scale = calcSize.x / PWINDOW->m_vPseudoSize.x;
}
if (PWINDOW->m_vPseudoSize.y * scale > calcSize.y) {
scale = calcSize.y / PWINDOW->m_vPseudoSize.y;
}
auto DELTA = calcSize - PWINDOW->m_vPseudoSize * scale;
calcSize = PWINDOW->m_vPseudoSize * scale;
calcPos = calcPos + DELTA / 2.f; // center
} else {
auto DELTA = calcSize - PWINDOW->m_vPseudoSize;
calcPos = calcPos + DELTA / 2.f; // center
calcSize = PWINDOW->m_vPseudoSize;
}
}
const auto RESERVED = PWINDOW->getFullWindowReservedArea();
calcPos = calcPos + RESERVED.topLeft;
calcSize = calcSize - (RESERVED.topLeft + RESERVED.bottomRight);
if (g_pCompositor->isWorkspaceSpecial(PWINDOW->m_iWorkspaceID)) {
// if special, we adjust the coords a bit
static auto* const PSCALEFACTOR = &g_pConfigManager->getConfigValuePtr("dwindle:special_scale_factor")->floatValue;
PWINDOW->m_vRealPosition = calcPos + (calcSize - calcSize * *PSCALEFACTOR) / 2.f;
PWINDOW->m_vRealSize = calcSize * *PSCALEFACTOR;
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize * *PSCALEFACTOR);
} else {
PWINDOW->m_vRealSize = calcSize;
PWINDOW->m_vRealPosition = calcPos;
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
}
if (force) {
g_pHyprRenderer->damageWindow(PWINDOW);
PWINDOW->m_vRealPosition.warp();
PWINDOW->m_vRealSize.warp();
g_pHyprRenderer->damageWindow(PWINDOW);
}
PWINDOW->updateWindowDecos();
}
void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) {
if (pWindow->m_bIsFloating)
return;
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto PNODE = &m_lDwindleNodesData.back();
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
static auto* const PUSEACTIVE = &g_pConfigManager->getConfigValuePtr("dwindle:use_active_for_splits")->intValue;
static auto* const PDEFAULTSPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:default_split_ratio")->floatValue;
// Populate the node with our window's data
PNODE->workspaceID = pWindow->m_iWorkspaceID;
PNODE->pWindow = pWindow;
PNODE->isNode = false;
PNODE->layout = this;
SDwindleNodeData* OPENINGON;
const auto MONFROMCURSOR = g_pCompositor->getMonitorFromCursor();
if (PMONITOR->ID == MONFROMCURSOR->ID &&
(PNODE->workspaceID == PMONITOR->activeWorkspace || (g_pCompositor->isWorkspaceSpecial(PNODE->workspaceID) && PMONITOR->specialWorkspaceID)) && !*PUSEACTIVE) {
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal()));
// happens on reserved area
if (!OPENINGON && g_pCompositor->getWindowsOnWorkspace(PNODE->workspaceID) > 0)
OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace);
} else if (*PUSEACTIVE) {
if (g_pCompositor->m_pLastWindow && !g_pCompositor->m_pLastWindow->m_bIsFloating && g_pCompositor->m_pLastWindow != pWindow &&
g_pCompositor->m_pLastWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID && g_pCompositor->m_pLastWindow->m_bIsMapped) {
OPENINGON = getNodeFromWindow(g_pCompositor->m_pLastWindow);
} else {
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal()));
}
if (!OPENINGON && g_pCompositor->getWindowsOnWorkspace(PNODE->workspaceID) > 0)
OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace);
} else
OPENINGON = getFirstNodeOnWorkspace(pWindow->m_iWorkspaceID);
Debug::log(LOG, "OPENINGON: %lx, Workspace: %i, Monitor: %i", OPENINGON, PNODE->workspaceID, PMONITOR->ID);
if (OPENINGON && OPENINGON->workspaceID != PNODE->workspaceID) {
// special workspace handling
OPENINGON = getFirstNodeOnWorkspace(PNODE->workspaceID);
}
// first, check if OPENINGON isn't too big.
