Hyprland/src/render/Framebuffer.hpp
vaxerski 60cd5b7a48 renderer: always render snapshots as 8bit
fixes issues with transparent windows on 10b
2025-05-09 22:16:21 +01:00

34 lines
779 B
C++

#pragma once
#include "../defines.hpp"
#include "../helpers/Format.hpp"
#include "Texture.hpp"
class CFramebuffer {
public:
CFramebuffer();
~CFramebuffer();
bool alloc(int w, int h, uint32_t format = GL_RGBA);
void addStencil(SP<CTexture> tex);
void bind();
void unbind();
void release();
void reset();
bool isAllocated();
SP<CTexture> getTexture();
SP<CTexture> getStencilTex();
GLuint getFBID();
Vector2D m_size;
DRMFormat m_drmFormat = 0 /* DRM_FORMAT_INVALID */;
private:
SP<CTexture> m_tex;
GLuint m_fb = -1;
bool m_fbAllocated = false;
SP<CTexture> m_stencilTex;
friend class CRenderbuffer;
};