Hyprland/src/helpers/Monitor.hpp
Tom Englund 32c0fa2f2f
core: begin using CFileDescriptor from hyprutils (#9122)
* config: make fd use CFileDescriptor

make use of the new hyprutils CFileDescriptor instead of manual FD
handling.

* hyprctl: make fd use CFileDescriptor

make use of the new hyprutils CFileDescriptor instead of manual FD
handling.

* ikeyboard: make fd use CFileDescriptor

make use of the new CFileDescriptor instead of manual FD handling, also
in sendKeymap remove dead code, it already early returns if keyboard
isnt valid, and dont try to close the FD that ikeyboard owns.

* core: make SHMFile functions use CFileDescriptor

make SHMFile misc functions use CFileDescriptor and its associated usage
in dmabuf and keyboard.

* core: make explicit sync use CFileDescriptor

begin using CFileDescriptor in explicit sync and its timelines and
eglsync usage in opengl, there is still a bit left with manual handling
that requires future aquamarine change aswell.

* eventmgr: make fd and sockets use CFileDescriptor

make use of the hyprutils CFileDescriptor instead of manual FD and
socket handling and closing.

* eventloopmgr: make timerfd use CFileDescriptor

make the timerfd use CFileDescriptor instead of manual fd handling

* opengl: make gbm fd use CFileDescriptor

make the gbm rendernode fd use CFileDescriptor instead of manual fd
handling

* core: make selection source/offer use CFileDescriptor

make data selection source and offers use CFileDescriptor and its
associated use in xwm and protocols

* protocols: convert protocols fd to CFileDescriptor

make most fd handling use CFileDescriptor in protocols

* shm: make SHMPool use CfileDescriptor

make SHMPool use CFileDescriptor instead of manual fd handling.

* opengl: duplicate fd with CFileDescriptor

duplicate fenceFD with CFileDescriptor duplicate instead.

* xwayland: make sockets and fds use CFileDescriptor

instead of manual opening/closing make sockets and fds use
CFileDescriptor

* keybindmgr: make sockets and fds use CFileDescriptor

make sockets and fds use CFileDescriptor instead of manual handling.
2025-01-30 11:30:12 +00:00

