#include #include #include #include #include #include #include #include "OpenGL.hpp" #include "Renderer.hpp" #include "../Compositor.hpp" #include "../helpers/MiscFunctions.hpp" #include "../helpers/CursorShapes.hpp" #include "../config/ConfigValue.hpp" #include "../config/ConfigManager.hpp" #include "../managers/PointerManager.hpp" #include "../desktop/view/LayerSurface.hpp" #include "../desktop/state/FocusState.hpp" #include "../protocols/LayerShell.hpp" #include "../protocols/core/Compositor.hpp" #include "../protocols/ColorManagement.hpp" #include "../protocols/types/ColorManagement.hpp" #include "../managers/HookSystemManager.hpp" #include "../managers/input/InputManager.hpp" #include "../managers/eventLoop/EventLoopManager.hpp" #include "../managers/CursorManager.hpp" #include "../helpers/fs/FsUtils.hpp" #include "../helpers/env/Env.hpp" #include "../helpers/MainLoopExecutor.hpp" #include "../i18n/Engine.hpp" #include "debug/HyprNotificationOverlay.hpp" #include "hyprerror/HyprError.hpp" #include "pass/TexPassElement.hpp" #include "pass/RectPassElement.hpp" #include "pass/PreBlurElement.hpp" #include "pass/ClearPassElement.hpp" #include "render/Shader.hpp" #include "AsyncResourceGatherer.hpp" #include #include #include #include #include #include #include #include #include #include "./shaders/Shaders.hpp" using namespace Hyprutils::OS; using namespace NColorManagement; const std::vector ASSET_PATHS = { #ifdef DATAROOTDIR DATAROOTDIR, #endif "/usr/share", "/usr/local/share", }; static inline void loadGLProc(void* pProc, const char* name) { void* proc = rc(eglGetProcAddress(name)); if (proc == nullptr) { Log::logger->log(Log::CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name); abort(); } *sc(pProc) = proc; } static enum Hyprutils::CLI::eLogLevel eglLogToLevel(EGLint type) { switch (type) { case EGL_DEBUG_MSG_CRITICAL_KHR: return Log::CRIT; case EGL_DEBUG_MSG_ERROR_KHR: return Log::ERR; case EGL_DEBUG_MSG_WARN_KHR: return Log::WARN; case EGL_DEBUG_MSG_INFO_KHR: return Log::DEBUG; default: return Log::DEBUG; } } static const char* eglErrorToString(EGLint error) { switch (error) { case EGL_SUCCESS: return "EGL_SUCCESS"; case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; case EGL_BAD_DEVICE_EXT: return "EGL_BAD_DEVICE_EXT"; case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; } return "Unknown"; } static void eglLog(EGLenum error, const char* command, EGLint type, EGLLabelKHR thread, EGLLabelKHR obj, const char* msg) { Log::logger->log(eglLogToLevel(type), "[EGL] Command {} errored out with {} (0x{}): {}", command, eglErrorToString(error), error, msg); } static int openRenderNode(int drmFd) { auto renderName = drmGetRenderDeviceNameFromFd(drmFd); if (!renderName) { // This can happen on split render/display platforms, fallback to // primary node renderName = drmGetPrimaryDeviceNameFromFd(drmFd); if (!renderName) { Log::logger->log(Log::ERR, "drmGetPrimaryDeviceNameFromFd failed"); return -1; } Log::logger->log(Log::DEBUG, "DRM dev {} has no render node, falling back to primary", renderName); drmVersion* render_version = drmGetVersion(drmFd); if (render_version && render_version->name) { Log::logger->log(Log::DEBUG, "DRM dev versionName", render_version->name); if (strcmp(render_version->name, "evdi") == 0) { free(renderName); // NOLINT(cppcoreguidelines-no-malloc) renderName = strdup("/dev/dri/card0"); } drmFreeVersion(render_version); } } Log::logger->log(Log::DEBUG, "openRenderNode got drm device {}", renderName); int renderFD = open(renderName, O_RDWR | O_CLOEXEC); if (renderFD < 0) Log::logger->log(Log::ERR, "openRenderNode failed to open drm device {}", renderName); free(renderName); // NOLINT(cppcoreguidelines-no-malloc) return renderFD; } void CHyprOpenGLImpl::initEGL(bool gbm) { std::vector attrs; if (m_exts.KHR_display_reference) { attrs.push_back(EGL_TRACK_REFERENCES_KHR); attrs.push_back(EGL_TRUE); } attrs.push_back(EGL_NONE); m_eglDisplay = m_proc.eglGetPlatformDisplayEXT(gbm ? EGL_PLATFORM_GBM_KHR : EGL_PLATFORM_DEVICE_EXT, gbm ? m_gbmDevice : m_eglDevice, attrs.data()); if (m_eglDisplay == EGL_NO_DISPLAY) RASSERT(false, "EGL: failed to create a platform display"); attrs.clear(); EGLint major, minor; if (eglInitialize(m_eglDisplay, &major, &minor) == EGL_FALSE) RASSERT(false, "EGL: failed to initialize a platform display"); const std::string EGLEXTENSIONS = eglQueryString(m_eglDisplay, EGL_EXTENSIONS); m_exts.IMG_context_priority = EGLEXTENSIONS.contains("IMG_context_priority"); m_exts.EXT_create_context_robustness = EGLEXTENSIONS.contains("EXT_create_context_robustness"); m_exts.EXT_image_dma_buf_import = EGLEXTENSIONS.contains("EXT_image_dma_buf_import"); m_exts.EXT_image_dma_buf_import_modifiers = EGLEXTENSIONS.contains("EXT_image_dma_buf_import_modifiers"); m_exts.KHR_context_flush_control = EGLEXTENSIONS.contains("EGL_KHR_context_flush_control"); if (m_exts.IMG_context_priority) { Log::logger->log(Log::DEBUG, "EGL: IMG_context_priority supported, requesting high"); attrs.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); attrs.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); } if (m_exts.EXT_create_context_robustness) { Log::logger->log(Log::DEBUG, "EGL: EXT_create_context_robustness supported, requesting lose on reset"); attrs.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT); attrs.push_back(EGL_LOSE_CONTEXT_ON_RESET_EXT); } if (m_exts.KHR_context_flush_control) { Log::logger->log(Log::DEBUG, "EGL: Using KHR_context_flush_control"); attrs.push_back(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR); attrs.push_back(EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); // or _FLUSH_KHR } auto attrsNoVer = attrs; attrs.push_back(EGL_CONTEXT_MAJOR_VERSION); attrs.push_back(3); attrs.push_back(EGL_CONTEXT_MINOR_VERSION); attrs.push_back(2); attrs.push_back(EGL_NONE); m_eglContext = eglCreateContext(m_eglDisplay, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data()); if (m_eglContext == EGL_NO_CONTEXT) { Log::logger->log(Log::WARN, "EGL: Failed to create a context with GLES3.2, retrying 3.0"); attrs = attrsNoVer; attrs.push_back(EGL_CONTEXT_MAJOR_VERSION); attrs.push_back(3); attrs.push_back(EGL_CONTEXT_MINOR_VERSION); attrs.push_back(0); attrs.push_back(EGL_NONE); m_eglContext = eglCreateContext(m_eglDisplay, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data()); m_eglContextVersion = EGL_CONTEXT_GLES_3_0; if (m_eglContext == EGL_NO_CONTEXT) RASSERT(false, "EGL: failed to create a context with either GLES3.2 or 3.0"); } if (m_exts.IMG_context_priority) { EGLint priority = EGL_CONTEXT_PRIORITY_MEDIUM_IMG; eglQueryContext(m_eglDisplay, m_eglContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &priority); if (priority != EGL_CONTEXT_PRIORITY_HIGH_IMG) Log::logger->log(Log::ERR, "EGL: Failed to obtain a high priority context"); else Log::logger->log(Log::DEBUG, "EGL: Got a high priority context"); } eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, m_eglContext); } static bool drmDeviceHasName(const drmDevice* device, const std::string& name) { for (size_t i = 0; i < DRM_NODE_MAX; i++) { if (!(device->available_nodes & (1 << i))) continue; if (device->nodes[i] == name) return true; } return false; } EGLDeviceEXT CHyprOpenGLImpl::eglDeviceFromDRMFD(int drmFD) { EGLint nDevices = 0; if (!m_proc.eglQueryDevicesEXT(0, nullptr, &nDevices)) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed"); return EGL_NO_DEVICE_EXT; } if (nDevices <= 0) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: no devices"); return EGL_NO_DEVICE_EXT; } std::vector devices; devices.resize(nDevices); if (!m_proc.eglQueryDevicesEXT(nDevices, devices.data(), &nDevices)) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed (2)"); return EGL_NO_DEVICE_EXT; } drmDevice* drmDev = nullptr; if (int ret = drmGetDevice(drmFD, &drmDev); ret < 0) { Log::logger->log(Log::ERR, "eglDeviceFromDRMFD: drmGetDevice failed"); return EGL_NO_DEVICE_EXT; } for (auto const& d : devices) { auto devName = m_proc.eglQueryDeviceStringEXT(d, EGL_DRM_DEVICE_FILE_EXT); if (!devName) continue; if (drmDeviceHasName(drmDev, devName)) { Log::logger->log(Log::DEBUG, "eglDeviceFromDRMFD: Using device {}", devName); drmFreeDevice(&drmDev); return d; } } drmFreeDevice(&drmDev); Log::logger->log(Log::DEBUG, "eglDeviceFromDRMFD: No drm devices found"); return EGL_NO_DEVICE_EXT; } CHyprOpenGLImpl::CHyprOpenGLImpl() : m_drmFD(g_pCompositor->m_drmRenderNode.fd >= 0 ? g_pCompositor->m_drmRenderNode.fd : g_pCompositor->m_drm.fd) { const std::string EGLEXTENSIONS = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); Log::logger->log(Log::DEBUG, "Supported EGL global extensions: ({}) {}", std::ranges::count(EGLEXTENSIONS, ' '), EGLEXTENSIONS); m_exts.KHR_display_reference = EGLEXTENSIONS.contains("KHR_display_reference"); loadGLProc(&m_proc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES"); loadGLProc(&m_proc.eglCreateImageKHR, "eglCreateImageKHR"); loadGLProc(&m_proc.eglDestroyImageKHR, "eglDestroyImageKHR"); loadGLProc(&m_proc.eglQueryDmaBufFormatsEXT, "eglQueryDmaBufFormatsEXT"); loadGLProc(&m_proc.eglQueryDmaBufModifiersEXT, "eglQueryDmaBufModifiersEXT"); loadGLProc(&m_proc.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES"); loadGLProc(&m_proc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR"); loadGLProc(&m_proc.eglGetPlatformDisplayEXT, "eglGetPlatformDisplayEXT"); loadGLProc(&m_proc.eglCreateSyncKHR, "eglCreateSyncKHR"); loadGLProc(&m_proc.eglDestroySyncKHR, "eglDestroySyncKHR"); loadGLProc(&m_proc.eglDupNativeFenceFDANDROID, "eglDupNativeFenceFDANDROID"); loadGLProc(&m_proc.eglWaitSyncKHR, "eglWaitSyncKHR"); RASSERT(m_proc.eglCreateSyncKHR, "Display driver doesn't support eglCreateSyncKHR"); RASSERT(m_proc.eglDupNativeFenceFDANDROID, "Display driver doesn't support eglDupNativeFenceFDANDROID"); RASSERT(m_proc.eglWaitSyncKHR, "Display driver doesn't support eglWaitSyncKHR"); if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_enumeration")) loadGLProc(&m_proc.eglQueryDevicesEXT, "eglQueryDevicesEXT"); if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_query")) { loadGLProc(&m_proc.eglQueryDeviceStringEXT, "eglQueryDeviceStringEXT"); loadGLProc(&m_proc.eglQueryDisplayAttribEXT, "eglQueryDisplayAttribEXT"); } static const auto GLDEBUG = CConfigValue("debug:gl_debugging"); if (EGLEXTENSIONS.contains("EGL_KHR_debug") && *GLDEBUG) { loadGLProc(&m_proc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR"); static const EGLAttrib debugAttrs[] = { EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE, EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE, EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE, EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE, EGL_NONE, }; m_proc.eglDebugMessageControlKHR(::eglLog, debugAttrs); } RASSERT(eglBindAPI(EGL_OPENGL_ES_API) != EGL_FALSE, "Couldn't bind to EGL's opengl ES API. This means your gpu driver f'd up. This is not a hyprland issue."); bool success = false; if (EGLEXTENSIONS.contains("EXT_platform_device") || !m_proc.eglQueryDevicesEXT || !m_proc.eglQueryDeviceStringEXT) { m_eglDevice = eglDeviceFromDRMFD(m_drmFD); if (m_eglDevice != EGL_NO_DEVICE_EXT) { success = true; initEGL(false); } } if (!success) { Log::logger->log(Log::WARN, "EGL: EXT_platform_device or EGL_EXT_device_query not supported, using gbm"); if (EGLEXTENSIONS.contains("KHR_platform_gbm")) { success = true; m_gbmFD = CFileDescriptor{openRenderNode(m_drmFD)}; if (!m_gbmFD.isValid()) RASSERT(false, "Couldn't open a gbm fd"); m_gbmDevice = gbm_create_device(m_gbmFD.get()); if (!m_gbmDevice) RASSERT(false, "Couldn't open a gbm device"); initEGL(true); } } RASSERT(success, "EGL does not support KHR_platform_gbm or EXT_platform_device, this is an issue with your gpu driver."); auto* const EXTENSIONS = rc(glGetString(GL_EXTENSIONS)); RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!"); m_extensions = EXTENSIONS; Log::logger->log(Log::DEBUG, "Creating the Hypr OpenGL Renderer!"); Log::logger->log(Log::DEBUG, "Using: {}", rc(glGetString(GL_VERSION))); Log::logger->log(Log::DEBUG, "Vendor: {}", rc(glGetString(GL_VENDOR))); Log::logger->log(Log::DEBUG, "Renderer: {}", rc(glGetString(GL_RENDERER))); Log::logger->log(Log::DEBUG, "Supported extensions: ({}) {}", std::ranges::count(m_extensions, ' '), m_extensions); m_exts.EXT_read_format_bgra = m_extensions.contains("GL_EXT_read_format_bgra"); RASSERT(m_extensions.contains("GL_EXT_texture_format_BGRA8888"), "GL_EXT_texture_format_BGRA8888 support by the GPU driver is required"); if (!m_exts.EXT_read_format_bgra) Log::logger->log(Log::WARN, "Your GPU does not support GL_EXT_read_format_bgra, this may cause issues with texture importing"); if (!m_exts.EXT_image_dma_buf_import || !m_exts.EXT_image_dma_buf_import_modifiers) Log::logger->log(Log::WARN, "Your GPU does not support DMABUFs, this will possibly cause issues and will take a hit on the performance."); const std::string EGLEXTENSIONS_DISPLAY = eglQueryString(m_eglDisplay, EGL_EXTENSIONS); Log::logger->log(Log::DEBUG, "Supported EGL display extensions: ({}) {}", std::ranges::count(EGLEXTENSIONS_DISPLAY, ' '), EGLEXTENSIONS_DISPLAY); #if defined(__linux__) m_exts.EGL_ANDROID_native_fence_sync_ext = EGLEXTENSIONS_DISPLAY.contains("EGL_ANDROID_native_fence_sync"); if (!m_exts.EGL_ANDROID_native_fence_sync_ext) Log::logger->log(Log::WARN, "Your GPU does not support explicit sync via the EGL_ANDROID_native_fence_sync extension."); #else m_exts.EGL_ANDROID_native_fence_sync_ext = false; Log::logger->log(Log::WARN, "Forcefully disabling explicit sync: BSD is missing support for proper timeline export"); #endif #ifdef USE_TRACY_GPU loadGLProc(&glQueryCounter, "glQueryCounterEXT"); loadGLProc(&glGetQueryObjectiv, "glGetQueryObjectivEXT"); loadGLProc(&glGetQueryObjectui64v, "glGetQueryObjectui64vEXT"); #endif TRACY_GPU_CONTEXT; initDRMFormats(); initAssets(); static auto P = g_pHookSystem->hookDynamic("preRender", [&](void* self, SCallbackInfo& info, std::any data) { preRender(std::any_cast(data)); }); RASSERT(eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!"); m_globalTimer.reset(); pushMonitorTransformEnabled(false); static auto addLastPressToHistory = [this](const Vector2D& pos, bool killing, bool touch) { // shift the new pos and time in std::ranges::rotate(m_pressedHistoryPositions, m_pressedHistoryPositions.end() - 1); m_pressedHistoryPositions[0] = pos; std::ranges::rotate(m_pressedHistoryTimers, m_pressedHistoryTimers.end() - 1); m_pressedHistoryTimers[0].reset(); // shift killed flag in m_pressedHistoryKilled <<= 1; m_pressedHistoryKilled |= killing ? 