const auto PREDSIZEMAX = OPENINGON ? Vector2D(OPENINGON->size.x, OPENINGON->size.y) : PMONITOR->vecSize;
if (const auto MAXSIZE = g_pXWaylandManager->getMaxSizeForWindow(pWindow); MAXSIZE.x < PREDSIZEMAX.x || MAXSIZE.y < PREDSIZEMAX.y) {
// we can't continue. make it floating.
pWindow->m_bIsFloating = true;
m_lDwindleNodesData.remove(*PNODE);
g_pLayoutManager->getCurrentLayout()->onWindowCreatedFloating(pWindow);
return;
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow) {
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
g_pCompositor->setWindowFullscreen(PFULLWINDOW, false, FULLSCREEN_FULL);
}
// last fail-safe to avoid duplicate fullscreens
if ((!OPENINGON || OPENINGON->pWindow == pWindow) && getNodesOnWorkspace(PNODE->workspaceID) > 1) {
for (auto& node : m_lDwindleNodesData) {
if (node.workspaceID == PNODE->workspaceID && node.pWindow != pWindow) {
OPENINGON = &node;
break;
}
}
}
// if it's the first, it's easy. Make it fullscreen.
if (!OPENINGON || OPENINGON->pWindow == pWindow) {
PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
applyNodeDataToWindow(PNODE);
return;
}
// if it's a group, add the window
if (OPENINGON->pWindow->m_sGroupData.pNextWindow && !OPENINGON->pWindow->getGroupHead()->m_sGroupData.locked && // target is an unlocked group
(!pWindow->m_sGroupData.pNextWindow || !pWindow->getGroupHead()->m_sGroupData.locked) // source is not group or is a unlocked group
&& !g_pKeybindManager->m_bGroupsLocked) {
m_lDwindleNodesData.remove(*PNODE);
OPENINGON->pWindow->insertWindowToGroup(pWindow);
pWindow->m_dWindowDecorations.emplace_back(std::make_unique<CHyprGroupBarDecoration>(pWindow));
pWindow->updateWindowDecos();
recalculateWindow(pWindow);
return;
}
// If it's not, get the node under our cursor
m_lDwindleNodesData.push_back(SDwindleNodeData());
const auto NEWPARENT = &m_lDwindleNodesData.back();
// make the parent have the OPENINGON's stats
NEWPARENT->position = OPENINGON->position;
NEWPARENT->size = OPENINGON->size;
NEWPARENT->workspaceID = OPENINGON->workspaceID;
NEWPARENT->pParent = OPENINGON->pParent;
NEWPARENT->isNode = true; // it is a node
NEWPARENT->splitRatio = std::clamp(*PDEFAULTSPLIT, 0.1f, 1.9f);
const auto PWIDTHMULTIPLIER = &g_pConfigManager->getConfigValuePtr("dwindle:split_width_multiplier")->floatValue;
// if cursor over first child, make it first, etc
const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * *PWIDTHMULTIPLIER;
NEWPARENT->splitTop = !SIDEBYSIDE;
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
static auto* const PFORCESPLIT = &g_pConfigManager->getConfigValuePtr("dwindle:force_split")->intValue;
static auto* const PERMANENTDIRECTIONOVERRIDE = &g_pConfigManager->getConfigValuePtr("dwindle:permanent_direction_override")->intValue;
bool horizontalOverride = false;
bool verticalOverride = false;
// let user select position -> top, right, bottom, left
if (overrideDirection != OneTimeFocus::NOFOCUS) {
// this is horizontal
if (overrideDirection % 2 == 0)
verticalOverride = true;
else
horizontalOverride = true;
// 0 -> top and left | 1,2 -> right and bottom
if (overrideDirection % 3 == 0) {
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
// whether or not the override persists after opening one window
if (*PERMANENTDIRECTIONOVERRIDE == 0)
overrideDirection = OneTimeFocus::NOFOCUS;
} else if (*PFORCESPLIT == 0 || !pWindow->m_bFirstMap) {
if ((SIDEBYSIDE &&
VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / *PWIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f,
NEWPARENT->position.y + NEWPARENT->size.y)) ||
(!SIDEBYSIDE &&
VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / *PWIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x,
NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
// we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
// we are hovering over the second node, make PNODE second.
