Hyprland/src/managers/input
vaxerski 1ac1ff457a touch: detach from pointer input
this detaches touch from pointer input. Touch should not affect where your cursor is, and it doesn't make much sense for it to move when we use touch
2025-08-20 13:01:31 +02:00
..
IdleInhibitor.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
InputManager.cpp touch: detach from pointer input 2025-08-20 13:01:31 +02:00
InputManager.hpp touch: detach from pointer input 2025-08-20 13:01:31 +02:00
InputMethodPopup.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
InputMethodPopup.hpp inputs: refactor class member vars (#10230) 2025-05-01 23:57:11 +02:00
InputMethodRelay.cpp core: use new typed signals from hu (#10853) 2025-07-08 18:56:40 +02:00
InputMethodRelay.hpp inputs: refactor class member vars (#10230) 2025-05-01 23:57:11 +02:00
Swipe.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Tablets.cpp tablet: do not lock focus when dnd-ing (#11390) 2025-08-10 17:51:14 +01:00
TextInput.cpp refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
TextInput.hpp inputs: refactor class member vars (#10230) 2025-05-01 23:57:11 +02:00
Touch.cpp touch: detach from pointer input 2025-08-20 13:01:31 +02:00