1 : 0; #if POINTER_PRESSED_HISTORY_LENGTH < 32 m_pressedHistoryKilled &= (1 >> POINTER_PRESSED_HISTORY_LENGTH) - 1; #endif // shift touch flag in m_pressedHistoryTouched <<= 1; m_pressedHistoryTouched |= touch ? 1 : 0; #if POINTER_PRESSED_HISTORY_LENGTH < 32 m_pressedHistoryTouched &= (1 >> POINTER_PRESSED_HISTORY_LENGTH) - 1; #endif }; static auto P2 = g_pHookSystem->hookDynamic("mouseButton", [](void* self, SCallbackInfo& info, std::any e) { auto E = std::any_cast(e); if (E.state != WL_POINTER_BUTTON_STATE_PRESSED) return; addLastPressToHistory(g_pInputManager->getMouseCoordsInternal(), g_pInputManager->getClickMode() == CLICKMODE_KILL, false); }); static auto P3 = g_pHookSystem->hookDynamic("touchDown", [](void* self, SCallbackInfo& info, std::any e) { auto E = std::any_cast(e); auto PMONITOR = g_pCompositor->getMonitorFromName(!E.device->m_boundOutput.empty() ? E.device->m_boundOutput : ""); PMONITOR = PMONITOR ? PMONITOR : Desktop::focusState()->monitor(); const auto TOUCH_COORDS = PMONITOR->m_position + (E.pos * PMONITOR->m_size); addLastPressToHistory(TOUCH_COORDS, g_pInputManager->getClickMode() == CLICKMODE_KILL, true); }); m_finalScreenShader = makeShared(); } CHyprOpenGLImpl::~CHyprOpenGLImpl() { if (m_eglDisplay && m_eglContext != EGL_NO_CONTEXT) eglDestroyContext(m_eglDisplay, m_eglContext); if (m_eglDisplay) eglTerminate(m_eglDisplay); eglReleaseThread(); if (m_gbmDevice) gbm_device_destroy(m_gbmDevice); } std::optional> CHyprOpenGLImpl::getModsForFormat(EGLint format) { // TODO: return std::expected when clang supports it if (!m_exts.EXT_image_dma_buf_import_modifiers) return std::nullopt; EGLint len = 0; if (!m_proc.eglQueryDmaBufModifiersEXT(m_eglDisplay, format, 0, nullptr, nullptr, &len)) { Log::logger->log(Log::ERR, "EGL: Failed to query mods"); return std::nullopt; } if (len <= 0) return std::vector{}; std::vector mods; std::vector external; mods.resize(len); external.resize(len); m_proc.eglQueryDmaBufModifiersEXT(m_eglDisplay, format, len, mods.data(), external.data(), &len); std::vector result; // reserve number of elements to avoid reallocations result.reserve(mods.size()); bool linearIsExternal = false; for (size_t i = 0; i < std::min(mods.size(), external.size()); ++i) { if (external[i]) { if (mods[i] == DRM_FORMAT_MOD_LINEAR) linearIsExternal = true; continue; } result.push_back(mods[i]); } // if the driver doesn't mark linear as external, add it. It's allowed unless the driver says otherwise. (e.g. nvidia) if (!linearIsExternal && std::ranges::find(mods, DRM_FORMAT_MOD_LINEAR) == mods.end()) result.push_back(DRM_FORMAT_MOD_LINEAR); return result; } void CHyprOpenGLImpl::initDRMFormats() { const auto DISABLE_MODS = Env::envEnabled("HYPRLAND_EGL_NO_MODIFIERS"); if (DISABLE_MODS) Log::logger->log(Log::WARN, "HYPRLAND_EGL_NO_MODIFIERS set, disabling modifiers"); if (!m_exts.EXT_image_dma_buf_import) { Log::logger->log(Log::ERR, "EGL: No dmabuf import, DMABufs will not work."); return; } std::vector formats; if (!m_exts.EXT_image_dma_buf_import_modifiers || !m_proc.eglQueryDmaBufFormatsEXT) { formats.push_back(DRM_FORMAT_ARGB8888); formats.push_back(DRM_FORMAT_XRGB8888); Log::logger->log(Log::WARN, "EGL: No mod support"); } else { EGLint len = 0; m_proc.eglQueryDmaBufFormatsEXT(m_eglDisplay, 0, nullptr, &len); formats.resize(len); m_proc.eglQueryDmaBufFormatsEXT(m_eglDisplay, len, formats.data(), &len); } if (formats.empty()) { Log::logger->log(Log::ERR, "EGL: Failed to get formats, DMABufs will not work."); return; } Log::logger->log(Log::DEBUG, "Supported DMA-BUF formats:"); std::vector dmaFormats; // reserve number of elements to avoid reallocations dmaFormats.reserve(formats.size()); for (auto const& fmt : formats) { std::vector mods; if (!DISABLE_MODS) { auto ret = getModsForFormat(fmt); if (!ret.has_value()) continue; mods = *ret; } else mods = {DRM_FORMAT_MOD_LINEAR}; m_hasModifiers = m_hasModifiers || !mods.empty(); // EGL can always do implicit modifiers. mods.push_back(DRM_FORMAT_MOD_INVALID); dmaFormats.push_back(SDRMFormat{ .drmFormat = fmt, .modifiers = mods, }); std::vector> modifierData; // reserve number of elements to avoid reallocations modifierData.reserve(mods.size()); auto fmtName = drmGetFormatName(fmt); Log::logger->log(Log::DEBUG, "EGL: GPU Supports Format {} (0x{:x})", fmtName ? fmtName : "?unknown?", fmt); for (auto const& mod : mods) { auto modName = drmGetFormatModifierName(mod); modifierData.emplace_back(std::make_pair<>(mod, modName ? modName : "?unknown?")); free(modName); // NOLINT(cppcoreguidelines-no-malloc) } free(fmtName); // NOLINT(cppcoreguidelines-no-malloc) mods.clear(); std::ranges::sort(modifierData, [](const auto& a, const auto& b) { if (a.first == 0) return false; if (a.second.contains("DCC")) return false; return true; }); for (auto const& [m, name] : modifierData) { Log::logger->log(Log::DEBUG, "EGL: | with modifier {} (0x{:x})", name, m); mods.emplace_back(m); } } Log::logger->log(Log::DEBUG, "EGL: {} formats found in total. Some modifiers may be omitted as they are external-only.", dmaFormats.size()); if (dmaFormats.empty()) Log::logger->log( Log::WARN, "EGL: WARNING: No dmabuf formats were found, dmabuf will be disabled. This will degrade performance, but is most likely a driver issue or a very old GPU."); m_drmFormats = dmaFormats; } EGLImageKHR CHyprOpenGLImpl::createEGLImage(const Aquamarine::SDMABUFAttrs& attrs) { std::array attribs; size_t idx = 0; attribs[idx++] = EGL_WIDTH; attribs[idx++] = attrs.size.x; attribs[idx++] = EGL_HEIGHT; attribs[idx++] = attrs.size.y; attribs[idx++] = EGL_LINUX_DRM_FOURCC_EXT; attribs[idx++] = attrs.format; struct { EGLint fd; EGLint offset; EGLint pitch; EGLint modlo; EGLint modhi; } attrNames[4] = { {EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT, EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT}, {EGL_DMA_BUF_PLANE1_FD_EXT, EGL_DMA_BUF_PLANE1_OFFSET_EXT, EGL_DMA_BUF_PLANE1_PITCH_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT}, {EGL_DMA_BUF_PLANE2_FD_EXT, EGL_DMA_BUF_PLANE2_OFFSET_EXT, EGL_DMA_BUF_PLANE2_PITCH_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT}, {EGL_DMA_BUF_PLANE3_FD_EXT, EGL_DMA_BUF_PLANE3_OFFSET_EXT, EGL_DMA_BUF_PLANE3_PITCH_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT}}; for (int i = 0; i < attrs.planes; ++i) { attribs[idx++] = attrNames[i].fd; attribs[idx++] = attrs.fds[i]; attribs[idx++] = attrNames[i].offset; attribs[idx++] = attrs.offsets[i]; attribs[idx++] = attrNames[i].pitch; attribs[idx++] = attrs.strides[i]; if (m_hasModifiers && attrs.modifier != DRM_FORMAT_MOD_INVALID) { attribs[idx++] = attrNames[i].modlo; attribs[idx++] = sc(attrs.modifier & 0xFFFFFFFF); attribs[idx++] = attrNames[i].modhi; attribs[idx++] = sc(attrs.modifier >> 32); } } attribs[idx++] = EGL_IMAGE_PRESERVED_KHR; attribs[idx++] = EGL_TRUE; attribs[idx++] = EGL_NONE; RASSERT(idx <= attribs.size(), "createEglImage: attribs array out of bounds."); EGLImageKHR image = m_proc.eglCreateImageKHR(m_eglDisplay, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attribs.data()); if (image == EGL_NO_IMAGE_KHR) { Log::logger->log(Log::ERR, "EGL: EGLCreateImageKHR failed: {}", eglGetError()); return EGL_NO_IMAGE_KHR; } return image; } void CHyprOpenGLImpl::beginSimple(PHLMONITOR pMonitor, const CRegion& damage, SP rb, CFramebuffer* fb) { m_renderData.pMonitor = pMonitor; const GLenum RESETSTATUS = glGetGraphicsResetStatus(); if (RESETSTATUS != GL_NO_ERROR) { std::string errStr = ""; switch (RESETSTATUS) { case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break; case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break; case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break; default: errStr = "UNKNOWN??"; break; } RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr); return; } TRACY_GPU_ZONE("RenderBeginSimple"); const auto FBO = rb ? rb->getFB() : fb; setViewport(0, 0, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y); m_renderData.projection = Mat3x3::outputProjection(pMonitor->m_pixelSize, HYPRUTILS_TRANSFORM_NORMAL); m_renderData.monitorProjection = Mat3x3::identity(); if (pMonitor->m_transform != WL_OUTPUT_TRANSFORM_NORMAL) { const Vector2D tfmd = pMonitor->m_transform % 2 == 1 ? Vector2D{FBO->m_size.y, FBO->m_size.x} : FBO->m_size; m_renderData.monitorProjection.translate(FBO->m_size / 2.0).transform(Math::wlTransformToHyprutils(pMonitor->m_transform)).translate(-tfmd / 2.0); } m_renderData.pCurrentMonData = &m_monitorRenderResources[pMonitor]; if (!m_shadersInitialized) initShaders(); m_renderData.transformDamage = true; m_renderData.damage.set(damage); m_renderData.finalDamage.set(damage); m_fakeFrame = true; m_renderData.currentFB = FBO; FBO->bind(); m_offloadedFramebuffer = false; m_renderData.mainFB = m_renderData.currentFB; m_renderData.outFB = FBO; m_renderData.simplePass = true; pushMonitorTransformEnabled(false); } void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFramebuffer* fb, std::optional finalDamage) { m_renderData.pMonitor = pMonitor; const GLenum RESETSTATUS = glGetGraphicsResetStatus(); if (RESETSTATUS != GL_NO_ERROR) { std::string errStr = ""; switch (RESETSTATUS) { case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break; case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break; case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break; default: errStr = "UNKNOWN??"; break; } RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr); return; } TRACY_GPU_ZONE("RenderBegin"); setViewport(0, 0, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y); m_renderData.projection = Mat3x3::outputProjection(pMonitor->m_pixelSize, HYPRUTILS_TRANSFORM_NORMAL); m_renderData.monitorProjection = pMonitor->m_projMatrix; if (m_monitorRenderResources.contains(pMonitor) && m_monitorRenderResources.at(pMonitor).offloadFB.m_size != pMonitor->m_pixelSize) destroyMonitorResources(pMonitor); m_renderData.pCurrentMonData = &m_monitorRenderResources[pMonitor]; if (!m_shadersInitialized) initShaders(); const auto DRM_FORMAT = fb ? fb->m_drmFormat : pMonitor->m_output->state->state().drmFormat; // ensure a framebuffer for the monitor exists if (m_renderData.pCurrentMonData->offloadFB.m_size != pMonitor->m_pixelSize || DRM_FORMAT != m_renderData.pCurrentMonData->offloadFB.m_drmFormat) { m_renderData.pCurrentMonData->stencilTex->allocate(); m_renderData.pCurrentMonData->offloadFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT); m_renderData.pCurrentMonData->mirrorFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT); m_renderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT); m_renderData.pCurrentMonData->offloadFB.addStencil(m_renderData.pCurrentMonData->stencilTex); m_renderData.pCurrentMonData->mirrorFB.addStencil(m_renderData.pCurrentMonData->stencilTex); m_renderData.pCurrentMonData->mirrorSwapFB.addStencil(m_renderData.pCurrentMonData->stencilTex); } if (m_renderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_renderData.pMonitor->m_mirrors.empty()) m_renderData.pCurrentMonData->monitorMirrorFB.release(); m_renderData.transformDamage = true; m_renderData.damage.set(damage_); m_renderData.finalDamage.set(finalDamage.value_or(damage_)); m_fakeFrame = fb; if (m_reloadScreenShader) { m_reloadScreenShader = false; static auto PSHADER = CConfigValue("decoration:screen_shader"); applyScreenShader(*PSHADER); } m_renderData.pCurrentMonData->offloadFB.bind(); m_renderData.currentFB = &m_renderData.pCurrentMonData->offloadFB; m_offloadedFramebuffer = true; m_renderData.mainFB = m_renderData.currentFB; m_renderData.outFB = fb ? fb : g_pHyprRenderer->getCurrentRBO()->getFB(); pushMonitorTransformEnabled(false); } void CHyprOpenGLImpl::end() { static auto PZOOMDISABLEAA = CConfigValue("cursor:zoom_disable_aa"); TRACY_GPU_ZONE("RenderEnd"); // end the render, copy the data to the main framebuffer if LIKELY (m_offloadedFramebuffer) { m_renderData.damage = m_renderData.finalDamage; pushMonitorTransformEnabled(true); CBox monbox = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; if LIKELY (g_pHyprRenderer->m_renderMode == RENDER_MODE_NORMAL && m_renderData.mouseZoomFactor == 1.0f) m_renderData.pMonitor->m_zoomController.m_resetCameraState = true; m_renderData.pMonitor->m_zoomController.applyZoomTransform(monbox, m_renderData); m_applyFinalShader = !m_renderData.blockScreenShader; if UNLIKELY (m_renderData.mouseZoomFactor != 1.F && m_renderData.mouseZoomUseMouse && *PZOOMDISABLEAA) m_renderData.useNearestNeighbor = true; // copy the damaged areas into the mirror buffer // we can't use the offloadFB for mirroring, as it contains artifacts from blurring if UNLIKELY (!m_renderData.pMonitor->m_mirrors.empty() && !m_fakeFrame) saveBufferForMirror(monbox); m_renderData.outFB->bind(); blend(false); if