| .. |
|
blur1.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
blur1.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
blur2.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
blur2.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
blurfinish.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
blurFinish.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
blurprepare.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
blurprepare.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
border.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
border.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
CM.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
cm_helpers.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
constants.h
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
defines.h
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
ext.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
gain.glsl
|
renderer: shader code refactor (#12926)
|
2026-01-12 18:27:16 +01:00 |
|
glitch.frag
|
renderer: shader code refactor (#12926)
|
2026-01-12 18:27:16 +01:00 |
|
passthru.frag
|
shader: replace texture2d with texture (#10893)
|
2025-07-01 11:32:00 +02:00 |
|
quad.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
rgbamatte.frag
|
shader: replace texture2d with texture (#10893)
|
2025-07-01 11:32:00 +02:00 |
|
rounding.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
shadow.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
shadow.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
surface.frag
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |
|
tex300.vert
|
renderer: reduce a lot of glcalls and cache various states (#10757)
|
2025-06-25 12:42:32 +02:00 |
|
tex320.vert
|
renderer: reduce a lot of glcalls and cache various states (#10757)
|
2025-06-25 12:42:32 +02:00 |
|
tonemap.glsl
|
renderer: shader variants refactor (#13434)
|
2026-03-06 21:05:10 +00:00 |