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decorations
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deco: reduce virtual calls in drop shadow
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2025-09-28 23:20:52 +02:00 |
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pass
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pass/surface: check for LS size anim for misaligned fractional
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2025-10-27 17:22:04 +00:00 |
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shaders/glsl
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ci: correct tar command for xz compression & fix typos (#11213)
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2025-07-25 17:19:23 +02:00 |
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AsyncResourceGatherer.hpp
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renderer: asynchronously load background tex (#11749)
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2025-09-18 22:10:30 +02:00 |
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Framebuffer.cpp
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refactor: Use new hyprutils casts (#11377)
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2025-08-14 15:44:56 +01:00 |
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Framebuffer.hpp
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renderer: always render snapshots as 8bit
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2025-05-09 22:16:21 +01:00 |
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OpenGL.cpp
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EGL: minor egl changes (#12132)
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2025-10-25 20:36:02 +01:00 |
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OpenGL.hpp
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renderer: add more uniforms to the screen shader (#11986)
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2025-10-20 12:22:50 +01:00 |
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Renderbuffer.cpp
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refactor: Use new hyprutils casts (#11377)
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2025-08-14 15:44:56 +01:00 |
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Renderbuffer.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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Renderer.cpp
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hyprctl: include color management presets and sdr information (#12019)
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2025-10-24 20:18:39 +01:00 |
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Renderer.hpp
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renderer: add more uniforms to the screen shader (#11986)
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2025-10-20 12:22:50 +01:00 |
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Shader.cpp
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renderer: add 1fv and 2fv uniform support (#12080)
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2025-10-18 13:34:33 +02:00 |
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Shader.hpp
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renderer: add more uniforms to the screen shader (#11986)
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2025-10-20 12:22:50 +01:00 |
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Texture.cpp
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compositor: make wl_surface::frame follow pending states (#11953)
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2025-10-07 12:49:38 +01:00 |
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Texture.hpp
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renderer: reduce a lot of glcalls and cache various states (#10757)
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2025-06-25 12:42:32 +02:00 |
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Transformer.cpp
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Renderer: rewrite render scheduling (#8683)
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2024-12-22 17:12:09 +01:00 |
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Transformer.hpp
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Renderer: rewrite render scheduling (#8683)
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2024-12-22 17:12:09 +01:00 |