LIKELY (m_finalScreenShader->program() < 1 && !g_pHyprRenderer->m_crashingInProgress) renderTexturePrimitive(m_renderData.pCurrentMonData->offloadFB.getTexture(), monbox); else renderTexture(m_renderData.pCurrentMonData->offloadFB.getTexture(), monbox, {}); blend(true); m_renderData.useNearestNeighbor = false; m_applyFinalShader = false; popMonitorTransformEnabled(); } // invalidate our render FBs to signal to the driver we don't need them anymore m_renderData.pCurrentMonData->mirrorFB.bind(); m_renderData.pCurrentMonData->mirrorFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); m_renderData.pCurrentMonData->mirrorSwapFB.bind(); m_renderData.pCurrentMonData->mirrorSwapFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); m_renderData.pCurrentMonData->offloadFB.bind(); m_renderData.pCurrentMonData->offloadFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); m_renderData.pCurrentMonData->offMainFB.bind(); m_renderData.pCurrentMonData->offMainFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); // reset our data m_renderData.pMonitor.reset(); m_renderData.mouseZoomFactor = 1.f; m_renderData.mouseZoomUseMouse = true; m_renderData.blockScreenShader = false; m_renderData.currentFB = nullptr; m_renderData.mainFB = nullptr; m_renderData.outFB = nullptr; popMonitorTransformEnabled(); // if we dropped to offMain, release it now. // if there is a plugin constantly using it, this might be a bit slow, // but I haven't seen a single plugin yet use these, so it's better to drop a bit of vram. if UNLIKELY (m_renderData.pCurrentMonData->offMainFB.isAllocated()) m_renderData.pCurrentMonData->offMainFB.release(); static const auto GLDEBUG = CConfigValue("debug:gl_debugging"); if (*GLDEBUG) { // check for gl errors const GLenum ERR = glGetError(); if UNLIKELY (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */ RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented."); } } void CHyprOpenGLImpl::setDamage(const CRegion& damage_, std::optional finalDamage) { m_renderData.damage.set(damage_); m_renderData.finalDamage.set(finalDamage.value_or(damage_)); } // TODO notify user if bundled shader is newer than ~/.config override static std::string loadShader(const std::string& filename) { const auto home = Hyprutils::Path::getHome(); if (home.has_value()) { const auto src = NFsUtils::readFileAsString(home.value() + "/hypr/shaders/" + filename); if (src.has_value()) return src.value(); } for (auto& e : ASSET_PATHS) { const auto src = NFsUtils::readFileAsString(std::string{e} + "/hypr/shaders/" + filename); if (src.has_value()) return src.value(); } if (SHADERS.contains(filename)) return SHADERS.at(filename); throw std::runtime_error(std::format("Couldn't load shader {}", filename)); } static void loadShaderInclude(const std::string& filename, std::map& includes) { includes.insert({filename, loadShader(filename)}); } static void processShaderIncludes(std::string& source, const std::map& includes) { for (auto it = includes.begin(); it != includes.end(); ++it) { Hyprutils::String::replaceInString(source, "#include \"" + it->first + "\"", it->second); } } static const uint8_t MAX_INCLUDE_DEPTH = 3; static std::string processShader(const std::string& filename, const std::map& includes, const uint8_t includeDepth = 1) { auto source = loadShader(filename); for (auto i = 0; i < includeDepth; i++) { processShaderIncludes(source, includes); } return source; } bool CHyprOpenGLImpl::initShaders() { auto shaders = makeShared(); std::map includes; const bool isDynamic = m_shadersInitialized; static const auto PCM = CConfigValue("render:cm_enabled"); try { loadShaderInclude("get_rgb_pixel.glsl", includes); loadShaderInclude("get_rgba_pixel.glsl", includes); loadShaderInclude("get_rgbx_pixel.glsl", includes); loadShaderInclude("discard.glsl", includes); loadShaderInclude("do_discard.glsl", includes); loadShaderInclude("tint.glsl", includes); loadShaderInclude("do_tint.glsl", includes); loadShaderInclude("rounding.glsl", includes); loadShaderInclude("do_rounding.glsl", includes); loadShaderInclude("surface_CM.glsl", includes); loadShaderInclude("CM.glsl", includes); loadShaderInclude("do_CM.glsl", includes); loadShaderInclude("tonemap.glsl", includes); loadShaderInclude("do_tonemap.glsl", includes); loadShaderInclude("sdr_mod.glsl", includes); loadShaderInclude("do_sdr_mod.glsl", includes); loadShaderInclude("primaries_xyz.glsl", includes); loadShaderInclude("primaries_xyz_uniform.glsl", includes); loadShaderInclude("primaries_xyz_const.glsl", includes); loadShaderInclude("gain.glsl", includes); loadShaderInclude("border.glsl", includes); shaders->TEXVERTSRC = processShader("tex300.vert", includes); shaders->TEXVERTSRC320 = processShader("tex320.vert", includes); if (!*PCM) m_cmSupported = false; else { std::vector CM_SHADERS = {{ {SH_FRAG_CM_BLURPREPARE, "CMblurprepare.frag"}, {SH_FRAG_CM_BORDER1, "CMborder.frag"}, }}; bool success = false; for (const auto& desc : CM_SHADERS) { const auto fragSrc = processShader(desc.file, includes, MAX_INCLUDE_DEPTH); if (!(success = shaders->frag[desc.id]->createProgram(shaders->TEXVERTSRC, fragSrc, true, true))) break; } if (m_shadersInitialized && m_cmSupported && !success) g_pHyprNotificationOverlay->addNotification(I18n::i18nEngine()->localize(I18n::TXT_KEY_NOTIF_CM_RELOAD_FAILED), CHyprColor{}, 15000, ICON_WARNING); m_cmSupported = success; if (!m_cmSupported) Log::logger->log( Log::ERR, "WARNING: CM Shader failed compiling, color management will not work. It's likely because your GPU is an old piece of garbage, don't file bug reports " "about this!"); } std::vector FRAG_SHADERS = {{ {SH_FRAG_QUAD, "quad.frag"}, {SH_FRAG_PASSTHRURGBA, "passthru.frag"}, {SH_FRAG_MATTE, "rgbamatte.frag"}, {SH_FRAG_GLITCH, "glitch.frag"}, {SH_FRAG_EXT, "ext.frag"}, {SH_FRAG_BLUR1, "blur1.frag"}, {SH_FRAG_BLUR2, "blur2.frag"}, {SH_FRAG_BLURPREPARE, "blurprepare.frag"}, {SH_FRAG_BLURFINISH, "blurfinish.frag"}, {SH_FRAG_SHADOW, "shadow.frag"}, {SH_FRAG_BORDER1, "border.frag"}, }}; for (const auto& desc : FRAG_SHADERS) { const auto fragSrc = processShader(desc.file, includes, MAX_INCLUDE_DEPTH); if (!shaders->frag[desc.id]->createProgram(shaders->TEXVERTSRC, fragSrc, isDynamic)) return false; } } catch (const std::exception& e) { if (!m_shadersInitialized) throw e; Log::logger->log(Log::ERR, "Shaders update failed: {}", e.what()); return false; } m_shaders = shaders; m_includes = includes; m_shadersInitialized = true; Log::logger->log(Log::DEBUG, "Shaders initialized successfully."); return true; } void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { static auto PDT = CConfigValue("debug:damage_tracking"); m_finalScreenShader->destroy(); if (path.empty() || path == STRVAL_EMPTY) return; std::ifstream infile(absolutePath(path, g_pConfigManager->getMainConfigPath())); if (!infile.good()) { g_pConfigManager->addParseError("Screen shader parser: Screen shader path not found"); return; } std::string fragmentShader((std::istreambuf_iterator(infile)), (std::istreambuf_iterator())); if (!m_finalScreenShader->createProgram( // fragmentShader.starts_with("#version 320 es") // do not break existing custom shaders ? m_shaders->TEXVERTSRC320 : m_shaders->TEXVERTSRC, fragmentShader, true)) { // Error will have been sent by now by the underlying cause return; } if (m_finalScreenShader->getUniformLocation(SHADER_TIME) != -1) m_finalScreenShader->setInitialTime(m_globalTimer.getSeconds()); static auto uniformRequireNoDamage = [this](eShaderUniform uniform, const std::string& name) { if (*PDT == 0) return; if (m_finalScreenShader->getUniformLocation(uniform) == -1) return; // The screen shader uses the uniform // Since the screen shader could change every frame, damage tracking *needs* to be disabled g_pConfigManager->addParseError(std::format("Screen shader: Screen shader uses uniform '{}', which requires debug:damage_tracking to be switched off.\n" "WARNING:(Disabling damage tracking will *massively* increase GPU utilization!", name)); }; // Allow glitch shader to use time uniform whighout damage tracking if (!g_pHyprRenderer->m_crashingInProgress) uniformRequireNoDamage(SHADER_TIME, "time"); uniformRequireNoDamage(SHADER_POINTER, "pointer_position"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_POSITIONS, "pointer_pressed_positions"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_TIMES, "pointer_pressed_times"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_KILLED, "pointer_pressed_killed"); uniformRequireNoDamage(SHADER_POINTER_PRESSED_TOUCHED, "pointer_pressed_touched"); uniformRequireNoDamage(SHADER_POINTER_LAST_ACTIVE, "pointer_last_active"); uniformRequireNoDamage(SHADER_POINTER_HIDDEN, "pointer_hidden"); uniformRequireNoDamage(SHADER_POINTER_KILLING, "pointer_killing"); uniformRequireNoDamage(SHADER_POINTER_SHAPE, "pointer_shape"); uniformRequireNoDamage(SHADER_POINTER_SHAPE_PREVIOUS, "pointer_shape_previous"); } void CHyprOpenGLImpl::clear(const CHyprColor& color) { RASSERT(m_renderData.pMonitor, "Tried to render without begin()!"); TRACY_GPU_ZONE("RenderClear"); glClearColor(color.r, color.g, color.b, color.a); if (!m_renderData.damage.empty()) { m_renderData.damage.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glClear(GL_COLOR_BUFFER_BIT); }); } } void CHyprOpenGLImpl::blend(bool enabled) { if (enabled) { setCapStatus(GL_BLEND, true); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // everything is premultiplied } else setCapStatus(GL_BLEND, false); m_blend = enabled; } void CHyprOpenGLImpl::scissor(const CBox& originalBox, bool transform) { RASSERT(m_renderData.pMonitor, "Tried to scissor without begin()!"); // only call glScissor if the box has changed static CBox m_lastScissorBox = {}; if (transform) { CBox box = originalBox; const auto TR = Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)); box.transform(TR, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); if (box != m_lastScissorBox) { glScissor(box.x, box.y, box.width, box.height); m_lastScissorBox = box; } setCapStatus(GL_SCISSOR_TEST, true); return; } if (originalBox != m_lastScissorBox) { glScissor(originalBox.x, originalBox.y, originalBox.width, originalBox.height); m_lastScissorBox = originalBox; } setCapStatus(GL_SCISSOR_TEST, true); } void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) { RASSERT(m_renderData.pMonitor, "Tried to scissor without begin()!"); if (!pBox) { setCapStatus(GL_SCISSOR_TEST, false); return; } CBox newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1}; scissor(newBox, transform); } void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) { CBox box = {x, y, w, h}; scissor(box, transform); } void CHyprOpenGLImpl::renderRect(const CBox& box, const CHyprColor& col, SRectRenderData data) { if (!data.damage) data.damage = &m_renderData.damage; if (data.blur) renderRectWithBlurInternal(box, col, data); else renderRectWithDamageInternal(box, col, data); } void CHyprOpenGLImpl::renderRectWithBlurInternal(const CBox& box, const CHyprColor& col, const SRectRenderData& data) { if (data.damage->empty()) return; CRegion damage{m_renderData.damage}; damage.intersect(box); CFramebuffer* POUTFB = data.xray ? &m_renderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(data.blurA, &damage); m_renderData.currentFB->bind(); CBox MONITORBOX = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; pushMonitorTransformEnabled(true); const auto SAVEDRENDERMODIF = m_renderData.renderModif; m_renderData.renderModif = {}; // fix shit renderTexture(POUTFB->getTexture(), MONITORBOX, STextureRenderData{.damage = &damage, .a = data.blurA, .round = data.round, .roundingPower = 2.F, .allowCustomUV = false, .allowDim = false, .noAA = false}); popMonitorTransformEnabled(); m_renderData.renderModif = SAVEDRENDERMODIF; renderRectWithDamageInternal(box, col, data); } void CHyprOpenGLImpl::renderRectWithDamageInternal(const CBox& box, const CHyprColor& col, const SRectRenderData& data) { RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!"); TRACY_GPU_ZONE("RenderRectWithDamage"); CBox newBox = box; m_renderData.renderModif.applyToBox(newBox); Mat3x3 matrix = m_renderData.monitorProjection.projectBox( newBox, Math::wlTransformToHyprutils(Math::invertTransform(!m_monitorTransformEnabled ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); auto shader = useShader(m_shaders->frag[SH_FRAG_QUAD]); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); // premultiply the color as well as we don't work with straight alpha shader->setUniformFloat4(SHADER_COLOR, col.r * col.a, col.g * col.a, col.b * col.a, col.a); CBox transformedBox = box; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); // Rounded corners shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat(SHADER_RADIUS, data.round); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) { CRegion damageClip{m_renderData.clipBox.x, m_renderData.clipBox.y, m_renderData.clipBox.width, m_renderData.clipBox.height}; damageClip.intersect(*data.damage); if (!damageClip.empty()) { damageClip.