Hyprland/src/render
2025-10-27 17:22:04 +00:00
..
decorations deco: reduce virtual calls in drop shadow 2025-09-28 23:20:52 +02:00
pass pass/surface: check for LS size anim for misaligned fractional 2025-10-27 17:22:04 +00:00
shaders/glsl ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
AsyncResourceGatherer.hpp renderer: asynchronously load background tex (#11749) 2025-09-18 22:10:30 +02:00
Framebuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Framebuffer.hpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
OpenGL.cpp EGL: minor egl changes (#12132) 2025-10-25 20:36:02 +01:00
OpenGL.hpp renderer: add more uniforms to the screen shader (#11986) 2025-10-20 12:22:50 +01:00
Renderbuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp hyprctl: include color management presets and sdr information (#12019) 2025-10-24 20:18:39 +01:00
Renderer.hpp renderer: add more uniforms to the screen shader (#11986) 2025-10-20 12:22:50 +01:00
Shader.cpp renderer: add 1fv and 2fv uniform support (#12080) 2025-10-18 13:34:33 +02:00
Shader.hpp renderer: add more uniforms to the screen shader (#11986) 2025-10-20 12:22:50 +01:00
Texture.cpp compositor: make wl_surface::frame follow pending states (#11953) 2025-10-07 12:49:38 +01:00
Texture.hpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00