Hyprland/src/protocols/Screencopy.hpp

79 lines
2.1 KiB
C++

#pragma once
#include "WaylandProtocol.hpp"
#include "wlr-screencopy-unstable-v1.hpp"
#include "../helpers/time/Time.hpp"
#include "./types/Buffer.hpp"
#include <aquamarine/buffer/Buffer.hpp>
#include <vector>
class CMonitor;
class IHLBuffer;
namespace Screenshare {
class CScreenshareSession;
class CScreenshareFrame;
};
class CScreencopyClient {
public:
CScreencopyClient(SP<CZwlrScreencopyManagerV1> resource_);
bool good();
private:
SP<CZwlrScreencopyManagerV1> m_resource;
WP<CScreencopyClient> m_self;
wl_client* m_savedClient = nullptr;
void captureOutput(uint32_t frame, int32_t overlayCursor, wl_resource* output, CBox box);
friend class CScreencopyProtocol;
};
class CScreencopyFrame {
public:
CScreencopyFrame(SP<CZwlrScreencopyFrameV1> resource, WP<Screenshare::CScreenshareSession> session, bool overlayCursor);
bool good();
private:
SP<CZwlrScreencopyFrameV1> m_resource;
WP<CScreencopyFrame> m_self;
WP<CScreencopyClient> m_client;
WP<Screenshare::CScreenshareSession> m_session;
UP<Screenshare::CScreenshareFrame> m_frame;
CHLBufferReference m_buffer;
Time::steady_tp m_timestamp;
bool m_overlayCursor = true;
//
void shareFrame(CZwlrScreencopyFrameV1* pFrame, wl_resource* buffer, bool withDamage);
friend class CScreencopyProtocol;
friend class CScreencopyClient;
};
class CScreencopyProtocol : public IWaylandProtocol {
public:
CScreencopyProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t version, uint32_t id);
void destroyResource(CScreencopyClient* resource);
void destroyResource(CScreencopyFrame* resource);
private:
std::vector<SP<CScreencopyFrame>> m_frames;
std::vector<SP<CScreencopyClient>> m_clients;
friend class CScreencopyFrame;
friend class CScreencopyClient;
};
namespace PROTO {
inline UP<CScreencopyProtocol> screencopy;
};