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } } else { data.damage->forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); scissor(nullptr); } void CHyprOpenGLImpl::renderTexture(SP tex, const CBox& box, STextureRenderData data) { RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!"); if (!data.damage) { if (m_renderData.damage.empty()) return; data.damage = &m_renderData.damage; } if (data.blur) renderTextureWithBlurInternal(tex, box, data); else renderTextureInternal(tex, box, data); scissor(nullptr); } static std::map, std::array> primariesConversionCache; static bool isSDR2HDR(const NColorManagement::SImageDescription& imageDescription, const NColorManagement::SImageDescription& targetImageDescription) { // might be too strict return (imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_SRGB || imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22) && (targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ || targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_HLG); } static bool isHDR2SDR(const NColorManagement::SImageDescription& imageDescription, const NColorManagement::SImageDescription& targetImageDescription) { // might be too strict return (imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ || imageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_HLG) && (targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_SRGB || targetImageDescription.transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22); } void CHyprOpenGLImpl::passCMUniforms(WP shader, const NColorManagement::PImageDescription imageDescription, const NColorManagement::PImageDescription targetImageDescription, bool modifySDR, float sdrMinLuminance, int sdrMaxLuminance) { static auto PSDREOTF = CConfigValue("render:cm_sdr_eotf"); if (m_renderData.surface.valid() && ((!m_renderData.surface->m_colorManagement.valid() && *PSDREOTF >= 1) || (*PSDREOTF == 2 && m_renderData.surface->m_colorManagement.valid() && imageDescription->value().transferFunction == NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_SRGB))) { shader->setUniformInt(SHADER_SOURCE_TF, NColorManagement::eTransferFunction::CM_TRANSFER_FUNCTION_GAMMA22); } else shader->setUniformInt(SHADER_SOURCE_TF, imageDescription->value().transferFunction); shader->setUniformInt(SHADER_TARGET_TF, targetImageDescription->value().transferFunction); const auto targetPrimaries = targetImageDescription->getPrimaries(); const auto mat = targetPrimaries->value().toXYZ().mat(); const std::array glTargetPrimariesXYZ = { mat[0][0], mat[1][0], mat[2][0], // mat[0][1], mat[1][1], mat[2][1], // mat[0][2], mat[1][2], mat[2][2], // }; shader->setUniformMatrix3fv(SHADER_TARGET_PRIMARIES_XYZ, 1, false, glTargetPrimariesXYZ); const bool needsSDRmod = modifySDR && isSDR2HDR(imageDescription->value(), targetImageDescription->value()); const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription->value(), targetImageDescription->value()); shader->setUniformFloat2(SHADER_SRC_TF_RANGE, imageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1), imageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)); shader->setUniformFloat2(SHADER_DST_TF_RANGE, targetImageDescription->value().getTFMinLuminance(needsSDRmod ? sdrMinLuminance : -1), targetImageDescription->value().getTFMaxLuminance(needsSDRmod ? sdrMaxLuminance : -1)); shader->setUniformFloat(SHADER_SRC_REF_LUMINANCE, imageDescription->value().luminances.reference); shader->setUniformFloat(SHADER_DST_REF_LUMINANCE, targetImageDescription->value().luminances.reference); const float maxLuminance = needsHDRmod ? imageDescription->value().getTFMaxLuminance(-1) : (imageDescription->value().luminances.max > 0 ? imageDescription->value().luminances.max : imageDescription->value().luminances.reference); shader->setUniformFloat(SHADER_MAX_LUMINANCE, maxLuminance * targetImageDescription->value().luminances.reference / imageDescription->value().luminances.reference); shader->setUniformFloat(SHADER_DST_MAX_LUMINANCE, targetImageDescription->value().luminances.max > 0 ? targetImageDescription->value().luminances.max : 10000); shader->setUniformFloat(SHADER_SDR_SATURATION, needsSDRmod && m_renderData.pMonitor->m_sdrSaturation > 0 ? m_renderData.pMonitor->m_sdrSaturation : 1.0f); shader->setUniformFloat(SHADER_SDR_BRIGHTNESS, needsSDRmod && m_renderData.pMonitor->m_sdrBrightness > 0 ? m_renderData.pMonitor->m_sdrBrightness : 1.0f); const auto cacheKey = std::make_pair(imageDescription->id(), targetImageDescription->id()); if (!primariesConversionCache.contains(cacheKey)) { auto conversion = imageDescription->getPrimaries()->convertMatrix(targetImageDescription->getPrimaries()); const auto mat = conversion.mat(); const std::array glConvertMatrix = { mat[0][0], mat[1][0], mat[2][0], // mat[0][1], mat[1][1], mat[2][1], // mat[0][2], mat[1][2], mat[2][2], // }; primariesConversionCache.insert(std::make_pair(cacheKey, glConvertMatrix)); } shader->setUniformMatrix3fv(SHADER_CONVERT_MATRIX, 1, false, primariesConversionCache[cacheKey]); } void CHyprOpenGLImpl::passCMUniforms(WP shader, const PImageDescription imageDescription) { passCMUniforms(shader, imageDescription, m_renderData.pMonitor->m_imageDescription, true, m_renderData.pMonitor->m_sdrMinLuminance, m_renderData.pMonitor->m_sdrMaxLuminance); } void CHyprOpenGLImpl::renderTextureInternal(SP tex, const CBox& box, const STextureRenderData& data) { RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex->m_texID > 0), "Attempted to draw nullptr texture!"); TRACY_GPU_ZONE("RenderTextureInternalWithDamage"); float alpha = std::clamp(data.a, 0.f, 1.f); if (data.damage->empty()) return; CBox newBox = box; m_renderData.renderModif.applyToBox(newBox); static const auto PDT = CConfigValue("debug:damage_tracking"); static const auto PPASS = CConfigValue("render:cm_fs_passthrough"); static const auto PENABLECM = CConfigValue("render:cm_enabled"); static const auto PCURSORTIMEOUT = CConfigValue("cursor:inactive_timeout"); // get the needed transform for this texture const auto MONITOR_INVERTED = Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)); Hyprutils::Math::eTransform TRANSFORM = tex->m_transform; if (m_monitorTransformEnabled) TRANSFORM = Math::composeTransform(MONITOR_INVERTED, TRANSFORM); Mat3x3 matrix = m_renderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); WP shader; bool usingFinalShader = false; const bool CRASHING = m_applyFinalShader && g_pHyprRenderer->m_crashingInProgress; uint8_t shaderFeatures = 0; if (CRASHING) { shader = m_shaders->frag[SH_FRAG_GLITCH]; usingFinalShader = true; } else if (m_applyFinalShader && m_finalScreenShader->program()) { shader = m_finalScreenShader; usingFinalShader = true; } else { if (m_applyFinalShader) { shader = m_shaders->frag[SH_FRAG_PASSTHRURGBA]; usingFinalShader = true; } else { switch (tex->m_type) { case TEXTURE_RGBA: shaderFeatures |= SH_FEAT_RGBA; break; case TEXTURE_RGBX: shaderFeatures &= ~SH_FEAT_RGBA; break; case TEXTURE_EXTERNAL: shader = m_shaders->frag[SH_FRAG_EXT]; break; // might be unused default: RASSERT(false, "tex->m_iTarget unsupported!"); } } } if (m_renderData.currentWindow && m_renderData.currentWindow->m_ruleApplicator->RGBX().valueOrDefault()) shaderFeatures &= ~SH_FEAT_RGBA; glActiveTexture(GL_TEXTURE0); tex->bind(); tex->setTexParameter(GL_TEXTURE_WRAP_S, data.wrapX); tex->setTexParameter(GL_TEXTURE_WRAP_T, data.wrapY); if (m_renderData.useNearestNeighbor) { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, tex->magFilter); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, tex->minFilter); } const bool isHDRSurface = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? m_renderData.surface->m_colorManagement->isHDR() : false; const bool canPassHDRSurface = isHDRSurface && !m_renderData.surface->m_colorManagement->isWindowsScRGB(); // windows scRGB requires CM shader const auto imageDescription = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? CImageDescription::from(m_renderData.surface->m_colorManagement->imageDescription()) : (data.cmBackToSRGB ? data.cmBackToSRGBSource->m_imageDescription : DEFAULT_IMAGE_DESCRIPTION); static auto PSDREOTF = CConfigValue("render:cm_sdr_eotf"); auto chosenSdrEotf = *PSDREOTF != 3 ? NColorManagement::CM_TRANSFER_FUNCTION_GAMMA22 : NColorManagement::CM_TRANSFER_FUNCTION_SRGB; const auto targetImageDescription = data.cmBackToSRGB ? CImageDescription::from(NColorManagement::SImageDescription{.transferFunction = chosenSdrEotf}) : m_renderData.pMonitor->m_imageDescription; const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */ || m_renderData.pMonitor->doesNoShaderCM() /* no shader needed */ || (imageDescription->id() == targetImageDescription->id() && !data.cmBackToSRGB) /* Source and target have the same image description */ || (((*PPASS && canPassHDRSurface) || (*PPASS == 1 && !isHDRSurface && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR && m_renderData.pMonitor->m_cmType != NCMType::CM_HDR_EDID)) && m_renderData.pMonitor->inFullscreenMode()) /* Fullscreen window with pass cm enabled */; if (data.discardActive) shaderFeatures |= SH_FEAT_DISCARD; if (!usingFinalShader) { if (data.allowDim && m_renderData.currentWindow && (m_renderData.currentWindow->m_notRespondingTint->value() > 0 || m_renderData.currentWindow->m_dimPercent->value() > 0)) shaderFeatures |= SH_FEAT_TINT; if (data.round > 0) shaderFeatures |= SH_FEAT_ROUNDING; if (!skipCM) { shaderFeatures |= SH_FEAT_CM; const bool needsSDRmod = isSDR2HDR(imageDescription->value(), targetImageDescription->value()); const bool needsHDRmod = !needsSDRmod && isHDR2SDR(imageDescription->value(), targetImageDescription->value()); const float maxLuminance = needsHDRmod ? imageDescription->value().getTFMaxLuminance(-1) : (imageDescription->value().luminances.max > 0 ? imageDescription->value().luminances.max : imageDescription->value().luminances.reference); const auto dstMaxLuminance = targetImageDescription->value().luminances.max > 0 ? targetImageDescription->value().luminances.max : 10000; if (maxLuminance >= dstMaxLuminance * 1.01) shaderFeatures |= SH_FEAT_TONEMAP; if (!data.cmBackToSRGB && (imageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_SRGB || imageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_GAMMA22) && targetImageDescription->value().transferFunction == CM_TRANSFER_FUNCTION_ST2084_PQ && ((m_renderData.pMonitor->m_sdrSaturation > 0 && m_renderData.pMonitor->m_sdrSaturation != 1.0f) || (m_renderData.pMonitor->m_sdrBrightness > 0 && m_renderData.pMonitor->m_sdrBrightness != 1.0f))) shaderFeatures |= SH_FEAT_SDR_MOD; } } if (!shader) shader = getSurfaceShader(shaderFeatures); shader = useShader(shader); if (!skipCM && !usingFinalShader) { if (data.cmBackToSRGB) passCMUniforms(shader, imageDescription, targetImageDescription, true, -1, -1); else passCMUniforms(shader, imageDescription); } shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformInt(SHADER_TEX, 0); if ((usingFinalShader && *PDT == 0) || CRASHING) shader->setUniformFloat(SHADER_TIME, m_globalTimer.getSeconds() - shader->getInitialTime()); else if (usingFinalShader) shader->setUniformFloat(SHADER_TIME, 0.f); if (usingFinalShader) { shader->setUniformInt(SHADER_WL_OUTPUT, m_renderData.pMonitor->m_id); shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y); shader->setUniformFloat(SHADER_POINTER_INACTIVE_TIMEOUT, *PCURSORTIMEOUT); shader->setUniformInt(SHADER_POINTER_HIDDEN, g_pHyprRenderer->m_cursorHiddenByCondition); shader->setUniformInt(SHADER_POINTER_KILLING, g_pInputManager->getClickMode() == CLICKMODE_KILL); shader->setUniformInt(SHADER_POINTER_SHAPE, g_pHyprRenderer->m_lastCursorData.shape); shader->setUniformInt(SHADER_POINTER_SHAPE_PREVIOUS, g_pHyprRenderer->m_lastCursorData.shapePrevious); shader->setUniformFloat(SHADER_POINTER_SIZE, g_pCursorManager->getScaledSize()); } if (usingFinalShader && *PDT == 0) { PHLMONITORREF pMonitor = m_renderData.pMonitor; Vector2D p = ((g_pInputManager->getMouseCoordsInternal() - pMonitor->m_position) * pMonitor->m_scale); p = p.transform(Math::wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize); shader->setUniformFloat2(SHADER_POINTER, p.x / pMonitor->m_pixelSize.x, p.y / pMonitor->m_pixelSize.y); std::vector pressedPos = m_pressedHistoryPositions | std::views::transform([&](const Vector2D& vec) { Vector2D pPressed = ((vec - pMonitor->m_position) * pMonitor->m_scale); pPressed = pPressed.transform(Math::wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize); return std::array{pPressed.x / pMonitor->m_pixelSize.x, pPressed.y / pMonitor->m_pixelSize.y}; }) | std::views::join | std::ranges::to>(); shader->setUniform2fv(SHADER_POINTER_PRESSED_POSITIONS, pressedPos.size(), pressedPos); std::vector pressedTime = m_pressedHistoryTimers | std::views::transform([](const CTimer& timer) { return timer.getSeconds(); }) | std::ranges::to>(); shader->setUniform1fv(SHADER_POINTER_PRESSED_TIMES, pressedTime.size(), pressedTime); shader->setUniformInt(SHADER_POINTER_PRESSED_KILLED, m_pressedHistoryKilled); shader->setUniformInt(SHADER_POINTER_PRESSED_TOUCHED, m_pressedHistoryTouched); shader->setUniformFloat(SHADER_POINTER_LAST_ACTIVE, g_pInputManager->m_lastCursorMovement.getSeconds()); shader->setUniformFloat(SHADER_POINTER_SWITCH_TIME, g_pHyprRenderer->m_lastCursorData.switchedTimer.getSeconds()); } else if (usingFinalShader) { shader->setUniformFloat2(SHADER_POINTER, 0.f, 0.f); static const std::vector pressedPosDefault(POINTER_PRESSED_HISTORY_LENGTH * 2uz, 0.f); static const std::vector pressedTimeDefault(POINTER_PRESSED_HISTORY_LENGTH, 0.f); shader->setUniform2fv(SHADER_POINTER_PRESSED_POSITIONS, pressedPosDefault.size(), pressedPosDefault); shader->setUniform1fv(SHADER_POINTER_PRESSED_TIMES, pressedTimeDefault.size(), pressedTimeDefault); shader->setUniformInt(SHADER_POINTER_PRESSED_KILLED, 0); shader->setUniformFloat(SHADER_POINTER_LAST_ACTIVE, 0.f); shader->setUniformFloat(SHADER_POINTER_SWITCH_TIME, 0.f); } if (CRASHING) { shader->setUniformFloat(SHADER_DISTORT, g_pHyprRenderer->m_crashingDistort); shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y); } if (!usingFinalShader) { shader->setUniformFloat(SHADER_ALPHA, alpha); if (data.discardActive) { shader->setUniformInt(SHADER_DISCARD_OPAQUE, !!