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Reworks the window rule syntax completely --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
#include "WindowRuleEffectContainer.hpp"
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using namespace Desktop;
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using namespace Desktop::Rule;
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//
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SP<CWindowRuleEffectContainer> Rule::windowEffects() {
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static SP<CWindowRuleEffectContainer> container = makeShared<CWindowRuleEffectContainer>();
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return container;
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}
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static const std::vector<std::string> EFFECT_STRINGS = {
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"__internal_none", //
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"float", //
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"tile", //
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"fullscreen", //
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"maximize", //
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"fullscreen_state", //
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"move", //
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"size", //
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"center", //
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"pseudo", //
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"monitor", //
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"workspace", //
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"no_initial_focus", //
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"pin", //
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"group", //
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"suppress_event", //
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"content", //
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"no_close_for", //
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"rounding", //
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"rounding_power", //
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"persistent_size", //
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"animation", //
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"border_color", //
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"idle_inhibit", //
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"opacity", //
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"tag", //
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"max_size", //
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"min_size", //
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"border_size", //
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"allows_input", //
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"dim_around", //
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"decorate", //
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"focus_on_activate", //
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"keep_aspect_ratio", //
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"nearest_neighbor", //
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"no_anim", //
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"no_blur", //
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"no_dim", //
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"no_focus", //
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"no_follow_mouse", //
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"no_max_size", //
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"no_shadow", //
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"no_shortcuts_inhibit", //
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"opaque", //
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"force_rgbx", //
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"sync_fullscreen", //
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"immediate", //
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"xray", //
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"render_unfocused", //
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"no_screen_share", //
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"no_vrr", //
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"scroll_mouse", //
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"scroll_touchpad", //
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"stay_focused", //
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"__internal_last_static", //
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};
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// This is here so that if we change the rules, we get reminded to update
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// the strings.
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static_assert(WINDOW_RULE_EFFECT_LAST_STATIC == 54);
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CWindowRuleEffectContainer::CWindowRuleEffectContainer() : IEffectContainer<eWindowRuleEffect>(std::vector<std::string>{EFFECT_STRINGS}) {
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;
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}
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