Hyprland/src/render/shaders/glsl
UjinT34 a5858018d8
renderer: shader variants refactor (#13434)
Part 0 of renderer reworks.
2026-03-06 21:05:10 +00:00
..
blur1.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
blur1.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
blur2.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
blur2.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
blurfinish.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
blurFinish.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
blurprepare.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
blurprepare.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
border.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
border.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
CM.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
cm_helpers.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
constants.h renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
defines.h renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
ext.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
gain.glsl renderer: shader code refactor (#12926) 2026-01-12 18:27:16 +01:00
glitch.frag renderer: shader code refactor (#12926) 2026-01-12 18:27:16 +01:00
passthru.frag shader: replace texture2d with texture (#10893) 2025-07-01 11:32:00 +02:00
quad.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
rgbamatte.frag shader: replace texture2d with texture (#10893) 2025-07-01 11:32:00 +02:00
rounding.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
shadow.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
shadow.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
surface.frag renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00
tex300.vert renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
tex320.vert renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
tonemap.glsl renderer: shader variants refactor (#13434) 2026-03-06 21:05:10 +00:00