(m_renderData.discardMode & DISCARD_OPAQUE)); shader->setUniformInt(SHADER_DISCARD_ALPHA, !!(m_renderData.discardMode & DISCARD_ALPHA)); shader->setUniformFloat(SHADER_DISCARD_ALPHA_VALUE, m_renderData.discardOpacity); } else { shader->setUniformInt(SHADER_DISCARD_OPAQUE, 0); shader->setUniformInt(SHADER_DISCARD_ALPHA, 0); } } CBox transformedBox = newBox; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); if (!usingFinalShader) { // Rounded corners shader->setUniformFloat2(SHADER_TOP_LEFT, TOPLEFT.x, TOPLEFT.y); shader->setUniformFloat2(SHADER_FULL_SIZE, FULLSIZE.x, FULLSIZE.y); shader->setUniformFloat(SHADER_RADIUS, data.round); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); if (data.allowDim && m_renderData.currentWindow) { if (m_renderData.currentWindow->m_notRespondingTint->value() > 0) { const auto DIM = m_renderData.currentWindow->m_notRespondingTint->value(); shader->setUniformInt(SHADER_APPLY_TINT, 1); shader->setUniformFloat3(SHADER_TINT, 1.f - DIM, 1.f - DIM, 1.f - DIM); } else if (m_renderData.currentWindow->m_dimPercent->value() > 0) { shader->setUniformInt(SHADER_APPLY_TINT, 1); const auto DIM = m_renderData.currentWindow->m_dimPercent->value(); shader->setUniformFloat3(SHADER_TINT, 1.f - DIM, 1.f - DIM, 1.f - DIM); } else shader->setUniformInt(SHADER_APPLY_TINT, 0); } else shader->setUniformInt(SHADER_APPLY_TINT, 0); } glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); glBindBuffer(GL_ARRAY_BUFFER, shader->getUniformLocation(SHADER_SHADER_VBO)); // this tells GPU can keep reading the old block for previous draws while the CPU writes to a new one. // to avoid stalls if renderTextureInternal is called multiple times on same renderpass // at the cost of some temporar vram usage. glBufferData(GL_ARRAY_BUFFER, sizeof(fullVerts), nullptr, GL_DYNAMIC_DRAW); auto verts = fullVerts; if (data.allowCustomUV && m_renderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) { const float u0 = m_renderData.primarySurfaceUVTopLeft.x; const float v0 = m_renderData.primarySurfaceUVTopLeft.y; const float u1 = m_renderData.primarySurfaceUVBottomRight.x; const float v1 = m_renderData.primarySurfaceUVBottomRight.y; verts[0].u = u0; verts[0].v = v0; verts[1].u = u0; verts[1].v = v1; verts[2].u = u1; verts[2].v = v0; verts[3].u = u1; verts[3].v = v1; } glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(verts), verts.data()); if (!m_renderData.clipBox.empty() || !m_renderData.clipRegion.empty()) { CRegion damageClip = m_renderData.clipBox; if (!m_renderData.clipRegion.empty()) { if (m_renderData.clipBox.empty()) damageClip = m_renderData.clipRegion; else damageClip.intersect(m_renderData.clipRegion); } if (!damageClip.empty()) { damageClip.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } } else { data.damage->forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); tex->unbind(); } void CHyprOpenGLImpl::renderTexturePrimitive(SP tex, const CBox& box) { RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex->m_texID > 0), "Attempted to draw nullptr texture!"); TRACY_GPU_ZONE("RenderTexturePrimitive"); if (m_renderData.damage.empty()) return; CBox newBox = box; m_renderData.renderModif.applyToBox(newBox); // get transform const auto TRANSFORM = Math::wlTransformToHyprutils(Math::invertTransform(!m_monitorTransformEnabled ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)); Mat3x3 matrix = m_renderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); glActiveTexture(GL_TEXTURE0); tex->bind(); // ensure the final blit uses the desired sampling filter // when cursor zoom is active we want nearest-neighbor (no anti-aliasing) if (m_renderData.useNearestNeighbor) { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else { tex->setTexParameter(GL_TEXTURE_MAG_FILTER, tex->magFilter); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, tex->minFilter); } auto shader = useShader(m_shaders->frag[SH_FRAG_PASSTHRURGBA]); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); m_renderData.damage.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); scissor(nullptr); glBindVertexArray(0); tex->unbind(); } void CHyprOpenGLImpl::renderTextureMatte(SP tex, const CBox& box, CFramebuffer& matte) { RASSERT(m_renderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex->m_texID > 0), "Attempted to draw nullptr texture!"); TRACY_GPU_ZONE("RenderTextureMatte"); if (m_renderData.damage.empty()) return; CBox newBox = box; m_renderData.renderModif.applyToBox(newBox); // get transform const auto TRANSFORM = Math::wlTransformToHyprutils(Math::invertTransform(!m_monitorTransformEnabled ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)); Mat3x3 matrix = m_renderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); auto shader = useShader(m_shaders->frag[SH_FRAG_MATTE]); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformInt(SHADER_TEX, 0); shader->setUniformInt(SHADER_ALPHA_MATTE, 1); glActiveTexture(GL_TEXTURE0); tex->bind(); glActiveTexture(GL_TEXTURE0 + 1); auto matteTex = matte.getTexture(); matteTex->bind(); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); m_renderData.damage.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); scissor(nullptr); glBindVertexArray(0); tex->unbind(); } // This probably isn't the fastest // but it works... well, I guess? // // Dual (or more) kawase blur CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* originalDamage) { if (!m_renderData.currentFB->getTexture()) { Log::logger->log(Log::ERR, "BUG THIS: null fb texture while attempting to blur main fb?! (introspection off?!)"); return &m_renderData.pCurrentMonData->mirrorFB; // return something to sample from at least } return blurFramebufferWithDamage(a, originalDamage, *m_renderData.currentFB); } CFramebuffer* CHyprOpenGLImpl::blurFramebufferWithDamage(float a, CRegion* originalDamage, CFramebuffer& source) { TRACY_GPU_ZONE("RenderBlurFramebufferWithDamage"); const auto BLENDBEFORE = m_blend; blend(false); setCapStatus(GL_STENCIL_TEST, false); // get transforms for the full monitor const auto TRANSFORM = Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)); CBox MONITORBOX = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; Mat3x3 matrix = m_renderData.monitorProjection.projectBox(MONITORBOX, TRANSFORM); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); // get the config settings static auto PBLURSIZE = CConfigValue("decoration:blur:size"); static auto PBLURPASSES = CConfigValue("decoration:blur:passes"); static auto PBLURVIBRANCY = CConfigValue("decoration:blur:vibrancy"); static auto PBLURVIBRANCYDARKNESS = CConfigValue("decoration:blur:vibrancy_darkness"); const auto BLUR_PASSES = std::clamp(*PBLURPASSES, sc(1), sc(8)); // prep damage CRegion damage{*originalDamage}; damage.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); damage.expand(std::clamp(*PBLURSIZE, sc(1), sc(40)) * pow(2, BLUR_PASSES)); // helper const auto PMIRRORFB = &m_renderData.pCurrentMonData->mirrorFB; const auto PMIRRORSWAPFB = &m_renderData.pCurrentMonData->mirrorSwapFB; CFramebuffer* currentRenderToFB = PMIRRORFB; // Begin with base color adjustments - global brightness and contrast // TODO: make this a part of the first pass maybe to save on a drawcall? { static auto PBLURCONTRAST = CConfigValue("decoration:blur:contrast"); static auto PBLURBRIGHTNESS = CConfigValue("decoration:blur:brightness"); PMIRRORSWAPFB->bind(); glActiveTexture(GL_TEXTURE0); auto currentTex = source.getTexture(); currentTex->bind(); currentTex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); WP shader; // From FB to sRGB const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); if (!skipCM) { shader = useShader(m_shaders->frag[SH_FRAG_CM_BLURPREPARE]); passCMUniforms(shader, m_renderData.pMonitor->m_imageDescription, DEFAULT_IMAGE_DESCRIPTION); shader->setUniformFloat(SHADER_SDR_SATURATION, m_renderData.pMonitor->m_sdrSaturation > 0 && m_renderData.pMonitor->m_imageDescription->value().transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrSaturation : 1.0f); shader->setUniformFloat(SHADER_SDR_BRIGHTNESS, m_renderData.pMonitor->m_sdrBrightness > 0 && m_renderData.pMonitor->m_imageDescription->value().transferFunction == NColorManagement::CM_TRANSFER_FUNCTION_ST2084_PQ ? m_renderData.pMonitor->m_sdrBrightness : 1.0f); } else shader = useShader(m_shaders->frag[SH_FRAG_BLURPREPARE]); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat(SHADER_CONTRAST, *PBLURCONTRAST); shader->setUniformFloat(SHADER_BRIGHTNESS, *PBLURBRIGHTNESS); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (!damage.empty()) { damage.forEachRect([this](const auto& RECT) { scissor(&RECT, false /* this region is already transformed */); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); currentRenderToFB = PMIRRORSWAPFB; } // declare the draw func auto drawPass = [&](WP shader, ePreparedFragmentShader frag, CRegion* pDamage) { if (currentRenderToFB == PMIRRORFB) PMIRRORSWAPFB->bind(); else PMIRRORFB->bind(); glActiveTexture(GL_TEXTURE0); auto currentTex = currentRenderToFB->getTexture(); currentTex->bind(); currentTex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); // prep two shaders shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat(SHADER_RADIUS, *PBLURSIZE * a); // this makes the blursize change with a if (frag == SH_FRAG_BLUR1) { shader->setUniformFloat2(SHADER_HALFPIXEL, 0.5f / (m_renderData.pMonitor->m_pixelSize.x / 2.f), 0.5f / (m_renderData.pMonitor->m_pixelSize.y / 2.f)); shader->setUniformInt(SHADER_PASSES, BLUR_PASSES); shader->setUniformFloat(SHADER_VIBRANCY, *PBLURVIBRANCY); shader->setUniformFloat(SHADER_VIBRANCY_DARKNESS, *PBLURVIBRANCYDARKNESS); } else shader->setUniformFloat2(SHADER_HALFPIXEL, 0.5f / (m_renderData.pMonitor->m_pixelSize.x * 2.f), 0.5f / (m_renderData.pMonitor->m_pixelSize.y * 2.f)); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (!pDamage->empty()) { pDamage->forEachRect([this](const auto& RECT) { scissor(&RECT, false /* this region is already transformed */); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); if (currentRenderToFB != PMIRRORFB) currentRenderToFB = PMIRRORFB; else currentRenderToFB = PMIRRORSWAPFB; }; // draw the things. // first draw is swap -> mirr PMIRRORFB->bind(); PMIRRORSWAPFB->getTexture()->bind(); // damage region will be scaled, make a temp CRegion tempDamage{damage}; // and draw auto shader = useShader(m_shaders->frag[SH_FRAG_BLUR1]); for (auto i = 1; i <= BLUR_PASSES; ++i) { tempDamage = damage.copy().scale(1.f / (1 << i)); drawPass(shader, SH_FRAG_BLUR1, &tempDamage); // down } shader = useShader(m_shaders->frag[SH_FRAG_BLUR2]); for (auto i = BLUR_PASSES - 1; i >= 0; --i) { tempDamage = damage.copy().scale(1.f / (1 << i)); // when upsampling we make the region twice as big drawPass(shader, SH_FRAG_BLUR2, &tempDamage); // up } // finalize the image { static auto PBLURNOISE = CConfigValue("decoration:blur:noise"); static auto PBLURBRIGHTNESS = CConfigValue("decoration:blur:brightness"); if (currentRenderToFB == PMIRRORFB) PMIRRORSWAPFB->bind(); else PMIRRORFB->bind(); glActiveTexture(GL_TEXTURE0); auto currentTex = currentRenderToFB->getTexture(); currentTex->bind(); currentTex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); auto shader = useShader(m_shaders->frag[SH_FRAG_BLURFINISH]); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat(SHADER_NOISE, *PBLURNOISE); shader->setUniformFloat(SHADER_BRIGHTNESS, *PBLURBRIGHTNESS); shader->setUniformInt(SHADER_TEX, 0); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (!damage.empty()) { damage.forEachRect([this](const auto& RECT) { scissor(&RECT, false /* this region is already transformed */); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); if (currentRenderToFB != PMIRRORFB) currentRenderToFB = PMIRRORFB; else currentRenderToFB = PMIRRORSWAPFB; } // finish PMIRRORFB->getTexture()->unbind(); blend(BLENDBEFORE); return currentRenderToFB; } void CHyprOpenGLImpl::markBlurDirtyForMonitor(PHLMONITOR pMonitor) { m_monitorRenderResources[pMonitor].blurFBDirty = true; } void CHyprOpenGLImpl::preRender(PHLMONITOR pMonitor) { static auto PBLURNEWOPTIMIZE = CConfigValue("decoration:blur:new_optimizations"); static auto PBLURXRAY = CConfigValue("decoration:blur:xray"); static auto PBLUR = CConfigValue("decoration:blur:enabled"); if (!*PBLURNEWOPTIMIZE || !m_monitorRenderResources[pMonitor].blurFBDirty || !