Hyprland/src/helpers/AnimatedVariable.cpp
GartoxFR b2c3440477
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00

69 lines
2.2 KiB
C++

#include "AnimatedVariable.hpp"
#include "../managers/AnimationManager.hpp"
#include "../config/ConfigManager.hpp"
CBaseAnimatedVariable::CBaseAnimatedVariable(ANIMATEDVARTYPE type) : m_Type(type) {
; // dummy var
}
void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) {
m_eDamagePolicy = policy;
m_pConfig = pAnimConfig;
m_pWindow = pWindow;
m_bDummy = false;
}
CBaseAnimatedVariable::~CBaseAnimatedVariable() {
unregister();
}
void CBaseAnimatedVariable::unregister() {
if (!g_pAnimationManager)
return;
std::erase_if(g_pAnimationManager->m_vAnimatedVariables, [&](const auto& other) { return other == this; });
m_bIsRegistered = false;
disconnectFromActive();
}
void CBaseAnimatedVariable::registerVar() {
if (!m_bIsRegistered)
g_pAnimationManager->m_vAnimatedVariables.push_back(this);
m_bIsRegistered = true;
}
int CBaseAnimatedVariable::getDurationLeftMs() {
return std::max(
(int)(m_pConfig->pValues->internalSpeed * 100) - (int)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count(), 0);
}
float CBaseAnimatedVariable::getPercent() {
const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count();
return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
}
float CBaseAnimatedVariable::getCurveValue() {
if (!m_bIsBeingAnimated)
return 1.f;
const auto SPENT = getPercent();
if (SPENT >= 1.f)
return 1.f;
return g_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT);
}
void CBaseAnimatedVariable::connectToActive() {
g_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up
if (!m_bIsConnectedToActive)
g_pAnimationManager->m_vActiveAnimatedVariables.push_back(this);
m_bIsConnectedToActive = true;
}
void CBaseAnimatedVariable::disconnectFromActive() {
std::erase_if(g_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == this; });
m_bIsConnectedToActive = false;
}