#pragma once #include // includes box and vector as well #include using namespace Hyprutils::Math; eTransform wlTransformToHyprutils(wl_output_transform t); void projectBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9]); void matrixProjection(float mat[9], int width, int height, eTransform transform); void matrixTransform(float mat[9], eTransform transform); void matrixRotate(float mat[9], float rad); void matrixScale(float mat[9], float x, float y); void matrixTranslate(float mat[9], float x, float y); void matrixTranspose(float mat[9], const float a[9]); void matrixMultiply(float mat[9], const float a[9], const float b[9]); void matrixIdentity(float mat[9]); wl_output_transform invertTransform(wl_output_transform tr);