*PBLUR) return; // ignore if solitary present, nothing to blur if (!pMonitor->m_solitaryClient.expired()) return; // check if we need to update the blur fb // if there are no windows that would benefit from it, // we will ignore that the blur FB is dirty. auto windowShouldBeBlurred = [&](PHLWINDOW pWindow) -> bool { if (!pWindow) return false; if (pWindow->m_ruleApplicator->noBlur().valueOrDefault()) return false; if (pWindow->wlSurface()->small() && !pWindow->wlSurface()->m_fillIgnoreSmall) return true; const auto PSURFACE = pWindow->wlSurface()->resource(); const auto PWORKSPACE = pWindow->m_workspace; const float A = pWindow->m_alpha->value() * pWindow->m_activeInactiveAlpha->value() * PWORKSPACE->m_alpha->value(); if (A >= 1.f) { // if (PSURFACE->opaque) // return false; CRegion inverseOpaque; pixman_box32_t surfbox = {0, 0, PSURFACE->m_current.size.x, PSURFACE->m_current.size.y}; CRegion opaqueRegion{PSURFACE->m_current.opaque}; inverseOpaque.set(opaqueRegion).invert(&surfbox).intersect(0, 0, PSURFACE->m_current.size.x, PSURFACE->m_current.size.y); if (inverseOpaque.empty()) return false; } return true; }; bool hasWindows = false; for (auto const& w : g_pCompositor->m_windows) { if (w->m_workspace == pMonitor->m_activeWorkspace && !w->isHidden() && w->m_isMapped && (!w->m_isFloating || *PBLURXRAY)) { // check if window is valid if (!windowShouldBeBlurred(w)) continue; hasWindows = true; break; } } for (auto const& m : g_pCompositor->m_monitors) { for (auto const& lsl : m->m_layerSurfaceLayers) { for (auto const& ls : lsl) { if (!ls->m_layerSurface || ls->m_ruleApplicator->xray().valueOrDefault() != 1) continue; // if (ls->layerSurface->surface->opaque && ls->alpha->value() >= 1.f) // continue; hasWindows = true; break; } } } if (!hasWindows) return; g_pHyprRenderer->damageMonitor(pMonitor); m_monitorRenderResources[pMonitor].blurFBShouldRender = true; } void CHyprOpenGLImpl::preBlurForCurrentMonitor() { TRACY_GPU_ZONE("RenderPreBlurForCurrentMonitor"); const auto SAVEDRENDERMODIF = m_renderData.renderModif; m_renderData.renderModif = {}; // fix shit // make the fake dmg CRegion fakeDamage{0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage); // render onto blurFB m_renderData.pCurrentMonData->blurFB.alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y, m_renderData.pMonitor->m_output->state->state().drmFormat); m_renderData.pCurrentMonData->blurFB.bind(); clear(CHyprColor(0, 0, 0, 0)); pushMonitorTransformEnabled(true); renderTextureInternal(POUTFB->getTexture(), CBox{0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}, STextureRenderData{.damage = &fakeDamage, .a = 1, .round = 0, .roundingPower = 2.F, .discardActive = false, .allowCustomUV = false, .noAA = true}); popMonitorTransformEnabled(); m_renderData.currentFB->bind(); m_renderData.pCurrentMonData->blurFBDirty = false; m_renderData.renderModif = SAVEDRENDERMODIF; m_monitorRenderResources[m_renderData.pMonitor].blurFBShouldRender = false; } void CHyprOpenGLImpl::preWindowPass() { if (!preBlurQueued()) return; g_pHyprRenderer->m_renderPass.add(makeUnique()); } bool CHyprOpenGLImpl::preBlurQueued() { static auto PBLURNEWOPTIMIZE = CConfigValue("decoration:blur:new_optimizations"); static auto PBLUR = CConfigValue("decoration:blur:enabled"); return m_renderData.pCurrentMonData->blurFBDirty && *PBLURNEWOPTIMIZE && *PBLUR && m_renderData.pCurrentMonData->blurFBShouldRender; } bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow) { static auto PBLURNEWOPTIMIZE = CConfigValue("decoration:blur:new_optimizations"); static auto PBLURXRAY = CConfigValue("decoration:blur:xray"); if (!m_renderData.pCurrentMonData->blurFB.getTexture()) return false; if (pWindow && pWindow->m_ruleApplicator->xray().hasValue() && !pWindow->m_ruleApplicator->xray().valueOrDefault()) return false; if (pLayer && pLayer->m_ruleApplicator->xray().valueOrDefault() == 0) return false; if ((*PBLURNEWOPTIMIZE && pWindow && !pWindow->m_isFloating && !pWindow->onSpecialWorkspace()) || *PBLURXRAY) return true; if ((pLayer && pLayer->m_ruleApplicator->xray().valueOrDefault() == 1) || (pWindow && pWindow->m_ruleApplicator->xray().valueOrDefault())) return true; return false; } void CHyprOpenGLImpl::renderTextureWithBlurInternal(SP tex, const CBox& box, const STextureRenderData& data) { RASSERT(m_renderData.pMonitor, "Tried to render texture with blur without begin()!"); TRACY_GPU_ZONE("RenderTextureWithBlur"); // make a damage region for this window CRegion texDamage{m_renderData.damage}; texDamage.intersect(box.x, box.y, box.width, box.height); // While renderTextureInternalWithDamage will clip the blur as well, // clipping texDamage here allows blur generation to be optimized. if (!m_renderData.clipRegion.empty()) texDamage.intersect(m_renderData.clipRegion); if (texDamage.empty()) return; m_renderData.renderModif.applyToRegion(texDamage); // amazing hack: the surface has an opaque region! CRegion inverseOpaque; if (data.a >= 1.f && data.surface && std::round(data.surface->m_current.size.x * m_renderData.pMonitor->m_scale) == box.w && std::round(data.surface->m_current.size.y * m_renderData.pMonitor->m_scale) == box.h) { pixman_box32_t surfbox = {0, 0, data.surface->m_current.size.x * data.surface->m_current.scale, data.surface->m_current.size.y * data.surface->m_current.scale}; inverseOpaque = data.surface->m_current.opaque; inverseOpaque.invert(&surfbox).intersect(0, 0, data.surface->m_current.size.x * data.surface->m_current.scale, data.surface->m_current.size.y * data.surface->m_current.scale); if (inverseOpaque.empty()) { renderTextureInternal(tex, box, data); return; } } else inverseOpaque = {0, 0, box.width, box.height}; inverseOpaque.scale(m_renderData.pMonitor->m_scale); // vvv TODO: layered blur fbs? const bool USENEWOPTIMIZE = shouldUseNewBlurOptimizations(m_renderData.currentLS.lock(), m_renderData.currentWindow.lock()) && !data.blockBlurOptimization; CFramebuffer* POUTFB = nullptr; if (!USENEWOPTIMIZE) { inverseOpaque.translate(box.pos()); m_renderData.renderModif.applyToRegion(inverseOpaque); inverseOpaque.intersect(texDamage); POUTFB = blurMainFramebufferWithDamage(data.a, &inverseOpaque); } else POUTFB = &m_renderData.pCurrentMonData->blurFB; m_renderData.currentFB->bind(); const auto NEEDS_STENCIL = m_renderData.discardMode != 0; if (NEEDS_STENCIL) { scissor(nullptr); // allow the entire window and stencil to render glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); setCapStatus(GL_STENCIL_TEST, true); glStencilFunc(GL_ALWAYS, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); if (USENEWOPTIMIZE && !(m_renderData.discardMode & DISCARD_ALPHA)) renderRect(box, CHyprColor(0, 0, 0, 0), SRectRenderData{.round = data.round, .roundingPower = data.roundingPower}); else renderTexture(tex, box, STextureRenderData{.a = data.a, .round = data.round, .roundingPower = data.roundingPower, .discardActive = true, .allowCustomUV = true, .wrapX = data.wrapX, .wrapY = data.wrapY}); // discard opaque glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilFunc(GL_EQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); } // stencil done. Render everything. const auto LASTTL = m_renderData.primarySurfaceUVTopLeft; const auto LASTBR = m_renderData.primarySurfaceUVBottomRight; CBox transformedBox = box; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); CBox monitorSpaceBox = {transformedBox.pos().x / m_renderData.pMonitor->m_pixelSize.x * m_renderData.pMonitor->m_transformedSize.x, transformedBox.pos().y / m_renderData.pMonitor->m_pixelSize.y * m_renderData.pMonitor->m_transformedSize.y, transformedBox.width / m_renderData.pMonitor->m_pixelSize.x * m_renderData.pMonitor->m_transformedSize.x, transformedBox.height / m_renderData.pMonitor->m_pixelSize.y * m_renderData.pMonitor->m_transformedSize.y}; m_renderData.primarySurfaceUVTopLeft = monitorSpaceBox.pos() / m_renderData.pMonitor->m_transformedSize; m_renderData.primarySurfaceUVBottomRight = (monitorSpaceBox.pos() + monitorSpaceBox.size()) / m_renderData.pMonitor->m_transformedSize; static auto PBLURIGNOREOPACITY = CConfigValue("decoration:blur:ignore_opacity"); pushMonitorTransformEnabled(true); if (!USENEWOPTIMIZE) setRenderModifEnabled(false); renderTextureInternal(POUTFB->getTexture(), box, STextureRenderData{ .damage = &texDamage, .a = (*PBLURIGNOREOPACITY ? data.blurA : data.a * data.blurA) * data.overallA, .round = data.round, .roundingPower = data.roundingPower, .discardActive = false, .allowCustomUV = true, .noAA = false, .wrapX = data.wrapX, .wrapY = data.wrapY, }); if (!USENEWOPTIMIZE) setRenderModifEnabled(true); popMonitorTransformEnabled(); m_renderData.primarySurfaceUVTopLeft = LASTTL; m_renderData.primarySurfaceUVBottomRight = LASTBR; // draw window setCapStatus(GL_STENCIL_TEST, false); renderTextureInternal(tex, box, STextureRenderData{ .damage = &texDamage, .a = data.a * data.overallA, .round = data.round, .roundingPower = data.roundingPower, .discardActive = false, .allowCustomUV = true, .allowDim = true, .noAA = false, .wrapX = data.wrapX, .wrapY = data.wrapY, }); m_renderData.currentFB->invalidate({GL_STENCIL_ATTACHMENT}); scissor(nullptr); } void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& grad, SBorderRenderData data) { RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!"); TRACY_GPU_ZONE("RenderBorder"); if (m_renderData.damage.empty()) return; CBox newBox = box; m_renderData.renderModif.applyToBox(newBox); if (data.borderSize < 1) return; int scaledBorderSize = std::round(data.borderSize * m_renderData.pMonitor->m_scale); scaledBorderSize = std::round(scaledBorderSize * m_renderData.renderModif.combinedScale()); // adjust box newBox.x -= scaledBorderSize; newBox.y -= scaledBorderSize; newBox.width += 2 * scaledBorderSize; newBox.height += 2 * scaledBorderSize; float round = data.round + (data.round == 0 ? 0 : scaledBorderSize); Mat3x3 matrix = m_renderData.monitorProjection.projectBox( newBox, Math::wlTransformToHyprutils(Math::invertTransform(!m_monitorTransformEnabled ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); const auto BLEND = m_blend; blend(true); WP shader; const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); if (!skipCM) { shader = useShader(m_shaders->frag[SH_FRAG_CM_BORDER1]); passCMUniforms(shader, DEFAULT_IMAGE_DESCRIPTION); } else shader = useShader(m_shaders->frag[SH_FRAG_BORDER1]); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniform4fv(SHADER_GRADIENT, grad.m_colorsOkLabA.size() / 4, grad.m_colorsOkLabA); shader->setUniformInt(SHADER_GRADIENT_LENGTH, grad.m_colorsOkLabA.size() / 4); shader->setUniformFloat(SHADER_ANGLE, sc(grad.m_angle / (std::numbers::pi / 180.0)) % 360 * (std::numbers::pi / 180.0)); shader->setUniformFloat(SHADER_ALPHA, data.a); shader->setUniformInt(SHADER_GRADIENT2_LENGTH, 0); CBox transformedBox = newBox; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat2(SHADER_FULL_SIZE_UNTRANSFORMED, sc(newBox.width), sc(newBox.height)); shader->setUniformFloat(SHADER_RADIUS, round); shader->setUniformFloat(SHADER_RADIUS_OUTER, data.outerRound == -1 ? round : data.outerRound); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); shader->setUniformFloat(SHADER_THICK, scaledBorderSize); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); // calculate the border's region, which we need to render over. No need to run the shader on // things outside there CRegion borderRegion = m_renderData.damage.copy().intersect(newBox); borderRegion.subtract(box.copy().expand(-scaledBorderSize - round)); if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) borderRegion.intersect(m_renderData.clipBox); if (!borderRegion.empty()) { borderRegion.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); blend(BLEND); } void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& grad1, const CGradientValueData& grad2, float lerp, SBorderRenderData data) { RASSERT((box.width > 0 && box.height > 0), "Tried to render rect with width/height < 0!"); RASSERT(m_renderData.pMonitor, "Tried to render rect without begin()!"); TRACY_GPU_ZONE("RenderBorder2"); if (m_renderData.damage.empty()) return; CBox newBox = box; m_renderData.renderModif.applyToBox(newBox); if (data.borderSize < 1) return; int scaledBorderSize = std::round(data.borderSize * m_renderData.pMonitor->m_scale); scaledBorderSize = std::round(scaledBorderSize * m_renderData.renderModif.combinedScale()); // adjust box newBox.x -= scaledBorderSize; newBox.y -= scaledBorderSize; newBox.width += 2 * scaledBorderSize; newBox.height += 2 * scaledBorderSize; float round = data.round + (data.round == 0 ? 0 : scaledBorderSize); Mat3x3 matrix = m_renderData.monitorProjection.projectBox( newBox, Math::wlTransformToHyprutils(Math::invertTransform(!m_monitorTransformEnabled ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); const auto BLEND = m_blend; blend(true); WP shader; const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); if (!skipCM) { shader = useShader(m_shaders->frag[SH_FRAG_CM_BORDER1]); passCMUniforms(shader, DEFAULT_IMAGE_DESCRIPTION); } else shader = useShader(m_shaders->frag[SH_FRAG_BORDER1]); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniform4fv(SHADER_GRADIENT, grad1.m_colorsOkLabA.size() / 4, grad1.m_colorsOkLabA); shader->setUniformInt(SHADER_GRADIENT_LENGTH, grad1.m_colorsOkLabA.size() / 4); shader->setUniformFloat(SHADER_ANGLE, sc(grad1.m_angle / (std::numbers::pi / 180.0)) % 360 * (std::numbers::pi / 180.0)); if (!grad2.m_colorsOkLabA.empty()) shader->setUniform4fv(SHADER_GRADIENT2, grad2.m_colorsOkLabA.size() / 4, grad2.m_colorsOkLabA); shader->setUniformInt(SHADER_GRADIENT2_LENGTH, grad2.m_colorsOkLabA.size() / 4); shader->setUniformFloat(SHADER_ANGLE2, sc(grad2.m_angle / (std::numbers::pi / 180.0)) % 360 * (std::numbers::pi / 180.0)); shader->setUniformFloat(SHADER_ALPHA, data.a); shader->setUniformFloat(SHADER_GRADIENT_LERP, lerp); CBox transformedBox = newBox; transformedBox.transform(Math::wlTransformToHyprutils(Math::invertTransform(m_renderData.pMonitor->m_transform)), m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y); const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat2(SHADER_FULL_SIZE_UNTRANSFORMED, sc(newBox.width), sc(newBox.height)); shader->setUniformFloat(SHADER_RADIUS, round); shader->setUniformFloat(SHADER_RADIUS_OUTER, data.outerRound == -1 ? round : data.outerRound); shader->setUniformFloat(SHADER_ROUNDING_POWER, data.roundingPower); shader->setUniformFloat(SHADER_THICK, scaledBorderSize); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); // calculate the border's region, which we need to render over. No need to run the shader on // things outside there CRegion borderRegion = m_renderData.damage.copy().intersect(newBox); borderRegion.subtract(box.copy().expand(-scaledBorderSize - round)); if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) borderRegion.intersect(m_renderData.clipBox); if (!borderRegion.empty()) { borderRegion.