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decorations
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refactor: use std::ranges whenever possible (#10584)
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2025-05-30 14:25:59 +01:00 |
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pass
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refactor: use std::ranges whenever possible (#10584)
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2025-05-30 14:25:59 +01:00 |
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shaders/glsl
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cm: Use precomputed primaries conversion (#9814)
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2025-04-29 21:29:40 +02:00 |
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Framebuffer.cpp
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core: drop the legacy renderer (#10408)
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2025-05-15 10:13:24 +01:00 |
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Framebuffer.hpp
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renderer: always render snapshots as 8bit
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2025-05-09 22:16:21 +01:00 |
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OpenGL.cpp
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refactor: use std::ranges whenever possible (#10584)
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2025-05-30 14:25:59 +01:00 |
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OpenGL.hpp
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renderer: add wrapping options to renderTexture method (#10497)
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2025-05-21 16:41:40 +01:00 |
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Renderbuffer.cpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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Renderbuffer.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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Renderer.cpp
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refactor: use std::ranges whenever possible (#10584)
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2025-05-30 14:25:59 +01:00 |
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Renderer.hpp
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renderer: render blur on fade out (#10356)
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2025-05-10 19:31:26 +02:00 |
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Shader.cpp
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opengl: optimize shaders and reduce unneeded drawcalls (#10364)
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2025-05-11 18:36:20 +02:00 |
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Shader.hpp
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opengl: optimize shaders and reduce unneeded drawcalls (#10364)
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2025-05-11 18:36:20 +02:00 |
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Texture.cpp
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core: drop the legacy renderer (#10408)
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2025-05-15 10:13:24 +01:00 |
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Texture.hpp
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render: refactor class member vars (#10292)
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2025-05-05 23:44:49 +02:00 |
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Transformer.cpp
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Renderer: rewrite render scheduling (#8683)
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2024-12-22 17:12:09 +01:00 |
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Transformer.hpp
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Renderer: rewrite render scheduling (#8683)
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2024-12-22 17:12:09 +01:00 |