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
} else {
if (*PFORCESPLIT == 1) {
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
} else {
NEWPARENT->children[0] = OPENINGON;
NEWPARENT->children[1] = PNODE;
}
}
// and update the previous parent if it exists
if (OPENINGON->pParent) {
if (OPENINGON->pParent->children[0] == OPENINGON) {
OPENINGON->pParent->children[0] = NEWPARENT;
} else {
OPENINGON->pParent->children[1] = NEWPARENT;
}
}
// Update the children
if (!verticalOverride && (NEWPARENT->size.x * *PWIDTHMULTIPLIER > NEWPARENT->size.y || horizontalOverride)) {
// split left/right -> forced
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
} else {
// split top/bottom
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
}
OPENINGON->pParent = NEWPARENT;
PNODE->pParent = NEWPARENT;
NEWPARENT->recalcSizePosRecursive(false, horizontalOverride, verticalOverride);
applyNodeDataToWindow(PNODE);
applyNodeDataToWindow(OPENINGON);
}
void CHyprDwindleLayout::onWindowRemovedTiling(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE) {
Debug::log(ERR, "onWindowRemovedTiling node null?");
return;
}
pWindow->m_sSpecialRenderData.rounding = true;
pWindow->m_sSpecialRenderData.border = true;
pWindow->m_sSpecialRenderData.decorate = true;
if (pWindow->m_bIsFullscreen)
g_pCompositor->setWindowFullscreen(pWindow, false, FULLSCREEN_FULL);
const auto PPARENT = PNODE->pParent;
if (!PPARENT) {
Debug::log(LOG, "Removing last node (dwindle)");
m_lDwindleNodesData.remove(*PNODE);
return;
}
const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0];
PSIBLING->position = PPARENT->position;
PSIBLING->size = PPARENT->size;
PSIBLING->pParent = PPARENT->pParent;
if (PPARENT->pParent != nullptr) {
if (PPARENT->pParent->children[0] == PPARENT) {
PPARENT->pParent->children[0] = PSIBLING;
} else {
PPARENT->pParent->children[1] = PSIBLING;
}
}
PPARENT->valid = false;
PNODE->valid = false;
if (PSIBLING->pParent)
PSIBLING->pParent->recalcSizePosRecursive();
else
PSIBLING->recalcSizePosRecursive();
m_lDwindleNodesData.remove(*PPARENT);
m_lDwindleNodesData.remove(*PNODE);
}
void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
if (!PMONITOR)
return; // ???