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); blend(BLEND); } void CHyprOpenGLImpl::renderRoundedShadow(const CBox& box, int round, float roundingPower, int range, const CHyprColor& color, float a) { RASSERT(m_renderData.pMonitor, "Tried to render shadow without begin()!"); RASSERT((box.width > 0 && box.height > 0), "Tried to render shadow with width/height < 0!"); if (m_renderData.damage.empty()) return; TRACY_GPU_ZONE("RenderShadow"); CBox newBox = box; m_renderData.renderModif.applyToBox(newBox); static auto PSHADOWPOWER = CConfigValue("decoration:shadow:render_power"); const auto SHADOWPOWER = std::clamp(sc(*PSHADOWPOWER), 1, 4); const auto col = color; Mat3x3 matrix = m_renderData.monitorProjection.projectBox( newBox, Math::wlTransformToHyprutils(Math::invertTransform(!m_monitorTransformEnabled ? WL_OUTPUT_TRANSFORM_NORMAL : m_renderData.pMonitor->m_transform)), newBox.rot); Mat3x3 glMatrix = m_renderData.projection.copy().multiply(matrix); blend(true); auto shader = useShader(m_shaders->frag[SH_FRAG_SHADOW]); const bool skipCM = !m_cmSupported || m_renderData.pMonitor->m_imageDescription->id() == DEFAULT_IMAGE_DESCRIPTION->id(); shader->setUniformInt(SHADER_SKIP_CM, skipCM); if (!skipCM) passCMUniforms(shader, DEFAULT_IMAGE_DESCRIPTION); shader->setUniformMatrix3fv(SHADER_PROJ, 1, GL_TRUE, glMatrix.getMatrix()); shader->setUniformFloat4(SHADER_COLOR, col.r, col.g, col.b, col.a * a); const auto TOPLEFT = Vector2D(range + round, range + round); const auto BOTTOMRIGHT = Vector2D(newBox.width - (range + round), newBox.height - (range + round)); const auto FULLSIZE = Vector2D(newBox.width, newBox.height); // Rounded corners shader->setUniformFloat2(SHADER_TOP_LEFT, sc(TOPLEFT.x), sc(TOPLEFT.y)); shader->setUniformFloat2(SHADER_BOTTOM_RIGHT, sc(BOTTOMRIGHT.x), sc(BOTTOMRIGHT.y)); shader->setUniformFloat2(SHADER_FULL_SIZE, sc(FULLSIZE.x), sc(FULLSIZE.y)); shader->setUniformFloat(SHADER_RADIUS, range + round); shader->setUniformFloat(SHADER_ROUNDING_POWER, roundingPower); shader->setUniformFloat(SHADER_RANGE, range); shader->setUniformFloat(SHADER_SHADOW_POWER, SHADOWPOWER); glBindVertexArray(shader->getUniformLocation(SHADER_SHADER_VAO)); if (m_renderData.clipBox.width != 0 && m_renderData.clipBox.height != 0) { CRegion damageClip{m_renderData.clipBox.x, m_renderData.clipBox.y, m_renderData.clipBox.width, m_renderData.clipBox.height}; damageClip.intersect(m_renderData.damage); if (!damageClip.empty()) { damageClip.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } } else { m_renderData.damage.forEachRect([this](const auto& RECT) { scissor(&RECT, m_renderData.transformDamage); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }); } glBindVertexArray(0); } void CHyprOpenGLImpl::saveBufferForMirror(const CBox& box) { if (!m_renderData.pCurrentMonData->monitorMirrorFB.isAllocated()) m_renderData.pCurrentMonData->monitorMirrorFB.alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y, m_renderData.pMonitor->m_output->state->state().drmFormat); m_renderData.pCurrentMonData->monitorMirrorFB.bind(); blend(false); renderTexture(m_renderData.currentFB->getTexture(), box, STextureRenderData{ .a = 1.f, .round = 0, .discardActive = false, .allowCustomUV = false, }); blend(true); m_renderData.currentFB->bind(); } void CHyprOpenGLImpl::renderMirrored() { auto monitor = m_renderData.pMonitor; auto mirrored = monitor->m_mirrorOf; const double scale = std::min(monitor->m_transformedSize.x / mirrored->m_transformedSize.x, monitor->m_transformedSize.y / mirrored->m_transformedSize.y); CBox monbox = {0, 0, mirrored->m_transformedSize.x * scale, mirrored->m_transformedSize.y * scale}; // transform box as it will be drawn on a transformed projection monbox.transform(Math::wlTransformToHyprutils(mirrored->m_transform), mirrored->m_transformedSize.x * scale, mirrored->m_transformedSize.y * scale); monbox.x = (monitor->m_transformedSize.x - monbox.w) / 2; monbox.y = (monitor->m_transformedSize.y - monbox.h) / 2; const auto PFB = &m_monitorRenderResources[mirrored].monitorMirrorFB; if (!PFB->isAllocated() || !PFB->getTexture()) return; g_pHyprRenderer->m_renderPass.add(makeUnique(CClearPassElement::SClearData{CHyprColor(0, 0, 0, 0)})); CTexPassElement::SRenderData data; data.tex = PFB->getTexture(); data.box = monbox; data.replaceProjection = Mat3x3::identity() .translate(monitor->m_pixelSize / 2.0) .transform(Math::wlTransformToHyprutils(monitor->m_transform)) .transform(Math::wlTransformToHyprutils(Math::invertTransform(mirrored->m_transform))) .translate(-monitor->m_transformedSize / 2.0); g_pHyprRenderer->m_renderPass.add(makeUnique(std::move(data))); } void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY, const Vector2D& size) { static auto PSPLASHCOLOR = CConfigValue("misc:col.splash"); static auto PSPLASHFONT = CConfigValue("misc:splash_font_family"); static auto FALLBACKFONT = CConfigValue("misc:font_family"); const auto FONTFAMILY = *PSPLASHFONT != STRVAL_EMPTY ? *PSPLASHFONT : *FALLBACKFONT; const auto FONTSIZE = sc(size.y / 76); const auto COLOR = CHyprColor(*PSPLASHCOLOR); PangoLayout* layoutText = pango_cairo_create_layout(CAIRO); PangoFontDescription* pangoFD = pango_font_description_new(); pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str()); pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE); pango_font_description_set_style(pangoFD, PANGO_STYLE_NORMAL); pango_font_description_set_weight(pangoFD, PANGO_WEIGHT_NORMAL); pango_layout_set_font_description(layoutText, pangoFD); cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a); int textW = 0, textH = 0; pango_layout_set_text(layoutText, g_pCompositor->m_currentSplash.c_str(), -1); pango_layout_get_size(layoutText, &textW, &textH); textW /= PANGO_SCALE; textH /= PANGO_SCALE; cairo_move_to(CAIRO, (size.x - textW) / 2.0, size.y - textH - offsetY); pango_cairo_show_layout(CAIRO, layoutText); pango_font_description_free(pangoFD); g_object_unref(layoutText); cairo_surface_flush(CAIROSURFACE); } std::string CHyprOpenGLImpl::resolveAssetPath(const std::string& filename) { std::string fullPath; for (auto& e : ASSET_PATHS) { std::string p = std::string{e} + "/hypr/" + filename; std::error_code ec; if (std::filesystem::exists(p, ec)) { fullPath = p; break; } else Log::logger->log(Log::DEBUG, "resolveAssetPath: looking at {} unsuccessful: ec {}", filename, ec.message()); } if (fullPath.empty()) { m_failedAssetsNo++; Log::logger->log(Log::ERR, "resolveAssetPath: looking for {} failed (no provider found)", filename); return ""; } return fullPath; } SP CHyprOpenGLImpl::loadAsset(const std::string& filename) { const std::string fullPath = resolveAssetPath(filename); if (fullPath.empty()) return m_missingAssetTexture; const auto CAIROSURFACE = cairo_image_surface_create_from_png(fullPath.c_str()); if (!CAIROSURFACE) { m_failedAssetsNo++; Log::logger->log(Log::ERR, "loadAsset: failed to load {} (corrupt / inaccessible / not png)", fullPath); return m_missingAssetTexture; } auto tex = texFromCairo(CAIROSURFACE); cairo_surface_destroy(CAIROSURFACE); return tex; } SP CHyprOpenGLImpl::texFromCairo(cairo_surface_t* cairo) { const auto CAIROFORMAT = cairo_image_surface_get_format(cairo); auto tex = makeShared(); tex->allocate(); tex->m_size = {cairo_image_surface_get_width(cairo), cairo_image_surface_get_height(cairo)}; const GLint glIFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_RGB32F : GL_RGBA; const GLint glFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_RGB : GL_RGBA; const GLint glType = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_FLOAT : GL_UNSIGNED_BYTE; const auto DATA = cairo_image_surface_get_data(cairo); tex->bind(); tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); if (CAIROFORMAT != CAIRO_FORMAT_RGB96F) { tex->setTexParameter(GL_TEXTURE_SWIZZLE_R, GL_BLUE); tex->setTexParameter(GL_TEXTURE_SWIZZLE_B, GL_RED); } glTexImage2D(GL_TEXTURE_2D, 0, glIFormat, tex->m_size.x, tex->m_size.y, 0, glFormat, glType, DATA); return tex; } SP CHyprOpenGLImpl::renderText(const std::string& text, CHyprColor col, int pt, bool italic, const std::string& fontFamily, int maxWidth, int weight) { SP tex = makeShared(); static auto FONT = CConfigValue("misc:font_family"); const auto FONTFAMILY = fontFamily.empty() ? *FONT : fontFamily; const auto FONTSIZE = pt; const auto COLOR = col; auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 1920, 1080 /* arbitrary, just for size */); auto CAIRO = cairo_create(CAIROSURFACE); PangoLayout* layoutText = pango_cairo_create_layout(CAIRO); PangoFontDescription* pangoFD = pango_font_description_new(); pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str()); pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE); pango_font_description_set_style(pangoFD, italic ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL); pango_font_description_set_weight(pangoFD, sc(weight)); pango_layout_set_font_description(layoutText, pangoFD); cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a); int textW = 0, textH = 0; pango_layout_set_text(layoutText, text.c_str(), -1); if (maxWidth > 0) { pango_layout_set_width(layoutText, maxWidth * PANGO_SCALE); pango_layout_set_ellipsize(layoutText, PANGO_ELLIPSIZE_END); } pango_layout_get_size(layoutText, &textW, &textH); textW /= PANGO_SCALE; textH /= PANGO_SCALE; pango_font_description_free(pangoFD); g_object_unref(layoutText); cairo_destroy(CAIRO); cairo_surface_destroy(CAIROSURFACE); CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, textW, textH); CAIRO = cairo_create(CAIROSURFACE); layoutText = pango_cairo_create_layout(CAIRO); pangoFD = pango_font_description_new(); pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str()); pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE); pango_font_description_set_style(pangoFD, italic ? PANGO_STYLE_ITALIC : PANGO_STYLE_NORMAL); pango_font_description_set_weight(pangoFD, sc(weight)); pango_layout_set_font_description(layoutText, pangoFD); pango_layout_set_text(layoutText, text.c_str(), -1); cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a); cairo_move_to(CAIRO, 0, 0); pango_cairo_show_layout(CAIRO, layoutText); pango_font_description_free(pangoFD); g_object_unref(layoutText); cairo_surface_flush(CAIROSURFACE); tex->allocate(); tex->m_size = {cairo_image_surface_get_width(CAIROSURFACE), cairo_image_surface_get_height(CAIROSURFACE)}; const auto DATA = cairo_image_surface_get_data(CAIROSURFACE); tex->bind(); tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); tex->setTexParameter(GL_TEXTURE_SWIZZLE_R, GL_BLUE); tex->setTexParameter(GL_TEXTURE_SWIZZLE_B, GL_RED); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex->m_size.x, tex->m_size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA); cairo_destroy(CAIRO); cairo_surface_destroy(CAIROSURFACE); return tex; } void CHyprOpenGLImpl::initMissingAssetTexture() { SP tex = makeShared(); tex->allocate(); const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 512, 512); const auto CAIRO = cairo_create(CAIROSURFACE); cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_NONE); cairo_save(CAIRO); cairo_set_source_rgba(CAIRO, 0, 0, 0, 1); cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE); cairo_paint(CAIRO); cairo_set_source_rgba(CAIRO, 1, 0, 1, 1); cairo_rectangle(CAIRO, 256, 0, 256, 256); cairo_fill(CAIRO); cairo_rectangle(CAIRO, 0, 256, 256, 256); cairo_fill(CAIRO); cairo_restore(CAIRO); cairo_surface_flush(CAIROSURFACE); tex->m_size = {512, 512}; // copy the data to an OpenGL texture we have const GLint glFormat = GL_RGBA; const GLint glType = GL_UNSIGNED_BYTE; const auto DATA = cairo_image_surface_get_data(CAIROSURFACE); tex->bind(); tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); tex->setTexParameter(GL_TEXTURE_SWIZZLE_R, GL_BLUE); tex->setTexParameter(GL_TEXTURE_SWIZZLE_B, GL_RED); glTexImage2D(GL_TEXTURE_2D, 0, glFormat, tex->m_size.x, tex->m_size.y, 0, glFormat, glType, DATA); cairo_surface_destroy(CAIROSURFACE); cairo_destroy(CAIRO); m_missingAssetTexture = tex; } WP CHyprOpenGLImpl::useShader(WP prog) { if (m_currentProgram == prog->program()) return prog; glUseProgram(prog->program()); m_currentProgram = prog->program(); return prog; } void CHyprOpenGLImpl::initAssets() { initMissingAssetTexture(); m_screencopyDeniedTexture = renderText("Permission denied to share screen", Colors::WHITE, 20); } void CHyprOpenGLImpl::ensureLockTexturesRendered(bool load) { static bool loaded = false; if (loaded == load) return; loaded = load; if (load) { // this will cause a small hitch. I don't think we can do much, other than wasting VRAM and having this loaded all the time. m_lockDeadTexture = loadAsset("lockdead.png"); m_lockDead2Texture = loadAsset("lockdead2.png"); const auto VT = g_pCompositor->getVTNr(); m_lockTtyTextTexture = renderText(std::format("Running on tty {}", VT.has_value() ? std::to_string(*VT) : "unknown"), CHyprColor{0.9F, 0.9F, 0.9F, 0.7F}, 20, true); } else { m_lockDeadTexture.reset(); m_lockDead2Texture.reset(); m_lockTtyTextTexture.reset(); } } void CHyprOpenGLImpl::requestBackgroundResource() { if (m_backgroundResource) return; static auto PNOWALLPAPER = CConfigValue("misc:disable_hyprland_logo"); static auto PFORCEWALLPAPER = CConfigValue("misc:force_default_wallpaper"); const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, sc(-1), sc(2)); if (*PNOWALLPAPER) return; static bool once = true; static std::string texPath = "wall"; if (once) { // get the adequate tex if (FORCEWALLPAPER == -1) { std::mt19937_64 engine(time(nullptr)); std::uniform_int_distribution<> distribution(0, 2); texPath += std::to_string(distribution(engine)); } else texPath += std::to_string(std::clamp(*PFORCEWALLPAPER, sc(0), sc(2))); texPath += ".png"; texPath = resolveAssetPath(texPath); once = false; } if (texPath.empty()) { m_backgroundResourceFailed = true; return; } m_backgroundResource = makeAtomicShared(texPath); // doesn't have to be ASP as it's passed SP executor = makeShared([] { for (const auto& m : g_pCompositor->m_monitors) { g_pHyprRenderer->damageMonitor(m); } }); m_backgroundResource->m_events.finished.listenStatic([executor] { // this is in the worker thread. executor->signal(); }); g_pAsyncResourceGatherer->enqueue(m_backgroundResource); } void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) { RASSERT(m_renderData.pMonitor, "Tried to createBGTex without begin()!"); Log::logger->log(Log::DEBUG, "Creating a texture for BGTex"); static auto PRENDERTEX = CConfigValue("misc:disable_hyprland_logo"); static auto PNOSPLASH = CConfigValue("misc:disable_splash_rendering"); if (*PRENDERTEX || m_backgroundResourceFailed) return; if (!m_backgroundResource) { // queue the asset to be created requestBackgroundResource(); return; } if (!m_backgroundResource->m_ready) return; // release the last tex if exists const auto PFB = &m_monitorBGFBs[pMonitor]; PFB->release(); PFB->alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, pMonitor->m_output->state->state().drmFormat); // create a new one with cairo SP tex = makeShared(); tex->allocate(); const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y); const auto CAIRO = cairo_create(CAIROSURFACE); cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_GOOD); cairo_save(CAIRO); cairo_set_source_rgba(CAIRO, 0, 0, 0, 0); cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE); cairo_paint(CAIRO); cairo_restore(CAIRO); if (!