#include "BorderPassElement.hpp" #include "../OpenGL.hpp" CBorderPassElement::CBorderPassElement(const CBorderPassElement::SBorderData& data_) : m_data(data_) { ; } void CBorderPassElement::draw(const CRegion& damage) { if (m_data.hasGrad2) g_pHyprOpenGL->renderBorder(m_data.box, m_data.grad1, m_data.grad2, m_data.lerp, m_data.round, m_data.roundingPower, m_data.borderSize, m_data.a, m_data.outerRound); else g_pHyprOpenGL->renderBorder(m_data.box, m_data.grad1, m_data.round, m_data.roundingPower, m_data.borderSize, m_data.a, m_data.outerRound); } bool CBorderPassElement::needsLiveBlur() { return false; } bool CBorderPassElement::needsPrecomputeBlur() { return false; }