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (!PWORKSPACE)
return;
g_pHyprRenderer->damageMonitor(PMONITOR);
if (PMONITOR->specialWorkspaceID) {
const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->specialWorkspaceID);
if (TOPNODE && PMONITOR) {
TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
TOPNODE->recalcSizePosRecursive();
}
}
if (PWORKSPACE->m_bHasFullscreenWindow) {
// massive hack from the fullscreen func
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) {
PFULLWINDOW->m_vRealPosition = PMONITOR->vecPosition;
PFULLWINDOW->m_vRealSize = PMONITOR->vecSize;
} else if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_MAXIMIZED) {
SDwindleNodeData fakeNode;
fakeNode.pWindow = PFULLWINDOW;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = PWORKSPACE->m_iID;
PFULLWINDOW->m_vPosition = fakeNode.position;
PFULLWINDOW->m_vSize = fakeNode.size;
applyNodeDataToWindow(&fakeNode);
}
return;
}
const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace);
if (TOPNODE && PMONITOR) {
TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
TOPNODE->recalcSizePosRecursive();
}
}
bool CHyprDwindleLayout::isWindowTiled(CWindow* pWindow) {
return getNodeFromWindow(pWindow) != nullptr;
}
void CHyprDwindleLayout::onBeginDragWindow() {
m_PseudoDragFlags.started = false;
m_PseudoDragFlags.pseudo = false;
IHyprLayout::onBeginDragWindow();
}
void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow* pWindow) {
const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
if (!g_pCompositor->windowValidMapped(PWINDOW))
return;
const auto PNODE = getNodeFromWindow(PWINDOW);
if (!PNODE) {
PWINDOW->m_vRealSize = Vector2D(std::max((PWINDOW->m_vRealSize.goalv() + pixResize).x, 20.0), std::max((PWINDOW->m_vRealSize.goalv() + pixResize).y, 20.0));
PWINDOW->updateWindowDecos();
return;
}
const auto PANIMATE = &g_pConfigManager->getConfigValuePtr("misc:animate_manual_resizes")->intValue;
// get some data about our window
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
const bool DISPLAYLEFT = STICKS(PWINDOW->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(PWINDOW->m_vPosition.x + PWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(PWINDOW->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
if (PWINDOW->m_bIsPseudotiled) {
if (!m_PseudoDragFlags.started) {
m_PseudoDragFlags.started = true;
const auto pseudoSize = PWINDOW->m_vRealSize.goalv();
const auto mouseOffset = g_pInputManager->getMouseCoordsInternal() - (PNODE->position + ((PNODE->size / 2) - (pseudoSize / 2)));
if (mouseOffset.x > 0 && mouseOffset.x < pseudoSize.x && mouseOffset.y > 0 && mouseOffset.y < pseudoSize.y) {
m_PseudoDragFlags.pseudo = true;
m_PseudoDragFlags.xExtent = mouseOffset.x > pseudoSize.x / 2;
m_PseudoDragFlags.yExtent = mouseOffset.y > pseudoSize.y / 2;
PWINDOW->m_vPseudoSize = pseudoSize;
} else {
m_PseudoDragFlags.pseudo = false;
}
}
if (m_PseudoDragFlags.pseudo) {
if (m_PseudoDragFlags.xExtent)
PWINDOW->m_vPseudoSize.x += pixResize.x * 2;
else
PWINDOW->m_vPseudoSize.x -= pixResize.x * 2;
if (m_PseudoDragFlags.yExtent)
PWINDOW->m_vPseudoSize.y += pixResize.y * 2;
else
PWINDOW->m_vPseudoSize.y -= pixResize.y * 2;
PWINDOW->m_vPseudoSize.x = std::clamp(PWINDOW->m_vPseudoSize.x, 30.0, PNODE->size.x);
PWINDOW->m_vPseudoSize.y = std::clamp(PWINDOW->m_vPseudoSize.y, 30.0, PNODE->size.y);
PWINDOW->m_vLastFloatingSize = PWINDOW->m_vPseudoSize;
PNODE->recalcSizePosRecursive(*PANIMATE == 0);
return;
}
}
// construct allowed movement
Vector2D allowedMovement = pixResize;
if (DISPLAYLEFT && DISPLAYRIGHT)
allowedMovement.x = 0;
if (DISPLAYBOTTOM && DISPLAYTOP)
allowedMovement.y = 0;
// get the correct containers to apply splitratio to
const auto PPARENT = PNODE->pParent;