*PNOSPLASH) renderSplash(CAIRO, CAIROSURFACE, 0.02 * pMonitor->m_pixelSize.y, pMonitor->m_pixelSize); cairo_surface_flush(CAIROSURFACE); tex->m_size = pMonitor->m_pixelSize; // copy the data to an OpenGL texture we have const GLint glFormat = GL_RGBA; const GLint glType = GL_UNSIGNED_BYTE; const auto DATA = cairo_image_surface_get_data(CAIROSURFACE); tex->bind(); tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); tex->setTexParameter(GL_TEXTURE_SWIZZLE_R, GL_BLUE); tex->setTexParameter(GL_TEXTURE_SWIZZLE_B, GL_RED); glTexImage2D(GL_TEXTURE_2D, 0, glFormat, tex->m_size.x, tex->m_size.y, 0, glFormat, glType, DATA); cairo_surface_destroy(CAIROSURFACE); cairo_destroy(CAIRO); // render the texture to our fb PFB->bind(); CRegion fakeDamage{0, 0, INT16_MAX, INT16_MAX}; blend(true); clear(CHyprColor{0, 0, 0, 1}); SP backgroundTexture = texFromCairo(m_backgroundResource->m_asset.cairoSurface->cairo()); // first render the background if (backgroundTexture) { const double MONRATIO = m_renderData.pMonitor->m_transformedSize.x / m_renderData.pMonitor->m_transformedSize.y; const double WPRATIO = backgroundTexture->m_size.x / backgroundTexture->m_size.y; Vector2D origin; double scale = 1.0; if (MONRATIO > WPRATIO) { scale = m_renderData.pMonitor->m_transformedSize.x / backgroundTexture->m_size.x; origin.y = (m_renderData.pMonitor->m_transformedSize.y - backgroundTexture->m_size.y * scale) / 2.0; } else { scale = m_renderData.pMonitor->m_transformedSize.y / backgroundTexture->m_size.y; origin.x = (m_renderData.pMonitor->m_transformedSize.x - backgroundTexture->m_size.x * scale) / 2.0; } CBox texbox = CBox{origin, backgroundTexture->m_size * scale}; renderTextureInternal(backgroundTexture, texbox, {.damage = &fakeDamage, .a = 1.0}); } CBox monbox = {{}, pMonitor->m_pixelSize}; renderTextureInternal(tex, monbox, {.damage = &fakeDamage, .a = 1.0}); // bind back if (m_renderData.currentFB) m_renderData.currentFB->bind(); Log::logger->log(Log::DEBUG, "Background created for monitor {}", pMonitor->m_name); // clear the resource after we're done using it g_pEventLoopManager->doLater([this] { m_backgroundResource.reset(); }); // set the animation to start for fading this background in nicely pMonitor->m_backgroundOpacity->setValueAndWarp(0.F); *pMonitor->m_backgroundOpacity = 1.F; } void CHyprOpenGLImpl::clearWithTex() { RASSERT(m_renderData.pMonitor, "Tried to render BGtex without begin()!"); static auto PBACKGROUNDCOLOR = CConfigValue("misc:background_color"); auto TEXIT = m_monitorBGFBs.find(m_renderData.pMonitor); if (TEXIT == m_monitorBGFBs.end()) { createBGTextureForMonitor(m_renderData.pMonitor.lock()); g_pHyprRenderer->m_renderPass.add(makeUnique(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)})); } if (TEXIT != m_monitorBGFBs.end()) { CTexPassElement::SRenderData data; data.box = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; data.a = m_renderData.pMonitor->m_backgroundOpacity->value(); data.flipEndFrame = true; data.tex = TEXIT->second.getTexture(); g_pHyprRenderer->m_renderPass.add(makeUnique(std::move(data))); } } void CHyprOpenGLImpl::destroyMonitorResources(PHLMONITORREF pMonitor) { g_pHyprRenderer->makeEGLCurrent(); if (!g_pHyprOpenGL) return; auto RESIT = g_pHyprOpenGL->m_monitorRenderResources.find(pMonitor); if (RESIT != g_pHyprOpenGL->m_monitorRenderResources.end()) { RESIT->second.mirrorFB.release(); RESIT->second.offloadFB.release(); RESIT->second.mirrorSwapFB.release(); RESIT->second.monitorMirrorFB.release(); RESIT->second.blurFB.release(); RESIT->second.offMainFB.release(); RESIT->second.stencilTex->destroyTexture(); g_pHyprOpenGL->m_monitorRenderResources.erase(RESIT); } auto TEXIT = g_pHyprOpenGL->m_monitorBGFBs.find(pMonitor); if (TEXIT != g_pHyprOpenGL->m_monitorBGFBs.end()) { TEXIT->second.release(); g_pHyprOpenGL->m_monitorBGFBs.erase(TEXIT); } if (pMonitor) Log::logger->log(Log::DEBUG, "Monitor {} -> destroyed all render data", pMonitor->m_name); } void CHyprOpenGLImpl::saveMatrix() { m_renderData.savedProjection = m_renderData.projection; } void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) { m_renderData.projection.scale(scale).translate(translate); } void CHyprOpenGLImpl::restoreMatrix() { m_renderData.projection = m_renderData.savedProjection; } void CHyprOpenGLImpl::bindOffMain() { if (!m_renderData.pCurrentMonData->offMainFB.isAllocated()) { m_renderData.pCurrentMonData->offMainFB.alloc(m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y, m_renderData.pMonitor->m_output->state->state().drmFormat); m_renderData.pCurrentMonData->offMainFB.addStencil(m_renderData.pCurrentMonData->stencilTex); } m_renderData.pCurrentMonData->offMainFB.bind(); clear(CHyprColor(0, 0, 0, 0)); m_renderData.currentFB = &m_renderData.pCurrentMonData->offMainFB; } void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) { CBox monbox = {0, 0, m_renderData.pMonitor->m_transformedSize.x, m_renderData.pMonitor->m_transformedSize.y}; renderTexturePrimitive(off->getTexture(), monbox); } void CHyprOpenGLImpl::bindBackOnMain() { m_renderData.mainFB->bind(); m_renderData.currentFB = m_renderData.mainFB; } void CHyprOpenGLImpl::pushMonitorTransformEnabled(bool enabled) { m_monitorTransformStack.push(enabled); m_monitorTransformEnabled = enabled; } void CHyprOpenGLImpl::popMonitorTransformEnabled() { m_monitorTransformStack.pop(); m_monitorTransformEnabled = m_monitorTransformStack.top(); } void CHyprOpenGLImpl::setRenderModifEnabled(bool enabled) { m_renderData.renderModif.enabled = enabled; } void CHyprOpenGLImpl::setViewport(GLint x, GLint y, GLsizei width, GLsizei height) { if (m_lastViewport.x == x && m_lastViewport.y == y && m_lastViewport.width == width && m_lastViewport.height == height) return; glViewport(x, y, width, height); m_lastViewport = {.x = x, .y = y, .width = width, .height = height}; } void CHyprOpenGLImpl::setCapStatus(int cap, bool status) { const auto getCapIndex = [cap]() { switch (cap) { case GL_BLEND: return CAP_STATUS_BLEND; case GL_SCISSOR_TEST: return CAP_STATUS_SCISSOR_TEST; case GL_STENCIL_TEST: return CAP_STATUS_STENCIL_TEST; default: return CAP_STATUS_END; } }; auto idx = getCapIndex(); if (idx == CAP_STATUS_END) { if (status) glEnable(cap); else glDisable(cap); return; } if (m_capStatus[idx] == status) return; if (status) { m_capStatus[idx] = status; glEnable(cap); } else { m_capStatus[idx] = status; glDisable(cap); } } DRMFormat CHyprOpenGLImpl::getPreferredReadFormat(PHLMONITOR pMonitor) { static const auto PFORCE8BIT = CConfigValue("misc:screencopy_force_8b"); auto monFmt = pMonitor->m_output->state->state().drmFormat; if (*PFORCE8BIT) if (monFmt == DRM_FORMAT_BGRA1010102 || monFmt == DRM_FORMAT_ARGB2101010 || monFmt == DRM_FORMAT_XRGB2101010 || monFmt == DRM_FORMAT_BGRX1010102 || monFmt == DRM_FORMAT_XBGR2101010) monFmt = DRM_FORMAT_XRGB8888; return monFmt; } std::vector CHyprOpenGLImpl::getDRMFormatModifiers(DRMFormat drmFormat) { SDRMFormat format; for (const auto& fmt : m_drmFormats) { if (fmt.drmFormat == drmFormat) { format = fmt; break; } } return format.modifiers; } bool CHyprOpenGLImpl::explicitSyncSupported() { return m_exts.EGL_ANDROID_native_fence_sync_ext; } WP CHyprOpenGLImpl::getSurfaceShader(uint8_t features) { if (!m_shaders->fragVariants.contains(features)) { auto shader = makeShared(); auto includes = m_includes; includes["get_rgb_pixel.glsl"] = includes[features & SH_FEAT_RGBA ? "get_rgba_pixel.glsl" : "get_rgbx_pixel.glsl"]; if (!(features & SH_FEAT_DISCARD)) { includes["discard.glsl"] = ""; includes["do_discard.glsl"] = ""; } if (!(features & SH_FEAT_TINT)) { includes["tint.glsl"] = ""; includes["do_tint.glsl"] = ""; } if (!(features & SH_FEAT_ROUNDING)) { includes["rounding.glsl"] = ""; includes["do_rounding.glsl"] = ""; } if (!(features & SH_FEAT_CM)) { includes["surface_CM.glsl"] = ""; includes["CM.glsl"] = ""; includes["do_CM.glsl"] = ""; } if (!(features & SH_FEAT_TONEMAP)) { includes["tonemap.glsl"] = ""; includes["do_tonemap.glsl"] = ""; } if (!(features & SH_FEAT_SDR_MOD)) { includes["sdr_mod.glsl"] = ""; includes["do_sdr_mod.glsl"] = ""; } if (!(features & SH_FEAT_TONEMAP || features & SH_FEAT_SDR_MOD)) includes["primaries_xyz.glsl"] = includes["primaries_xyz_const.glsl"]; Log::logger->log(Log::INFO, "getSurfaceShader: compiling feature set {}", features); const auto fragSrc = processShader("surface.frag", includes, MAX_INCLUDE_DEPTH); if (shader->createProgram(m_shaders->TEXVERTSRC, fragSrc, true, true)) { m_shaders->fragVariants[features] = shader; return shader; } else { Log::logger->log(Log::ERR, "getSurfaceShader failed for {}. Falling back to old branching", features); m_shaders->fragVariants[features] = nullptr; } } ASSERT(m_shaders->fragVariants[features]); return m_shaders->fragVariants[features]; } std::vector CHyprOpenGLImpl::getDRMFormats() { return m_drmFormats; } void SRenderModifData::applyToBox(CBox& box) { if (!enabled) return; for (auto const& [type, val] : modifs) { try { switch (type) { case RMOD_TYPE_SCALE: box.scale(std::any_cast(val)); break; case RMOD_TYPE_SCALECENTER: box.scaleFromCenter(std::any_cast(val)); break; case RMOD_TYPE_TRANSLATE: box.translate(std::any_cast(val)); break; case RMOD_TYPE_ROTATE: box.rot += std::any_cast(val); break; case RMOD_TYPE_ROTATECENTER: { const auto THETA = std::any_cast(val); const double COS = std::cos(THETA); const double SIN = std::sin(THETA); box.rot += THETA; const auto OLDPOS = box.pos(); box.x = OLDPOS.x * COS - OLDPOS.y * SIN; box.y = OLDPOS.y * COS + OLDPOS.x * SIN; } } } catch (std::bad_any_cast& e) { Log::logger->log(Log::ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToBox!"); } } } void SRenderModifData::applyToRegion(CRegion& rg) { if (!enabled) return; for (auto const& [type, val] : modifs) { try { switch (type) { case RMOD_TYPE_SCALE: rg.scale(std::any_cast(val)); break; case RMOD_TYPE_SCALECENTER: rg.scale(std::any_cast(val)); break; case RMOD_TYPE_TRANSLATE: rg.translate(std::any_cast(val)); break; case RMOD_TYPE_ROTATE: /* TODO */ case RMOD_TYPE_ROTATECENTER: break; } } catch (std::bad_any_cast& e) { Log::logger->log(Log::ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToRegion!"); } } } float SRenderModifData::combinedScale() { if (!enabled) return 1; float scale = 1.f; for (auto const& [type, val] : modifs) { try { switch (type) { case RMOD_TYPE_SCALE: scale *= std::any_cast(val); break; case RMOD_TYPE_SCALECENTER: case RMOD_TYPE_TRANSLATE: case RMOD_TYPE_ROTATE: case RMOD_TYPE_ROTATECENTER: break; } } catch (std::bad_any_cast& e) { Log::logger->log(Log::ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::combinedScale!"); } } return scale; } UP CEGLSync::create() { RASSERT(g_pHyprOpenGL->m_exts.EGL_ANDROID_native_fence_sync_ext, "Tried to create an EGL sync when syncs are not supported on the gpu"); EGLSyncKHR sync = g_pHyprOpenGL->m_proc.eglCreateSyncKHR(g_pHyprOpenGL->m_eglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); if UNLIKELY (sync == EGL_NO_SYNC_KHR) { Log::logger->log(Log::ERR, "eglCreateSyncKHR failed"); return nullptr; } // we need to flush otherwise we might not get a valid fd glFlush(); int fd = g_pHyprOpenGL->m_proc.eglDupNativeFenceFDANDROID(g_pHyprOpenGL->m_eglDisplay, sync); if UNLIKELY (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { Log::logger->log(Log::ERR, "eglDupNativeFenceFDANDROID failed"); return nullptr; } UP eglSync(new CEGLSync); eglSync->m_fd = CFileDescriptor(fd); eglSync->m_sync = sync; eglSync->m_valid = true; return eglSync; } CEGLSync::~CEGLSync() { if UNLIKELY (m_sync == EGL_NO_SYNC_KHR) return; if UNLIKELY (g_pHyprOpenGL && g_pHyprOpenGL->m_proc.eglDestroySyncKHR(g_pHyprOpenGL->m_eglDisplay, m_sync) != EGL_TRUE) Log::logger->log(Log::ERR, "eglDestroySyncKHR failed"); } CFileDescriptor& CEGLSync::fd() { return m_fd; } CFileDescriptor&& CEGLSync::takeFd() { return std::move(m_fd); } bool CEGLSync::isValid() { return m_valid && m_sync != EGL_NO_SYNC_KHR && m_fd.isValid(); }