Hyprland/src/render
2025-05-30 14:25:59 +01:00
..
decorations refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
pass refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
shaders/glsl cm: Use precomputed primaries conversion (#9814) 2025-04-29 21:29:40 +02:00
Framebuffer.cpp core: drop the legacy renderer (#10408) 2025-05-15 10:13:24 +01:00
Framebuffer.hpp renderer: always render snapshots as 8bit 2025-05-09 22:16:21 +01:00
OpenGL.cpp refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
OpenGL.hpp renderer: add wrapping options to renderTexture method (#10497) 2025-05-21 16:41:40 +01:00
Renderbuffer.cpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderbuffer.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Renderer.cpp refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
Renderer.hpp renderer: render blur on fade out (#10356) 2025-05-10 19:31:26 +02:00
Shader.cpp opengl: optimize shaders and reduce unneeded drawcalls (#10364) 2025-05-11 18:36:20 +02:00
Shader.hpp opengl: optimize shaders and reduce unneeded drawcalls (#10364) 2025-05-11 18:36:20 +02:00
Texture.cpp core: drop the legacy renderer (#10408) 2025-05-15 10:13:24 +01:00
Texture.hpp render: refactor class member vars (#10292) 2025-05-05 23:44:49 +02:00
Transformer.cpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00
Transformer.hpp Renderer: rewrite render scheduling (#8683) 2024-12-22 17:12:09 +01:00