if (!PPARENT)
return; // the only window on a workspace, ignore
const bool PARENTSIDEBYSIDE = !PPARENT->splitTop;
// Get the parent's parent
auto PPARENT2 = PPARENT->pParent;
// No parent means we have only 2 windows, and thus one axis of freedom
if (!PPARENT2) {
if (PARENTSIDEBYSIDE) {
allowedMovement.x *= 2.f / PPARENT->size.x;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
} else {
allowedMovement.y *= 2.f / PPARENT->size.y;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
}
return;
}
// Get first parent with other split
while (PPARENT2 && PPARENT2->splitTop == !PARENTSIDEBYSIDE)
PPARENT2 = PPARENT2->pParent;
// no parent, one axis of freedom
if (!PPARENT2) {
if (PARENTSIDEBYSIDE) {
allowedMovement.x *= 2.f / PPARENT->size.x;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
} else {
allowedMovement.y *= 2.f / PPARENT->size.y;
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, 0.1, 1.9);
PPARENT->recalcSizePosRecursive(*PANIMATE == 0);
}
return;
}
// 2 axes of freedom
const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2;
const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT;
allowedMovement.x *= 2.f / SIDECONTAINER->size.x;
allowedMovement.y *= 2.f / TOPCONTAINER->size.y;
SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, 0.1, 1.9);
TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, 0.1, 1.9);
SIDECONTAINER->recalcSizePosRecursive(*PANIMATE == 0);
TOPCONTAINER->recalcSizePosRecursive(*PANIMATE == 0);
}
void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode, bool on) {
if (!g_pCompositor->windowValidMapped(pWindow))
return;
if (on == pWindow->m_bIsFullscreen || g_pCompositor->isWorkspaceSpecial(pWindow->m_iWorkspaceID))
return; // ignore
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow && on) {
// if the window wants to be fullscreen but there already is one,
// ignore the request.
return;
}
// otherwise, accept it.
pWindow->m_bIsFullscreen = on;
PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow;
g_pEventManager->postEvent(SHyprIPCEvent{"fullscreen", std::to_string((int)on)});
EMIT_HOOK_EVENT("fullscreen", pWindow);
if (!pWindow->m_bIsFullscreen) {
// if it got its fullscreen disabled, set back its node if it had one
const auto PNODE = getNodeFromWindow(pWindow);
if (PNODE)
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
pWindow->m_sSpecialRenderData.rounding = true;
pWindow->m_sSpecialRenderData.border = true;
pWindow->m_sSpecialRenderData.decorate = true;
}
} else {
// if it now got fullscreen, make it fullscreen
PWORKSPACE->m_efFullscreenMode = fullscreenMode;
// save position and size if floating
if (pWindow->m_bIsFloating) {
pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
pWindow->m_vSize = pWindow->m_vRealSize.goalv();
}
// apply new pos and size being monitors' box
if (fullscreenMode == FULLSCREEN_FULL) {
pWindow->m_vRealPosition = PMONITOR->vecPosition;
pWindow->m_vRealSize = PMONITOR->vecSize;
} else {
// This is a massive hack.
// We make a fake "only" node and apply
// To keep consistent with the settings without C+P code
SDwindleNodeData fakeNode;
fakeNode.pWindow = pWindow;
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = pWindow->m_iWorkspaceID;
pWindow->m_vPosition = fakeNode.position;
pWindow->m_vSize = fakeNode.size;
applyNodeDataToWindow(&fakeNode);
}
}
g_pCompositor->updateWindowAnimatedDecorationValues(pWindow);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pCompositor->moveWindowToTop(pWindow);
recalculateMonitor(PMONITOR->ID);
}
void CHyprDwindleLayout::recalculateWindow(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return;
PNODE->recalcSizePosRecursive();
}
void addToDequeRecursive(std::deque<SDwindleNodeData*>* pDeque, std::deque<SDwindleNodeData*>* pParents, SDwindleNodeData* node) {
