#include "TextureMatteElement.hpp" #include "../OpenGL.hpp" CTextureMatteElement::CTextureMatteElement(const CTextureMatteElement::STextureMatteData& data_) : data(data_) { ; } void CTextureMatteElement::draw(const CRegion& damage) { if (data.disableTransformAndModify) { g_pHyprOpenGL->setMonitorTransformEnabled(true); g_pHyprOpenGL->setRenderModifEnabled(false); g_pHyprOpenGL->renderTextureMatte(data.tex, data.box, *data.fb); g_pHyprOpenGL->setRenderModifEnabled(true); g_pHyprOpenGL->setMonitorTransformEnabled(false); } else g_pHyprOpenGL->renderTextureMatte(data.tex, data.box, *data.fb); } bool CTextureMatteElement::needsLiveBlur() { return false; } bool CTextureMatteElement::needsPrecomputeBlur() { return false; }