Hyprland/src/render
2025-11-07 15:58:25 +00:00
..
decorations deco: reduce virtual calls in drop shadow 2025-09-28 23:20:52 +02:00
pass pass/surface: check for LS size anim for misaligned fractional 2025-10-27 17:22:04 +00:00
shaders/glsl renderer/cm: allow gamma 2.2 instead of sRGB EOTF (#12094) 2025-10-29 12:53:42 +00:00
AsyncResourceGatherer.hpp renderer: asynchronously load background tex (#11749) 2025-09-18 22:10:30 +02:00
Framebuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Framebuffer.hpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
OpenGL.cpp cm: follow preferred srgb eotf for screencopy (#12230) 2025-11-07 14:02:26 +00:00
OpenGL.hpp renderer: add more uniforms to the screen shader (#11986) 2025-10-20 12:22:50 +01:00
Renderbuffer.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp render/cm: change non_shader_cm ignore behavior and set default to it (#12210) 2025-11-07 15:58:25 +00:00
Renderer.hpp renderer: add more uniforms to the screen shader (#11986) 2025-10-20 12:22:50 +01:00
Shader.cpp renderer: add 1fv and 2fv uniform support (#12080) 2025-10-18 13:34:33 +02:00
Shader.hpp renderer: add more uniforms to the screen shader (#11986) 2025-10-20 12:22:50 +01:00
Texture.cpp compositor: make wl_surface::frame follow pending states (#11953) 2025-10-07 12:49:38 +01:00
Texture.hpp renderer: reduce a lot of glcalls and cache various states (#10757) 2025-06-25 12:42:32 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00