222 lines
7.6 KiB
C++

#pragma once
#include "../defines.hpp"
#include <stack>
#include <vector>
#include "../SharedDefs.hpp"
#include "MiscFunctions.hpp"
#include "WLClasses.hpp"
#include <array>
#include <xf86drmMode.h>
#include "Timer.hpp"
#include "math/Math.hpp"
#include <optional>
#include "signal/Signal.hpp"
#include "DamageRing.hpp"
#include <aquamarine/output/Output.hpp>
#include <aquamarine/allocator/Swapchain.hpp>
#include <hyprutils/os/FileDescriptor.hpp>
// Enum for the different types of auto directions, e.g. auto-left, auto-up.
enum eAutoDirs : uint8_t {
DIR_AUTO_NONE = 0, /* None will be treated as right. */
DIR_AUTO_UP,
DIR_AUTO_DOWN,
DIR_AUTO_LEFT,
DIR_AUTO_RIGHT
};
struct SMonitorRule {
eAutoDirs autoDir = DIR_AUTO_NONE;
std::string name = "";
Vector2D resolution = Vector2D(1280, 720);
Vector2D offset = Vector2D(0, 0);
float scale = 1;
float refreshRate = 60; // Hz
bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
std::string mirrorOf = "";
bool enable10bit = false;
drmModeModeInfo drmMode = {};
std::optional<int> vrr;
};
class CMonitor;
class CSyncTimeline;
class CMonitorState {
public:
CMonitorState(CMonitor* owner);
~CMonitorState() = default;
bool commit();
bool test();
bool updateSwapchain();
private:
void ensureBufferPresent();
CMonitor* m_pOwner = nullptr;
};
class CMonitor {
public:
CMonitor(SP<Aquamarine::IOutput> output);
~CMonitor();
Vector2D vecPosition = Vector2D(-1, -1); // means unset
Vector2D vecXWaylandPosition = Vector2D(-1, -1); // means unset
Vector2D vecSize = Vector2D(0, 0);
Vector2D vecPixelSize = Vector2D(0, 0);
Vector2D vecTransformedSize = Vector2D(0, 0);
bool primary = false;
MONITORID ID = MONITOR_INVALID;
PHLWORKSPACE activeWorkspace = nullptr;
PHLWORKSPACE activeSpecialWorkspace = nullptr;
float setScale = 1; // scale set by cfg
float scale = 1; // real scale
std::string szName = "";
std::string szDescription = "";
std::string szShortDescription = "";
Vector2D vecReservedTopLeft = Vector2D(0, 0);
Vector2D vecReservedBottomRight = Vector2D(0, 0);
drmModeModeInfo customDrmMode = {};
CMonitorState state;
CDamageRing damage;
SP<Aquamarine::IOutput> output;
float refreshRate = 60; // Hz
int forceFullFrames = 0;
bool scheduledRecalc = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
float xwaylandScale = 1.f;
Mat3x3 projMatrix;
std::optional<Vector2D> forceSize;
SP<Aquamarine::SOutputMode> currentMode;
SP<Aquamarine::CSwapchain> cursorSwapchain;
uint32_t drmFormat = DRM_FORMAT_INVALID;
uint32_t prevDrmFormat = DRM_FORMAT_INVALID;
bool dpmsStatus = true;
bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
bool createdByUser = false;
bool isUnsafeFallback = false;
bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
bool renderingActive = false;
wl_event_source* renderTimer = nullptr; // for RAT
bool RATScheduled = false;
CTimer lastPresentationTimer;
bool isBeingLeased = false;
SMonitorRule activeMonitorRule;
// explicit sync
SP<CSyncTimeline> inTimeline;
SP<CSyncTimeline> outTimeline;
uint64_t commitSeq = 0;
PHLMONITORREF self;
// mirroring
PHLMONITORREF pMirrorOf;
std::vector<PHLMONITORREF> mirrors;
// ctm
Mat3x3 ctm = Mat3x3::identity();
bool ctmUpdated = false;
// for tearing
PHLWINDOWREF solitaryClient;
// for direct scanout
PHLWINDOWREF lastScanout;
struct {
bool canTear = false;
bool nextRenderTorn = false;
bool activelyTearing = false;
bool busy = false;
bool frameScheduledWhileBusy = false;
} tearingState;
struct {
CSignal destroy;
CSignal connect;
CSignal disconnect;
CSignal dpmsChanged;
CSignal modeChanged;
} events;
std::array<std::vector<PHLLSREF>, 4> m_aLayerSurfaceLayers;
// methods
void onConnect(bool noRule);
void onDisconnect(bool destroy = false);
bool applyMonitorRule(SMonitorRule* pMonitorRule, bool force = false);
void addDamage(const pixman_region32_t* rg);
void addDamage(const CRegion& rg);
void addDamage(const CBox& box);
bool shouldSkipScheduleFrameOnMouseEvent();
void setMirror(const std::string&);
bool isMirror();
bool matchesStaticSelector(const std::string& selector) const;
float getDefaultScale();
void changeWorkspace(const PHLWORKSPACE& pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void changeWorkspace(const WORKSPACEID& id, bool internal = false, bool noMouseMove = false, bool noFocus = false);
void setSpecialWorkspace(const PHLWORKSPACE& pWorkspace);
void setSpecialWorkspace(const WORKSPACEID& id);
void moveTo(const Vector2D& pos);
Vector2D middle();
void updateMatrix();
WORKSPACEID activeWorkspaceID();
WORKSPACEID activeSpecialWorkspaceID();
CBox logicalBox();
void scheduleDone();
bool attemptDirectScanout();
void setCTM(const Mat3x3& ctm);
void debugLastPresentation(const std::string& message);
void onMonitorFrame();
bool m_bEnabled = false;
bool m_bRenderingInitPassed = false;
WP<CWindow> m_previousFSWindow;
// For the list lookup
bool operator==(const CMonitor& rhs) {
return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
}
// workspace previous per monitor functionality
SWorkspaceIDName getPrevWorkspaceIDName(const WORKSPACEID id);
void addPrevWorkspaceID(const WORKSPACEID id);
private:
void setupDefaultWS(const SMonitorRule&);
WORKSPACEID findAvailableDefaultWS();
bool doneScheduled = false;
std::stack<WORKSPACEID> prevWorkSpaces;
struct {
CHyprSignalListener frame;
CHyprSignalListener destroy;
CHyprSignalListener state;
CHyprSignalListener needsFrame;
CHyprSignalListener presented;
CHyprSignalListener commit;
} listeners;
};