#include #include using namespace Math; TEST(Helpers, directionFromCharValid) { EXPECT_EQ(fromChar('r'), DIRECTION_RIGHT); EXPECT_EQ(fromChar('l'), DIRECTION_LEFT); EXPECT_EQ(fromChar('u'), DIRECTION_UP); EXPECT_EQ(fromChar('d'), DIRECTION_DOWN); EXPECT_EQ(fromChar('t'), DIRECTION_UP); EXPECT_EQ(fromChar('b'), DIRECTION_DOWN); } TEST(Helpers, directionFromCharInvalid) { EXPECT_EQ(fromChar('x'), DIRECTION_DEFAULT); EXPECT_EQ(fromChar('z'), DIRECTION_DEFAULT); EXPECT_EQ(fromChar('0'), DIRECTION_DEFAULT); EXPECT_EQ(fromChar(' '), DIRECTION_DEFAULT); EXPECT_EQ(fromChar('\0'), DIRECTION_DEFAULT); } TEST(Helpers, directionToString) { EXPECT_STREQ(toString(DIRECTION_UP), "up"); EXPECT_STREQ(toString(DIRECTION_DOWN), "down"); EXPECT_STREQ(toString(DIRECTION_LEFT), "left"); EXPECT_STREQ(toString(DIRECTION_RIGHT), "right"); EXPECT_STREQ(toString(DIRECTION_DEFAULT), "default"); } TEST(Helpers, directionFromCharToString) { EXPECT_STREQ(toString(fromChar('r')), "right"); EXPECT_STREQ(toString(fromChar('l')), "left"); EXPECT_STREQ(toString(fromChar('u')), "up"); EXPECT_STREQ(toString(fromChar('d')), "down"); EXPECT_STREQ(toString(fromChar('t')), "up"); EXPECT_STREQ(toString(fromChar('b')), "down"); EXPECT_STREQ(toString(fromChar('x')), "default"); }