if (node->isNode) {
pParents->push_back(node);
addToDequeRecursive(pDeque, pParents, node->children[0]);
addToDequeRecursive(pDeque, pParents, node->children[1]);
} else {
pDeque->emplace_back(node);
}
}
SWindowRenderLayoutHints CHyprDwindleLayout::requestRenderHints(CWindow* pWindow) {
// window should be valid, insallah
SWindowRenderLayoutHints hints;
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE)
return hints; // left for the future, maybe floating funkiness
return hints;
}
void CHyprDwindleLayout::switchWindows(CWindow* pWindow, CWindow* pWindow2) {
// windows should be valid, insallah
auto PNODE = getNodeFromWindow(pWindow);
auto PNODE2 = getNodeFromWindow(pWindow2);
if (!PNODE2 || !PNODE) {
return;
}
SDwindleNodeData* ACTIVE1 = nullptr;
SDwindleNodeData* ACTIVE2 = nullptr;
// swap the windows and recalc
PNODE2->pWindow = pWindow;
PNODE->pWindow = pWindow2;
if (PNODE->workspaceID != PNODE2->workspaceID) {
std::swap(pWindow2->m_iMonitorID, pWindow->m_iMonitorID);
std::swap(pWindow2->m_iWorkspaceID, pWindow->m_iWorkspaceID);
}
// recalc the workspace
getMasterNodeOnWorkspace(PNODE->workspaceID)->recalcSizePosRecursive();
if (PNODE2->workspaceID != PNODE->workspaceID) {
getMasterNodeOnWorkspace(PNODE2->workspaceID)->recalcSizePosRecursive();
}
if (ACTIVE1) {
ACTIVE1->position = PNODE->position;
ACTIVE1->size = PNODE->size;
ACTIVE1->pWindow->m_vPosition = ACTIVE1->position;
ACTIVE1->pWindow->m_vSize = ACTIVE1->size;
}
if (ACTIVE2) {
ACTIVE2->position = PNODE2->position;
ACTIVE2->size = PNODE2->size;
ACTIVE2->pWindow->m_vPosition = ACTIVE2->position;
ACTIVE2->pWindow->m_vSize = ACTIVE2->size;
}
g_pHyprRenderer->damageWindow(pWindow);
g_pHyprRenderer->damageWindow(pWindow2);
}
void CHyprDwindleLayout::alterSplitRatio(CWindow* pWindow, float ratio, bool exact) {
// window should be valid, insallah
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE || !PNODE->pParent)
return;
float newRatio = exact ? ratio : PNODE->pParent->splitRatio + ratio;
PNODE->pParent->splitRatio = std::clamp(newRatio, 0.1f, 1.9f);
PNODE->pParent->recalcSizePosRecursive();
}
std::any CHyprDwindleLayout::layoutMessage(SLayoutMessageHeader header, std::string message) {
const auto ARGS = CVarList(message, 0, ' ');
if (ARGS[0] == "togglesplit") {
toggleSplit(header.pWindow);
} else if (ARGS[0] == "preselect") {
std::string direction = ARGS[1];
if (direction.empty()) {
Debug::log(ERR, "Expected direction for preselect");
return "";
}
switch (direction.front()) {
case 'u':
case 't': {
overrideDirection = OneTimeFocus::UP;
break;
}
case 'd':
case 'b': {
overrideDirection = OneTimeFocus::DOWN;
break;
}
case 'r': {
overrideDirection = OneTimeFocus::RIGHT;
break;
}
case 'l': {
overrideDirection = OneTimeFocus::LEFT;
break;
}
default: {
// any other character resets the focus direction
// needed for the persistent mode
overrideDirection = OneTimeFocus::NOFOCUS;
break;
}
}
}
return "";
}
void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
if (!PNODE || !PNODE->pParent)
return;
PNODE->pParent->splitTop = !PNODE->pParent->splitTop;
PNODE->pParent->recalcSizePosRecursive();
}
void CHyprDwindleLayout::replaceWindowDataWith(CWindow* from, CWindow* to) {
const auto PNODE = getNodeFromWindow(from);
if (!PNODE)
return;
PNODE->pWindow = to;
applyNodeDataToWindow(PNODE, true);
}
std::string CHyprDwindleLayout::getLayoutName() {
return "dwindle";
}
void CHyprDwindleLayout::onEnable() {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bIsFloating || !w->m_bMappedX11 || !w->m_bIsMapped || w->isHidden())
continue;
onWindowCreatedTiling(w.get());
}
}
void CHyprDwindleLayout::onDisable() {
m_lDwindleNodesData.clear();
}