Hyprland/src/render
2025-12-14 19:42:02 +00:00
..
decorations desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
pass desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
shaders/glsl renderer/cm: higher-quality tonemapping (#12204) 2025-12-07 17:58:49 +00:00
AsyncResourceGatherer.hpp renderer: asynchronously load background tex (#11749) 2025-09-18 22:10:30 +02:00
Framebuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Framebuffer.hpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
OpenGL.cpp renderer: add zoom with detached camera (#12548) 2025-12-14 19:42:02 +00:00
OpenGL.hpp opengl: default initialize m_capStatus (#12619) 2025-12-11 00:32:11 +00:00
Renderbuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp desktop/view: use aliveAndVisible for most things (#12631) 2025-12-11 16:29:26 +00:00
Renderer.hpp desktop: cleanup, unify desktop elements as views (#12563) 2025-12-08 15:04:40 +00:00
Shader.cpp renderer: add 1fv and 2fv uniform support (#12080) 2025-10-18 13:34:33 +02:00
Shader.hpp renderer/cm: higher-quality tonemapping (#12204) 2025-12-07 17:58:49 +00:00
Texture.cpp compositor: make wl_surface::frame follow pending states (#11953) 2025-10-07 12:49:38 +01:00
Texture.hpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00