Hyprland/src/render/pass/BorderPassElement.cpp
Vaxry e536b02248
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00

21 lines
No EOL
642 B
C++

#include "BorderPassElement.hpp"
#include "../OpenGL.hpp"
CBorderPassElement::CBorderPassElement(const CBorderPassElement::SBorderData& data_) : data(data_) {
;
}
void CBorderPassElement::draw(const CRegion& damage) {
if (data.hasGrad2)
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.borderSize, data.a, data.outerRound);
else
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.borderSize, data.a, data.outerRound);
}
bool CBorderPassElement::needsLiveBlur() {
return false;
}
bool CBorderPassElement::needsPrecomputeBlur() {
return false;
}